Saturday night at HAVOC saw the big game – “Wellington’s Waterloo”, with the “Square Eagles” rules. These are a 3d6 variant of Neil Thomas’ “One Hour Wargames”, based upon ideas by Steve over at the Sound Officer’s Call blog, and also Malcom Wright (who’s rules I used for my three “Waterloo in Two” games at Historicon last year). .
ANGLO-ALLLIED ARMY
Wellington
Army C-in-C; 31 units – 60% losses = 19 units
May
Rally 1 unit per turn
May
Re-roll Firing dice for
one
infantry unit per turn
Picton
(Orange)
2
Nassau Line Infantry – 6 hits
2
British Line Infantry – 7 hits
1
Medium Foot Artillery – 5 hits
3
Dutch-Belgian cavalry 4 hits
Hill
(Red)
1
British Guard Infantry – 8 hits
1
British Light Infantry – 5 hits
2
British Line Infantry – 7 hits
3
British Light Cavalry – 5 hits
1
Medium Foot Artillery – 5 hits
Uxbridge
(Yellow)
2
Dutch-Belgian Infantry – 6 hits
1
Hanoverian Line – 6 hits
2
British Line – 7 hits
2
British Heavy Cavalry – 5 hits
1
British Light Cavalry – 5 hits
Prince
of Orange-Nassau
(Black)
1
British Guard Infantry – 8 hits
2
Hanoverian Line – 6 hits
2
Brunswick Line – 6 hits
1
Brunswick Cavalry 4 hits
1
British Rocket Battery – 5 hits
FRENCH ARMY
Emperor Napoleon I,
Army C-in-C: 35 units – 60% losses = 21
May
Rally 1 unit per turn
May
re-roll Initiative Die for one Command each turn
Ney
– Additional Leader, can attach to any French unit,
giving
it +1d6 in Assault combat, and may command
up
to 3 French units within 2 boxes
Reille
(Blue)
1
Light Infantry 5 hits
4
Line Infantry 7 hits
1
Heavy Artillery 5 hits
3
Light Cavalry 5 hits
Lobau
(Brown)
1
Light Infantry 5 hits
4
Line Infantry 7 hits
3
Heavy cavalry 5 hits
1
Medium Foot Artillery 5 hits
Drouot
(White)
1
Guard Artillery 6 hits +1
die when shooting
2
Old Guard Infantry 9 hits, Veteran released
Turn 6
2
Middle Guard Infantry 8
hits, Veteran released
Turn 6
2
Guard Light Cavalry 6 hits released
Turn 3
1
Guard Heavy Cavalry 7 hits released
Turn 3
D’Erlon
(Green)
1
Light Infantry – 6 hits
4
Line Infantry – 5 hits
2
Light Cavalry – 5 hits
1
Medium Artillery – 5 hits
French
must either take both Hougomont and La Haye Sainte, or reduce the
British army by 60% without suffering the same themselves, in 15
turns. Failing that, Blucher arrives, and Napoleon is defeated.
What’s that you say? Who won???!
At the end of Turn 13, the Anglo Allied army had lost 19 units to 17 French, although they still held both Hougomont and La Hay Sainte. With Blucher still aways off, Wellington commands an orderly withdrawal down the road to Brussels. “It was anear run thing”, he remarks to his ADC. Napoleon is happy to get off his horse, having suffered from painful piles (thrombosed hemorrhoids) all day long, which made riding a torture. The game was finished in 3 hours, which was pretty much right on schedule. I may have given a little too much advantage to the French. Next time, I’d eliminate the Napoleon re-roll, and maybe give that ability to Wellington instead.
Several players and spectators asked about a copy of the rules. I am going to edit them a bit, and then post them to the blog. When that’s done, I’ll add a link to this post as well.
Finally, I found out on Sunday afternoon that the game received “The Al” award, for the game with the greatest visual appeal. My sincere thanks to the organizers, who ran a great convention this year. If you live in New England or Eastern NY state, this is a show well worth attending! It has been running for 30 years, and I have been going most years since at least 2007. I really like the new venue of the past several years (The Best Western in Marlborough, MA). Being able to stay overnight on site is a game changer for me, as the drive is about 2.5 hours. It is held in late March or early April each year, and runs from Friday night until Sunday afternoon.