A matched Set?
Easter parade – Scots version!
Infantry
6 mounted 7 foot figures
Total Scot:
1st Battle of St. Albans, May 22, 1455 at HAVOC

King Edward VI – survived, remained figurehead King
A few more shots of games at HAVOC gleaned from posting by others:
Rebels & Patriots 28mm | Shortly after the British defeat at Cowpens and Guilford Courthouse Nathanael Greene engages a small force of British regulars and partisan’s including hospital invalids under Lord Rawdon. If Greene can defeat them he could compel the British forces to abandon their outposts across South Carolina and fallback to Charleston leaving the state to the rebels.
Fallschirmjäger descent on Heraklion Airfield
It is May 20th 1941. The German 1st Fallschirmjäger Regiment attempt a parachute assault to capture the Creten Heraklion Airfield. The British 2nd Black Watch Infantry Battalion defense is the only ground force that standing in their way. This is a Skirmish scenario combat game using a combination of Rules from “Skirmish Campaigns” and Bolt Action 28mm miniatures.
Battle of Heraclea 280 BC with To the Strongest! – Dave Soucy
Pyrrhus of Epirus has arrived in Magna Grecia to assist the Tarentines and other Greek colonies in southern Italy. He sets forth from Tarentum and finds the Roman army under Consul Publius Laevinius along the Sirisin River. The first clash of Legion vs Phalanx is on. Pyrrhus has a surprise for the Romans. Elephants.
The Warriors (1979) – Maureen Reddington-Wilde
Warriors, come out to playyy-ay! These are the armies of the night: the Furies, the Boppers, the High Hats, the Lizzies, the Turnbull ACs, the Gramercy Riffs, and the Warriors; the Orphans aren’t even in the network, but they rumble anyway. The truce is off — tonight the gangs converge at Broadway Junction to settle old scores and bop to the top in the streets of New York. Can you dig it?
Wellington’s Waterloo at HAVOC
Saturday night at HAVOC saw the big game – “Wellington’s Waterloo”, with the “Square Eagles” rules. These are a 3d6 variant of Neil Thomas’ “One Hour Wargames”, based upon ideas by Steve over at the Sound Officer’s Call blog, and also Malcom Wright (who’s rules I used for my three “Waterloo in Two” games at Historicon last year). .
ANGLO-ALLLIED ARMY
Wellington
Army C-in-C; 31 units – 60% losses = 19 units
May
Rally 1 unit per turn
May
Re-roll Firing dice for
one
infantry unit per turn
Picton
(Orange)
2
Nassau Line Infantry – 6 hits
2
British Line Infantry – 7 hits
1
Medium Foot Artillery – 5 hits
3
Dutch-Belgian cavalry 4 hits
Hill
(Red)
1
British Guard Infantry – 8 hits
1
British Light Infantry – 5 hits
2
British Line Infantry – 7 hits
3
British Light Cavalry – 5 hits
1
Medium Foot Artillery – 5 hits
Uxbridge
(Yellow)
2
Dutch-Belgian Infantry – 6 hits
1
Hanoverian Line – 6 hits
2
British Line – 7 hits
2
British Heavy Cavalry – 5 hits
1
British Light Cavalry – 5 hits
Prince
of Orange-Nassau
(Black)
1
British Guard Infantry – 8 hits
2
Hanoverian Line – 6 hits
2
Brunswick Line – 6 hits
1
Brunswick Cavalry 4 hits
1
British Rocket Battery – 5 hits
FRENCH ARMY
Emperor Napoleon I,
Army C-in-C: 35 units – 60% losses = 21
May
Rally 1 unit per turn
May
re-roll Initiative Die for one Command each turn
Ney
– Additional Leader, can attach to any French unit,
giving
it +1d6 in Assault combat, and may command
up
to 3 French units within 2 boxes
Reille
(Blue)
1
Light Infantry 5 hits
4
Line Infantry 7 hits
1
Heavy Artillery 5 hits
3
Light Cavalry 5 hits
Lobau
(Brown)
1
Light Infantry 5 hits
4
Line Infantry 7 hits
3
Heavy cavalry 5 hits
1
Medium Foot Artillery 5 hits
Drouot
(White)
1
Guard Artillery 6 hits +1
die when shooting
2
Old Guard Infantry 9 hits, Veteran released
Turn 6
2
Middle Guard Infantry 8
hits, Veteran released
Turn 6
2
Guard Light Cavalry 6 hits released
Turn 3
1
Guard Heavy Cavalry 7 hits released
Turn 3
D’Erlon
(Green)
1
Light Infantry – 6 hits
4
Line Infantry – 5 hits
2
Light Cavalry – 5 hits
1
Medium Artillery – 5 hits
French
must either take both Hougomont and La Haye Sainte, or reduce the
British army by 60% without suffering the same themselves, in 15
turns. Failing that, Blucher arrives, and Napoleon is defeated.
What’s that you say? Who won???!
At the end of Turn 13, the Anglo Allied army had lost 19 units to 17 French, although they still held both Hougomont and La Hay Sainte. With Blucher still aways off, Wellington commands an orderly withdrawal down the road to Brussels. “It was anear run thing”, he remarks to his ADC. Napoleon is happy to get off his horse, having suffered from painful piles (thrombosed hemorrhoids) all day long, which made riding a torture. The game was finished in 3 hours, which was pretty much right on schedule. I may have given a little too much advantage to the French. Next time, I’d eliminate the Napoleon re-roll, and maybe give that ability to Wellington instead.
Several players and spectators asked about a copy of the rules. I am going to edit them a bit, and then post them to the blog. When that’s done, I’ll add a link to this post as well.
Finally, I found out on Sunday afternoon that the game received “The Al” award, for the game with the greatest visual appeal. My sincere thanks to the organizers, who ran a great convention this year. If you live in New England or Eastern NY state, this is a show well worth attending! It has been running for 30 years, and I have been going most years since at least 2007. I really like the new venue of the past several years (The Best Western in Marlborough, MA). Being able to stay overnight on site is a game changer for me, as the drive is about 2.5 hours. It is held in late March or early April each year, and runs from Friday night until Sunday afternoon.