After defeating the Lancastrians (and killing Warwick) at the battle of Barnet, (April 15, 1471), Edward IV had little time to rest or regroup; a fresh landing on England’s shores was lead by Quenn Margaret and her son, confusingly also named Edward, the Prince of Wales. King Edward pursued the Lancastrian forces, but they managed to deceive him as to their route. Margaret needed to cross the river Severn to escape (and also rally support in Wales)., but was refused entry into the city of Gloucester, and thus proceeded on the Tewkesbury, where there was a bridge. Before the Lancastrians could effect passage, King Edward and the Yorkists caught up with them, setting the stage for the battle the following morning.
Hawk’s eye view of the Battlefield; near are the Yorkists; in center is Edward IV’s battle, with Gloucester’s battle ready to move up behind him; to the far right is Hastings battle, , and to the far left is the detachment of 200 “scurriers” hidden in the woods. Opposite are the Lancastrians, with Somerset’s flank march hidden by the low ridge, then the figurehead commander, Prince Edward with his small bodyguard, then Wenlocks’ battle, and finally that of Devon. ,
View from the Yorkist right.
View from the Lancastrian left.
Abother view; with my table being a bit larger than the prescribed 6 by 4 feet, I added the river Severn for effect. The enclosed fields have no effect on play in game terms.
View from the opposite side of the field.
Rules and scenario are by my friends in the UK, Tim Couper and David Knight.
Additional background from the Osprey, given to me a year or two ago by our book and history loving friends; turned out to be quite prescient!
I plan a test game to refresh myself on the rules; I will be running this game at HAVOC in Massachusetts the first weekend in April, and probably at Historicon as well.
Zaterdag 23 september – Stap binnen in een wereld waar geschiedenis tot leven komt bij het Vestingmuseum! Word een held! Sluit je aan bij stadhouder Willem III en strijd voor overwinning of verdedig de eer van de Franse Gouverneur Du Pas.
Onder leiding van de experts van Wargame Club de Amsterdam6shooters, dompel jezelf onder in een avontuurlijke dag vol spel en spanning. Bewonder een spectaculaire speeltafel van 240x180cm, bruisend van actie met meer dan 300 minutieus vervaardigde miniaturen, vergelijkbaar met die van Warhammer.
Alle leeftijden welkom! Vanaf 10 jaar kun je meespelen in deze grandioze veldslag. Alleen komen kijken en genieten van de sfeer? Dat mag natuurlijk ook! uik dieper dan ooit in de geschiedenis en ervaar het verleden op een unieke en interactieve manier, enkel en alleen in het Vestingmuseum.
For enthusiasts of history and strategy alike, the upcoming wargame battle reenactment of the Siege of Naarden promises to be an engaging and educational experience. Set against the backdrop of the Franco-Dutch War of 1672 to 1678, this battle marked a turning point in the conflict and showcased the resilience and determination of the Dutch Republic. The Amsterdam wargame club Amsterdam6shooters, with dedicated club members Eltjo and Isar, hav meticulously recreated the scenario, and will present it in the Naarden Museum, complete with a stunning wargame table and intricately detailed 28mm figures, all to be played using ‘The Pikeman’s Lament‘ rules based on the popular Lion Rampant system.
23 september 2023! PUT THAT DAY IN YOUR CALENDAR!
The Historical Context
The Franco-Dutch War had thrown the Dutch Republic into a dire situation. By mid-1672, the French, with support from other forces, had nearly overwhelmed the Dutch defenses. Naarden, a fortress town located in close proximity to Amsterdam, had been captured by the French in June 1672, pushing the Dutch into a tense stalemate. The Dutch Water Line had been their saving grace, but by August 1673, shifts in the French strategy gave the Dutch an opportunity to counter-attack.
The Road to Naarden
Led by William III of Orange, the Dutch army saw a chance to liberate their occupied lands. Naarden was strategically chosen as the target, and a clever diversionary tactic was employed. A feigned assault on Grave, executed by 1,500 cavalrymen under Godard van Reede-Ginkel, drew French troops away from Naarden, allowing the main Dutch force to besiege the town on September 6, 1673. The fortress was well-fortified, with ravelins guarding its gates, forming triangular fortress islands. The Dutch faced initial difficulties due to a shortage of gunpowder and bullets within the fortress. Despite this, the Dutch managed to gain ground, and the capture of the ravelins became a crucial turning point.
The Siege Unfolds
The Dutch forces, numbering 25,000, gathered around Naarden, poised for the assault. Their artillery pounded breaches in the walls, weakening the French’s ability to respond. A daring assault was organized, and on the night of September 11, 1673, amidst darkness and tension, the attackers charged. A fierce struggle ensued, and the Dutch and Spanish forces managed to capture the vital raveline. The next morning, as Dutch artillery was positioned on the raveline, the French’s will to fight diminished. Negotiations for surrender followed, and eventually, the Dutch and their Spanish allies entered the city. The siege concluded with the surviving French soldiers allowed to exit with the honors of war.
As the Naarden Museum prepares for the wargame reenactment of this pivotal battle, club members Eltjo and Isar have gone above and beyond to create an immersive experience. Isar’s fantastic wargame table, meticulously designed to mirror the topography of Naarden, promises to transport participants back to the 17th century. The 28mm figures, each a work of art in itself, add a layer of authenticity to the proceedings.
The rules chosen for this wargame, ‘The Pikeman’s Lament,’ based on the popular Lion Rampant system, offer a strategic framework that captures the essence of 17th-century warfare. Players will have the chance to step into the shoes of historical commanders, making decisions that could shape the outcome of the battle, just as it did in reality.
A Multifaceted Experience
The Siege of Naarden wargame reenactment is more than just a pastime for history buffs and wargaming enthusiasts. It’s a chance to explore a critical juncture in Dutch history, where valor and strategy clashed to determine the fate of a nation. As Eltjo and Isar take on their roles, participants can expect a thrilling and educational experience that not only tests their strategic acumen but also immerses them in a piece of history often overlooked.
Whether you’re a seasoned club member well-versed in Dutch history or a curious outsider interested in wargaming and historical battles, the upcoming Siege of Naarden reenactment promises to be an event that brings history to life, allowing participants to relive the tension, the struggle, and the ultimate triumph of the Dutch forces in 1673. It’s a unique opportunity to witness the fusion of history and strategy, all set against the backdrop of a meticulously crafted wargame table. So mark your calendars and get ready to join Eltjo, Isar, and fellow enthusiasts in an unforgettable journey back in time.
We zijn eigenlijk niet zo’n bordspellen-vereniging – zegt uw lokale Amsterdamse miniaturensnob, tevens webredacteur van uw eigenste wargameclub Amsterdam6shooters. Maar dat is niet helemaal waar, of eigenlijk: helemaal niet waar.
Neem om te beginnen Blood Bowl, gisteren een mooi toernooi van gehad, prachtige miniaturen: maar wel op een bord.
X-Wing, oude klassieker, nu niet op tafel, eigenlijk een vet wargame: een bordspel.
Rommel, ooit nog eens spelen, een echt wargame voor echte wargamers: maar toch eigenlijk wel op een schaakbord.
En vandaag hadden we dus (en trouwens niet voor de eerste keer) Europa Universalis, Risk grand scale, Diplomacy voor sluweriken, iets met kaarten en fiches en figuurtjes – de schaal is indrukwekkend.
Om je mouwen bij op te stropen.
En om je vingers bij af te likken, ik moet zeggen dat ik als miniaturensnob best geïnteresseerd ben in dit soort spellen, juist omdat ze hebben wat ik in wargames mis: multiplayer en grand strategy. Desondanks blijf ik nog even doorgaan met figuurtjes schilderen :-). Snobisme stopt niet op een zondagmiddagje.
Er was ook Team Yankee, Warhammer 40K en Mortem & Gloriam:
M&G ging mij en mijn tegenstander nog niet vloeiend af terwijl de ontwerper dat wel belooft. De beweging snap ik nou wel, de volgende hobbel is de combat die net wel maar toch weer net niet DBx is. Het is wel soort van wennen aan een systeem met kleurendobbelstenen en subfases die het spel dynamischer en tegelijkertijd ingewikkelder maken. Recensie volgt later dit jaar.