Portuguese 9th Line, “Viana”

Here’s the next line infantry unit for “Project Portugal”,  in the 1806 uniform.

The 9th Regiment was termed “Viana”, and recruited in Minho providence. These are once again Old Glory 2nd edition British painted as Portuguese, with the wonderful flags by Adolfo Ramos. 

It belong administratively to the “Northern” Division, although this had little effect on the organization of the army in the field. 

However, units of the Northern Division had yellow piping on the collars, cuffs, shoulder straps, etc., and yellow turnbacks. 

Each Portuguese Line Infantry regiment had 10 companies, divided into 2 battalions. The Grenadiers formed the elite company of the first battalion, and had white plumes like the center companies, and fringed shoulder wings of dark blue mixed with the Division color, here yellow. 

The Light Company was the elite company of the 2nd battalion, and was uniformed as the Grenadiers, except with green plumes. The grenadiers had grenade emblems, the light companies hunting horns, and the Sappers crossed axes on the shakos. The cords on the 1806 Barrentina shako were dark blue mixed with the Division color, here again, yellow. 

The Royal standard was in the Gyronny pattern seen here (interestingly, all the Portuguese flags you see are based upon the warrant describing them and later reproductions, there being no surviving illustrations of same, and only scant fragments of original flags surviving). The regimental color was much simpler, with the field in the Divisional color, here Yellow once again. The cravats on the flags were in the color of the collars and cuffs, so for this regiment would have been mixed dark blue (collar color) and yellow (cuff color). No comment is made as to the color of the flagpoles. I allowed myself a flight of fancy, painting the staves of the sergeant’s halberds in the Divisional color, based upon no evidence whatsoever! 

Hobby, etc., Plans for 2025, and request for input

 Aside from the broad goals for painting, posting, gaming, and expenditures (ahem!), it’s time to think about more specific plans for 2025. That was made a bit easier recently, when HMGS revealed their theme for Historicon 2025, The Us Army. As I have no Americans (at present), that will have no impact upon my Historicon planning this year!

Histioricon

1) Games with To the Strongest

I’m definitely thinking Chariot Wars theming this year – Egypt, Hittites, Sea Peoples, Libyans, Assyrians, Babylonians. I have a number of friends considering TTS! games, and those would all probably be set in later eras. This will require a modest expansion of my Sea Peoples and Libyans; the Lead for those is already in hand, as well as some terrain additions, some of which are ordered and some must be built. 

2) Big Napoleonic Game with Field of Battle

The plan is for this one to be Peninsular, perhaps Bussaco or Fuentes de Onoro? That will require chiefly more Portuguese troops, the lead for which is all in hand, and painting of which is well under way. 

3) Avoid over booking – yeah, right!  🙂   Run no more than 1 game per day, so that I have some time to shop and play in other games for once!  We’ll see!

HAVOC

I’m considering attending HAVOC (in Massachusetts, early April) again this year, especially if Thomas will go so that we can share a room and the car drive. If so, plan would be to perhaps run a Hussite or Punic Wars battle with To the Strongest!, and perhaps a Napoleonic Battle with simple rules (Waterloo in Two would work, as would a variant on Eagles Cheaper than Brain Cells, for a little more depth and a slightly longer game (HAVOC slots are usually 4 hours).

New Period(s)?

I have 2 new Periods in mind to start, probably later in the year:

1) 1066 and all that – i.e., Vikings, Anglo Saxons, and Normans – blame The Last Kingdom, as well as the upcoming Bretwalda KS game. 

A great series. watched it 2 years ago. 

and that lead to supporting this project in 2023; delivery due (hopefully!) May 2025. 

2) American Revolutionary War (it’s about time I had some American troops!)

Surrender of General Burgoyne at Saratoga; living in Southern New England, focus would likely be on actions in New England and the Mid Atlantic. 

Both would be 25/30 mm scale for figures, but I am very uncertain as to what manufacturer(s) to use. Old Glory has a decent range, and I’m thinking about using Crusader Miniatures. Once again, I am sure there are a great many other options I haven’t even considered.  Organization for the 1066 project would be straightforward as I’ll use To The Strongest! for rules, 60mm bases, 2 bases for light infantry and all cavalry, 4 for formed infantry, and 6 for Warbands. 

For the American War of Independence, though, rules and organization are yet to be determined, and I’m undecided as to what manufacturers to use… Perry, Brigade Games, and Fife and Drum all have pretty good ranges. I am sure there are a number of  other s as well!  Obviously determining the rules to be used is key to determining organization, etc. 

So here’s where I’d really appreciate some input from my readers as to manufacturers and also rules for the AWI!

Non Wargaming:

    My long range plan was to probably retire, or at least cut way back on my hours at age 70 1/2 (which used to be the age that one had to start withdrawing funds from retirement accounts, but that is now up to 73+). However, as I have been explaining to my patients the past few months, “I found myself a new job”! I have been teaching medical students from about my second year in practice, so nearly 40 years, and am presently Clerkship Director for Family Medicine for my employer of the past 8 years, Nuvance Health Network in CT and NY states. Nuvance itself is set to merge with the much larger Northwell Health later this year once the state of CT gives us approval (NY state already has). Anyway, “Clerkship” is the rather archaic term for the clinical rotations that medical students do, traditionally in their 3rd and 4th years, and most last 4 to 6 weeks each. I really enjoy teaching, and usually have a medical student with me most of the time. 

    I practice in New Milford, CT, the birthplace of Roger Sherman, the only man to sign the Declaration of Independence, the Constitution, and the Bill of Rights, and the author of the Connecticut Compromise  (which is why we have the House of Representatives, with number of Congresspersons for each state determined by population, and the Senate, with 2 senators for each state regardless of population). New Milford Hospital merged first with nearby Danbury Hospital in 2010, then became part of  the new Western Connecticut Health Network when we were joined by Norwalk Hospital in 2014. My office moved into the hospital itself when I became employed in 2017. WCHN in turn merged with the 4 hospital Health Quest network in Western NY and Sharon, CT in 2019, just in time for the Pandemic! This pattern of mergers and acquisitions (and a rapid transition form self employment to employment by large entities by physicians) has been widespread across the US the past 15   years or so, for a variety of reasons, mostly the Law of Unintended Consequences, bought on by the US Government’s well intentioned but ill advised and ever more extensive meddling in the US health care non-system. 

    In any event, since we joined with Danbury Hospital, which has quite a number of Residency programs, I have been nudging them to establish a residency program in Family Medicine. Last year, they started serious efforts to plan for doing just that, and in October 2024, we got preliminary approval to start the program, with the inaugural group of up to 4 Residents to start in July 2025; final approval is due by the end of this month. As a part of this, I agreed to become one of the three Core Faculty members of the program; my primary responsibility will be teaching, supervising, and evaluating Residents, especially in the office setting. They will use the office space in the Hospital where I am presently practicing, which had a major expansion in 2023. I will still treat some of my own patients, although that will dimmish gradually over time, as the 3 year program grows to a maximum of 8 Residents in July 2026, and 12 Residents in July 2027 (and the 2nd and 3rd year Residents spend increasingly more time in the Family Medicine office).  I figure that’s going to keep me working at least 3 days a week for another 3-5 years! We have assembled a pretty impressive core and supporting faculty for the program, and have already started recruiting and interviewing for July; the rather odd “Match” system for allocating candidates to Residency training programs finalizes in late March. 

The program has a recruiting video – probably much more than anyone here wants to know about! 🙂

1st Regiment Gardes d’ Honneur

The Gardes d’honneur were ordered to be formed on 3 April 1813  and established by decree on 5 April. Four regiments were ordered: the 1st Regiment was based at Versailles, the 2nd at Metz, the 3rd at Tours, the 4th at Lyon. A regiment had a staff of 65 men and 156 horses and 20 companies (paired into 10 squadrons), each of 122 men and 127 horses, totaling 2,505 men and 2,696 horses. Therefore the Gardes d’ Honneur added 10,000 cavalrymen to the Grande Armée.  

NCOs were selected from among the enlisted members,. The officers were drawn from those already serving. The regimental colonels were existing generals and the unit’s majors were existing line cavalry colonels; other officers transferred into the unit with their existing ranks. Regimental commanders were selected from leading members of the nobility in an effort to attract others of that class.

The lack of experienced NCO’s was acutely felt, and therefore the Regiments were associated with existing Cavalry regiments of the Imperial Guard. Although they were thus closely associated with the Imperial Guard cavalry (and often served with them in the field) they were not officially part of that force, though many members of the Gardes d’ Honneur considered themselves as such. The Guards of Honour were paid on the same scales as the Chasseurs à Cheval of the Imperial Guard, and the regimental trumpeters wore the sky blue uniforms of the Imperial Guard. They were therefore “in the Guard, but not of it”.

The four regiments were distinguished only by the color of the tips of their plumes – red for the first regiment as above, light blue for the second, yellow for the third, and white for the fourth. These are Perry figures.

The 1e Regiment fought at Leipzig, Epernay, Reims, and Coutrtrai.

4th Quarter and Year End Statistics, 2024

That’s a lotta dice!

21 sets of 7 duce; barely $1 per set, from Amazon deal (see below)


A good year hobby wise overall, to be sure! 


Expenses:

October 2024
Heroes of Might and Magic Boardgame: Cove Expansion Kickstarter $139.36, Piano Wargames (Austrian and Bavarian Chevaulegers) $81.97, Foundry (Portuguese Dragoons, Sea Peoples, Libyans) $283.19  Total: $504.52

November 2024
Litko (bases and dials) $138.73, Piano Wargames Danube Campaign Part 2 KS  $452.40   Total $591.13

December 2024
Adolfo Ramos flags $15.29, 6 x 6 Tales KS $3, Dice Pack (Amazon) $29.77, Bredwalda KS pledge update $36.40   Total $84.46


4th Quarter Total:   $1,180.11

2024 Total: Q1 =  $1,154  Q2 =  $862.41   Q3 = $1,144; 

Grand Total $4,340.54



Foundry British (Portuguese) Dragoons

Foundry Libyans

Foundry Sea Peoples

Bonus Foundry Legionary.


Painting:

October 2024
Austrian Hussar Regt #2 (80 pts)

November 2024

Scots Covenanter Forlorn Hope and foot officers (60 pts), Major General Holburn’s Regt of Foote (100 pts), Sir John Grey’s Regt of Foote (100 pts), Austrian Dragoon Regt #4 (80 pts), Austrian Officer (45 pts), Bavarian foot Officer (5)

December 2024 

Alexander Leslie’s Regt of Foote (100 pts), Marquess Argyll Regt of Foote (100 pts), Scots Artillery Crew and Swordsmen (105 pts), Loyal Lusitanian Legion (90 pts), 1st Portuguese Line Regt (90 pts), 5th Cacadores (90 pts) 


4th Quarter Total:  935 points

2024 Total: Q1 = 920 points   Q2 = 895 points   Q3 = 780 points;  Grand Total 3,530 points 


Breakdown of the past 4 years:

2024 – 3,530 points

2024 – 3,530

Army

Infantry

Cavalry

Artillery

Command

Points

Napoleonic British

135

135

Napoleonic Wurttemberg

180

105

285

Napoleonic Bavarians

90

80

165

35

370

Dutch-Belgian-Nassau

270

30

300

Napoleonic French

320

320

Napoleonic Austrian

450

160

45

655

Sassanid Persians

120

120

ECW (Scots)

470

75

60

605

Portuguese

270

270

Late Medieval (refurb*)

180

210*

390


2023 – 3,507 points

Army

Infantry

Cavalry

Artillery

Command

Points

Napoleonic Spanish

40

40

Napoleonic Wurttemberg

630

320

160

1110

Napoleonic Bavarians

360

360

Napoleonic Hessians

90

55

35

180

Napoleonic French

80

80

Napoleonic Austrian

65

65

Napoleonic Duchy Warsaw

80

80

ECW (Scots)

360

120

35

515

Renaissance

30

30

Wars of the Roses

540

120

40

700

Late Medieval (refurb)

112

135

247

Macedonians

120

15

135


2022 – 3,542.5 points

Army

Infantry

Cavalry

Artillery

Command

Points

Napoleonic Spanish

180

160

20

360

Napoleonic Hessians

270

270

Renaissance

40

40

ECW (Scots)

480

480

Wars Roses/Late Mediev

1260

20

120

1400

Mauryan Indian

430

240

240*

50

960

2021 – 3890 points

Army

Infantry

Cavalry

Artillery

Command

Points

Napoleonic  French

540

540

Napoleonic Austrian

990

990

Napoleonic British

270

270

Great Italian Wars

120

120

ECW (~ 50/50 K or P)

200

200

Ancient Egyptians

200

20

220

Ancient Sea Peoples

475

330

10

815

Ancient Hittite

140

35

175

Ancient Indian

120

120

Ancient Assyrian

40

50

30

120

Ancient Libyans

200

20

220

Games:

October 2024
Snappy Nappy 1813Spring Campaign in Germany

November 2024
Rio Gevora with FoB3 hand of cards variant 

December 2024
Hannibal at the Gate with To the Strongest!


4th Quarter Totals:  3


2024 Total:  Q1 = 2   Q2 = 4  Q3 = 11;  Grand Total = 19 games

A cute and inexpensive game from a KS this year

Simple game intended for play with Family/grandsons.

Colorful, cute cards

Animal spirits (“Summoners”), and markers.


Blogging
104 posts


Rules
New rules tried – Martin Rapier’s Napoleonic One Hour Wargames variant


Terrain
Set of Five 10mm  buildings for the Waterloo Project



So, how was the 2024 performance compared with the goals set forth in January 2024?

Expenses:

Projection: Stay at $3,000 or less for 2024. Lucas will surely have at least 2 more Kickstarters in 2024! Other than those, major lead purchases seem unlikely, bar a new project arising…

Result:  $4,340.54, way over the (very generous) budget. Biggest driver was unexpected expenses related to The Waterloo Project! I wound up working MUCH more than planned (or desired – new hires that didn’t work out for various reasons) in 2024, thus I got a huge productivity bonus this year, so at least I could easily afford it!

Goal: Try to stay to $3,000 or less. 
 


Painting:

Projection: Aim for 3,000 points again; finish Wurttembergers and Bavarians, Make a dent in the remaining Austrian Napoleonics, add to ECW Scotts, refurb the remainder of the 25 mm Late Medieval figures. Maybe start of the expansion of my Napoleonic Portuguese forces (most lead already on hand).  Possible reorganization and some updates to my Assyrian army, possible additions to Macedonians/Thracians. Maybe add to the Tyrolians (Lead on hand already). 

Results: Pretty much right on target, and a bit above goal at  3,530 points. Scots and Württembergers done, many Austrians added, Portuguese started, and more. No additions to Macedonians, Tyrolians, or Assyrians. 

Goal: Finish Portuguese Napoleonic expansion, additional Napoleonics from Lucas’ kickstarters, add to existing Sea Peoples and Libyan armies, minor additions and major reorganization of Assyrian army. Possible new project?


Games:


Projection: Aim for 18 games

Results:  19 games, more or less on target. 

Goal: Aim for 18 games again



Blogging:

Projection: At least 100 posts for 2024. 

Results:  104 posts, on target

Goal: stay at 100 or more posts for the year



Rules:


Projection:  I’m pretty content with the rules I play – I will likely use V&F 2nd edition at HAVOC in April, getting some Naval and Sci-Fi games on the table remains a goal, odds only fair. Hopefully get around to trying 123 Napoleonics. 

Results:  New rules played – OHW variant for Waterloo Project

Goal: Lots of rules to try for Napoleonics, Sci Fi, and Age of Sail Naval; boardgames.  Likely will be as unsuccessful as in the past!  Do at least one game for my grandsons this year. 



The Scoring
(From the Analogue Painting Challenge)

6mm foot figure = 0.5 point
6mm mounted figure, artillery piece or crew served weapon = 1 point
6mm vehicle = 2 points

10mm foot figure = 1 point
10mm mounted figure, artillery piece or crew served weapon = 2 points
10mm vehicle = 3 points 

15mm foot figure = 2 points
15mm mounted figure, artillery piece or crew served weapon = 4 points
15mm vehicle = 6 points

20mm foot figure = 4 points
20mm mounted figure, artillery piece or crew served weapon = 8 points
20mm vehicle = 12 points

28mm foot figure = 5 points
28mm mounted figure, artillery piece or crew served weapon = 10 points
28mm vehicle = 15 points


28mm chariots w/ crew 15, + 5 for each crew figure and/or horse

40mm foot figure = 7 points
40mm mounted figure, artillery piece or crew served weapon = 15 points
40mm vehicle = 20 points 

54mm foot figure = 10 points
54mm mounted figures, artillery piece or crew served weapon = 20 points
54mm vehicle, limber, etc. = 30 points

Hannibal at the Gates

Thomas, Kyle, and I got together this past weekend for some Punic Wars action with To the Strongest! Carthage went first and stepped off with Group March moves!

Kyle and Thomas, commanding the Legions of the Republic, responded in kind. 

Carthaginian cavalry working its way around the flank of their Roman counterparts.

On the Carthaginian right, the stream made outflanking the Romans harder, but with 5 cavalry units to 2, denying control of the flanks to Carthage would be difficult. 

Carthage, move 3. Evidently, the sacred chickens refused to eat, but the Romans insisted on giving battle regardless. 

In the center, the opposing LI javelinmen trade shots, mostly to little effect, but a unit or two does get eliminated. Meanwhile, the Elephants look for an opening. 

The Roman left flank is enveloped, whilst their infantry tries to come to grips with the opposing Gaulish, Spanish, and Libyan infantry. Theoretically, their pila, better save numbers, and special Quincux rally rule should give them the advantage there.

The Roman right is getting enveloped as well. A Disordered unit of Spanish Scutarius pulls back, hoping to Rally. 

On the Carthaginian right, an ongoing exchange of Javelin casts is indecisive, which is fine with Hannibal, as it delays the clash of the heavy infantry and buys more time for his horse to win the day… which they are doing slowly.  

Eagle’s eye view of the field, as Carthage plays a bunch of aces, followed by the Romans doing much the same. 

Spanish, Gallic, and African Cavalry continue to work on their envelopment, while a Disordered unit of Libyan spearmen also pulls back in the hopes of Rallying. 

The Roman left flank cavalry have been eliminated. That spells trouble with a capital T, and that rhymes with P and that stands for Publius Cornelius Scipio!

The right most Libyan spearmen are Disordered. 

But it is too little, too late, and on the next turn Roman losses exhaust the last of their Victory medals; in contrast, Carthage still has 16 out of their original 19 left. The senate convenes in a panic, appointing a Dictator to save the Republic!

Carthaginian left at the end of the battle. 

Carthaginian left center; the Spanish Caetratus (LI Javelins) in the woods repulsed multiple attacks by the opposing Legion!

Carthaginian right center; once again the infantry gave as good or better to the Romans than they got,  and any day that happens is going to be a bad day for the SPQR!

Carthaginian right flank cavalry at games end – clearly, it would only have gotten worse!

another  view. 

Another view shows the fragility of the Carthaginian left center. Despite the ill fortune on the day, the Roman players still enjoyed the rules, it being the first time for Kyle with TtS!

The fortified roman Camps, garrisoned by Ballistae and some raw Javelinmen. It was never threatened, but perhaps the points might have been better used elsewhere?
It’s hard to see, but I used the system for terrain set up in TTS! for this game, except that I made the choices for both sides. Cartage tried to keep as much open terrain on the flanks with some cover in the middle,  whilst Rome aimed for the opposite! Yellow beads were fields, blue stream entry points, green woods, brown hills, black rocky impassable hills, and teal vineyards. 

Another hard to see view

and a 3rd!

as per the rules, cards are dealt for every potential feature. 

Any with clubs are removed. 

Diamonds are removed in the central zone, but stay on the flanks. Hearts are retained.

Spades drift in a direction determined by the pip value of the card. 

Final terrain set up – Roman side is near.