Heroes of Might and Magic, The Board Game, Part 2

This is the second part of the items from the original Heroes of Might and Magic  II Kickstarter.; there was too much for a single post!

The optional Battlefield expansion facilitates more tactical combat. 

Rules and effects
Battlefield terrain pieces. 
More of the same. 
Much larger battle board. 
Good and bad Morale Markers, etc. 
The Tower faction (likes snowy terrain). 
Missions/Scenarios. 
New Heroes and terrain hexes. 
and more
Ability and creature cards. 
More cards unique to the faction. 
Tower Heroes and Creatures: Gremlins, Gargoyles, Golems, Mages, Genies, Nagas, and Titans. 
Rampart faction (likes woodland terrain). My favorite faction to play in the Computer game. 
Missions/Scenarios
More terrain and Heroes, Town card. 

Creature cards, etc. 
Rampart Heroes and Creatures – Centaurs, dwarves, Elves, Pegasi, Dendroids, Unicorns, and (green/gold) Dragons. 
Fortress faction – likes swampy terrain. 
More missions/scenarios.
Rampart Faction terrain hexes, town card, creatures, and ability, etc., cards. 
Rampart Heroes and Creatures – Gnolls, Lizardmen, Dragonflies, Basilisks, Gorgons, Wyverns, and Hydras. 
Inferno faction – likes lava flow /cinder terrain.

More missions/scenarios!
Faction specific terrain hexes, town card, Heroes, and other cards.
Inferno faction creature cards, etc. 
Inferno faction miniatures – including town and Heroes. 
Inferno creatures – Imps, Magogs, Hell Hounds, Demons, Pit Lords, Efreets, Arch Devils. 
The second Kickstarter for HOMM iii closed a month or two ago, but ads the remaining 3 factions –  Stronghold (barbarian Castle), Conflux ()Elemental Castle), and Cove (pirate Castle), along with many enhancements and extras, including ships and naval battles. So of course I got almost every thing in that as well – delivery probably late 2025. Also of note, Archon studios has retained Jervis Johnson to work on a HOMM tabletop miniatures game. Interesting!
If anyone happens to be interested, the Gamefound late pledge manager is open.  Now to play the darned game!  🙂 

Austrian (etc.) Officers, and the latest Piano Wargames Kickstarter

 A pair of Austrian Corps Commanders; Johann Freiherr von Hiller to the left of the picture, and Franz Seraph von Orsini-Rosenberg to the right. 

Hiller was probably among the best of the Austrian Corps Commanders in 1809, and the only one who had not been nobly born. Having at one tome been a protege of Erzherzog Karl, the famously prickly Hiller had fallen out with him by this time.
Rosenberg was considered a mediocre Corps commander. He distinguished himself during wars with the Turks and the French Revolution, In 1811 he was named to the Hofkreigsrat (Aulic Council). 
The accompanying figures are German and Hungarian infantry officers. The figures are of course by Piano Wargames. 
Next is a diverse group of officers. 
There are mounted Dragoon and Hussar officers, suitable for Brigade or Divisional commands. 


A mounted colonel of German Grenadiers, and an ADC or Brigade general are to the outsides of the mounted row.

In the front on foot are a Bavarian infantry officer and a leader of the revolt in the Tyrol. 

    In case anyone who is interested is not aware, the latest Piano Wargames Kickstarter has 7 days left. This one includes French Hussars and Cuirassiers, French dismounted Dragoons (including Horse holders), Old and Young Guard infantry, French infantry and Artillery in overcoats, French Personalities, officers, and ADC’s, more Austrian line in jackets and overcoats, Austrian Grenzer, Austrian Cuirassiers, Austrian officers, Austrian Artillery in Greatcoats, and some new vignettes.

That the famous French Military Surgeon, Baron Larrey, among others. 

This one is free for pledges over 150 Euros, as is a Lassalle figure.
Existing figures can be added to the Kickstarter order at an 8% discount, and will ship with the Kickstarter (circa March 2025), all at the same flat shipping rate. I took advantage of this as well!

Heroes of Might and Magic: The Board Game, part 1

 

This rather large box actually arrived over 7 months ago…

It contains the spoils (“rewards”) from the HOMM3 Kickstarter I supported back in November 2022.

Those of you who don’t like unboxing posts can stop reading now. 🙂 This box has the core game components.

The whole series of Heroes of Might and Magic computer games, but especially HOMM3, are easily my favorite computer games of all times. If you like turn based strategy games with great replayability and a lot of strategy, and have never played this gem, download it from Gog.com ASAP – it’s less than $10, and regularly goes on sale for half that. 

More booklets from the core game; “missions” are scenarios, and there are quite a few of them of several different kinds. .

“Grand Hex” tiles gradually create the world to explore and fight over, starting from the unknown. 

The various types of background terrain have effects on movement, depending upon the player’s faction. 

L:eft to right, plains, swamp, and grasslands terrain. 

Some of the many heroes available to paly, each having different special traits and abilities. 

All of these characters will be familiar to players of the computer game. 

The simple version of the Battle board, used for resolving combat between Heroes and their accompanying armies, and other players or the local monsters. 

Each faction has a different town type, and raises different types of creatures; with time and development, more and better creatures become available… for a cost, of course!

Town boards for the Castle, Crypt, and Dungeon factions. 

Cubes for tracking the leveling up of heroes, dice for resource generation and combat, and so on. 

Creature cards; the color of the star indicates the relative strength of that type of creature. 

There are LOTS of different creatures, almost all with at least one unique feature. 

Weakest to strongest… bronze class, then silver, then gold, up to azure (very tough!). 

If a player’s Town is attacked, there may be defensive structures to help the defender’s forces. 
Such as the Arrow tower. 

Astrologer cards can produce special effects each week (7 player turns). 

Hero ability cards; the game uses deck building techniques. 

Some ability and Spell cards. 

Action cards

Special ability cards for heroes; the more they level up, the more special abilities they acquire, and/or the more powerful their existing abilities become. 

Some of the many artifacts/ magic items, most of which will again be very familiar to players of the computer game. 

Hero special ability cards

Spell cards

Creature cards; these list the stats for each creature type. 

Hero figures Blue is for Castle (Knight/Cleric faction).

Purple is for the Dungeon faction (Warlocks and Ovberlords)

Black is for the Crypt faction (Necromancers and Death Knights)

More cool miniatures for each of the faction towns (the other 4 are for towns we haven’t covered yet), the wide variety of neutral creatures…

and some upgraded markers for various game elements. 

Of course I went for the cool minis!  🙂

Faction creatures, level 1 (weakest) to 7 (strongest):
Castle (blue) – Peasants, Archers, Griffons, Swordsmen, Monks, Cavaliers, and Angels

Dungeon (purple) – Troglodytes, Harpies, Evil Eyes, Medusas, Minotaurs, Manticores, and (red/black) Dragons

Crypt (black) – Skeletons, Zombies, Wights, Liches, Vampires, Dark Knights, and Bone Dragons
Fortunately, my older daughter, who loves games (unlike my wife and younger daughter, who do not), is eager to play it with me, and I’m hooking my grandsons on the HOMM computer games…
There will be a second post covering the additional factions in that big box at the top of this post!

Austrian Dragoon Regiment #4

This is Austrian D.R #4; the Inhaber in 1809 was FML Baron Franz Levenehr.

I used Delta CC “Poppy Orange” for the “bright red” facings; most illustrations show the color as an orange leaning scarlet hue. 

Early in the 1809 campaign it was part of Kienmayer’s 2nd Reserve Corps.

After the 1st Battle of Landshut, the Regiment was reassigned to the III Corps.

It suffered very heavy losses at the Battle of Abensburg in April, and spent most of the rest of 1809 reorganizing and performing picket duties. 

These are more of the superb Piano Wargames figures by Lucas Luber.
The flag is from a free download from the Piano Wargames site. 

Spring 1813 Campaign in Germany: The GM’s report

 “The battlefield is a scene of constant chaos. The winner will be the one who controls that
chaos, both his own and the enemies”
Napoleon Bonaparte
1813 

Spring Campaign in a Day: The GM Report 

    Some may say chaos goes naturally with Snappy Nappy. The Fog of War, the 1813 maps, the
Cossacks! And of course the GM adding these new rules about tables and movement. The
challenge for these generals was to try and take control of the chaos. 

    Most people know the big Napoleon battles of Austerlitz, Waterloo, and likely Leipzig in the Fall
of 1813. But not many know how important the spring battles of 1813 were to the future of
Napoleons empire and how it set up the Leipzig campaign in the Fall of 1813. The dire situation
of the military retreat from Russia and depth of political intrigue that followed was fascinating. 

    I wish to express immense thanks to Peter and Mark for advising & helping me from the very
beginning of this journey to the actual game day GM work. Also thanks to James for his help
and confidence building, and for Russ’s sage advice. My goal was to create a Historical,
playable event. Keeping true to & teaching the history is very important and I wanted to share
that history in a fun manner. I hope my efforts left a bit better understanding of the situation in
1813. 

The History & Development

    I decided to do the Spring campaign which revolved around the 2 main battles of Lutzen &
Bautzen. Both French victories, but they suffered many more casualties. The lack of cavalry
also hindered the pursuit and allowed the Allies to retreat and get away without the Austerlitz
type battle Napoleon so desired. The French needed to go on the offensive to reestablish control
over the German states and more importantly convince Austria Kaiser that another beating was
going to be had from a victorious French army if they entered on the wrong side. The campaign
lent itself nicely to a historical start and a finish. Napoleon entered the theatre in mid-April and
an Austrian brokered Armistice occurred early June. 6 week timeline.

    I read several books and many web pages, magazines and pulled some information from games,
such as War & Peace (yes The Mark “I am Ney” Mclaughin 1980’s version) , Lutzen, and sadly
the unpunched counters from Struggle of Nations. George Nafziger book Lutzen and Bautzen:
Napoleon’s Spring Campaign of 1813 was an immense amount of detail and numbers. I also
read Michael Leggiere’s book Napoleon and the Struggle for Germany, Vol 1. I thoroughly
enjoyed this book and took a lot of political inspiration from it. 

The Forces

    I found and used rosters from George Nafziger, a really fantastic collection of months of actual
troop strengths coming out of Russia in 1812 thru 1813. The French OOB was pretty straight
forward, divided into Corps that were steady throughout the campaign. The Allies were a
completely different story. The Russians and Prussians brigades were actually intermixed into
Corps or Armies or wings. And each battle from March to June saw a different OOB command
structure. The numbers of troops for these brigades was not clear either, but I was able to
triangulate several sources to determine starting strengths from the battle of Lutzen and Bautzen.
I then created a Coalition Army which was a combination of both battles. And for game OOB, I
made 3 Prussian only Corps, and 5 Russian only Corps. There were 12 French Corps, one of
which was a two-unit 2nd Cav Corps that remained in reserve the whole battle.

    The French army was in bad shape and needed to be rebuilt. It consisted of many conscripts,
National Guard, Marines & sailors, and a mix of Spanish veteran cadres. Few veteran and elites.
The Russians while all veterans, had suffered many casualties in 1812 and continued to
campaign through winter at the Czars insistence. As such in Saxony they were a long way from
their supply sources, so these veterans were understrength and I made these troops seasoned
instead of veteran. The Prussians had just built their army mostly from scratch as they had about
20,000 troops supporting the French in Russia. But they had instituted the Krumper system
which continually rotated troops into the ranks to be in accord with the strength restrictions that
Napoleon had set upon them as since the 1807 treaty. As such these troops were not conscripts,
but a bit better and I made them a combination of seasoned and veteran. Each side also had
Guard units. I limited the “Guard” value to one unit each per the above rational. The rest were
Elite or Veteran. The Artillery was surprisingly even in number of cannons, easy to balance both
Armies. The real difference was the lack of French Cavalry due to the losses in the Russian
Campaign. The Allies had a 3:1 advantage in the number of Cavalry units. I was interested to
see how that would play out, being that the burden of attack was upon the French. The French
had about 200,000 men in theatre, while the Allied Coalition had about 130,000 men of slightly
higher quality. I used a points system based on James’s analysis of combat strength using unit
quality and combat power, for a points ratio French to Allied of 1.1 to 1. 

The Map & Table Mechanics 

 Taking advice from the above Snappy Veterans, my goal was to try to create a campaign of
maneuver. I was going to need a lot of tables. Every starting table was going to require a bit of
marching, and except for Blucher everyone got to some other tables. I had 15+ tables, utilizing
every one that the Portal had. To enhance the maneuver of Corps, I watched a video that Russ Lockwood sent last year about a Spanish Snappy Nappy campaign run by an Australian gaming group.
They used additional “transit” tables (X) inserted between actual tables. I added time delays
mostly 5 minutes to simulate the time it takes to march across an actual table. I had 11 of these
8.5 X 11” tables. These “X” tables also had a road network which players had to make decisions
to determine which direction to go based on the large overall map. I used 62 index cards to
designate road movement between all tables. The players figured this system out pretty quickly
with Mark’s watchful eye early on helping. I used a logbook for Generals to record when they
entered a transit table, and when they left. What a gold mine of information to track the troop
movements it provided! On the Bad Duben X table, the Prussians entered 1st, left, came back. Before
leaving again to search another table, they bounced the French 1st Cav who had to retreat back to
his same starting table. It was 30 minutes later that the Cav successfully again entered and left
Bad Duben transit town and headed north toward Berlin. 

 The 15 game tables were great looking, and I thank the team of Peter, Mark, Russ & James for supplying
the terrain. One of the dilemmas I had, and was cautioned about, was the use of Major rivers on
tables. There were 4 major river crossings that the French absolutely needed to own. My
intention was to spread the French Corps out to prevent a massing of armies on a single table. I
think it worked, we at one point had 6 tables with battles raging, and had 4 separate table battles
going on at the conclusion of the campaign. (GM objective achieved!) But the issue of the
bridges still posed a problem if the Allies chose to defend them or destroy them with the
engineering units. So I made the Wittenburg bridge a deployment zone, of which the French
would own it just by entering the table. The Magdeburg bridge was actually a transit table.
Historically Eugene destroyed the bridge over the Elbe, and a fort protected the surroundings
preventing any other bridge building. No crossings could occur here, funneling the armies to the
south. The Dresden bridge actually was 3 bridge crossings on the table. The French needed to
take only one to earn the point. The last bridge was actually being held by a Neutral Saxon
Corps. I did not tell the players about this ahead of time and they needed to discover this during
the game, that the bridge was occupied. The French could earn the VP by convincing the Saxons
to join the French side. And, as it turned out, the 1st French Cav unit that captured Bautzen did
just that.

Victory & Diplomatic Objectives

    Pre campaign I wanted both C in C’s to ponder the options presented to them. I created a series
of table objectives (13 pts) that the French had to capture to reflect the fact that they had the
burden of attack. They started with one objective. If they gained no more Napoleon would have
gone straight to the isle of Elba. The objectives were spread out, north and south, and along the
Elbe to hopefully prevent either side from concentrating all forces on a single table. This clearly
placed the burden of attack on the French, but I did not want the allies to sit back, as historically
they went on the attack even though they had the smaller force. So I created Diplomatic point
incentives for the Allies to have an opportunity to get Austria on their side. A +4 VP incentive
could almost guarantee a victory if they could only take Jena or Magdeburg. Not an easy task,
but it would have taken quite a lot to convince the Kaiser to leave his neutral position.
Historically the Austrians stayed neutral until after the June Armistice ended in August. The
French took Breslau historically, but were defeated before Berlin. Historically the French had a
minor victory at 9 pts. Our French generals did one better scoring 10 pts for a tactical victory,
but not quite good enough to prevent the Austrians from joining later in the summer and going
on to winning the battle of Leipzig. 

Some additional twists to the basic game

Roving Cossacks were stealing French orders/messages, and sending them along to the Russian CinC before routing message
back to the intended French commander.
Kutuzov died right before we started (historically he died April 28, but not before setting the
allied strategy in motion.) The Czar appointed Wittgenstein to replace him. However, several
senior Russian generals refused to follow his orders. I did not want to be totally cruel to the
Allied CinC, so I invented the Scharnhorst rule. He was Bluchers chief of staff, but very
influential in setting up the entire campaign strategy. I would allow messages to be sent as long
as he was alive. Historically he died after the battle of Lutzen as he was shot while leading a
charge. I rolled a D10 to see if he was killed on each message sent. (normal D10=10). He did
not die this day. 

    The French conscripts historically were not used to marching great distances. I had a rule that
the 2nd French Corps to enter on their starting table would be strung out and could only move at
½ speed until the 1st French Corps exited the table. However, in the early chaos, since we started
late, I did not enforce this rule. 

     All the Prussian generals could earn a +1 to their leadership skills if they occupied Jena, as a sort
of revenge to the 1807 humiliation they received in defeat. Kind of an incentive to put their neck
in a noose. 

    Czar Alexander is obsessed with beating Napoleon. The Russian Tormasz Corps with Alexander
attached must move west until they contact French Army. This requirement ends when Czar sees
combat. (Or out numbered 3 to 1 Corps on a table). I did not have to implement this rule, as
Tormasz did receive orders (from Kutuzov) to cross the Elbe and seek battle. 

   If the allies Beat Napoleon in an early battle (before noon), (-1) DP for French. 

    If a French Corps retreats off a table with Napoleon present before noon, it is seen as a sign of
French weakness in the eyes of minor allies and Austria. This would have earned the Allies a
Diplomacy point.

 The Saxon garrison is neutral & blocks Torgau bridge crossing to both sides.
Negotiations with the King of Saxony must take place. You must roll a 10 on a D10.
Command rating added.  Napoleon adds +7. Alexander adds +0 

    +1 to Coalition if troops are on Jena table. 

    +1 to side which controls Leipzig. 

    If a Corps reached Exhaustion Level = 75% casualties ( stands lost) then that would provide a VP
to the other side. I wanted this in the back of the Corps commanders minds before taking a high
risk move. 

 “History is written by the winners” 

– Napoleon Bonaparte 

Napoleons approach march through the Thuringerwald.

Game On or Campaign On! 

     The spring campaign begins approximately April 20, 1813 with Napoleons arrival from Paris a
few days earlier. The French Armée of the Elbe, commanded by his step son Prince Eugene,
occupies the fortress of Magdeburg and its surroundings, behind the Elbe and the Saale Rivers.
They are about 50,000 strong. Approximately 250 miles to the south at Wurtzburg, Napoleon is
concentrating the new French Armée du Main. The 160,000 men are screened by the Thuringian
Forest
. Maréchal Ney is assigned the advance and takes his large III Corps east to search for a
good place to bring the Allies to battle. Napoleon issues orders to the Armée du Main to march
thru the forest. The Guard Cavalry leads the IV corps on the northernmost road to Erfurt, the
supply source. Their objective is twofold, to meet up with Eugenes forces and take the important
city of Leipzig. The Guard Infantry is ordered to meet and follow the III Corps, which is at Jena.
The VI Corps takes the southernmost route thru the forest toward Hof, with orders to get to
Dresden. XII Corps coming from Bavaria follows VI Corps to Hof. The French are unaware of
the Allies locations, only getting some unreliable Austrian newspaper reports of potential
whereabouts. The lack of cavalry is hurting the gathering of intelligence. Since Eugene is so far
away from Napoleon, Eugene has issued orders to the French 1st Cav, V Corps and his own XI
Corps to advance en mass toward the Wittenburg bridge, and cross over to head to Berlin.

    The Prussians under Blucher are eager to keep the French as far away from Berlin as possible.
Blucher has crossed the Elbe and after marching thru Leipzig and has positioned his Corps and
Winzingerode Russian Corps at Altenburg, in anticipation that the French may be coming from
the south. The rest of the Allies are on the east side of the Elbe. Wittgenstein has the Allied right
wing, consisting of Blucher, Yorck, Bulow and Berg Corps. They are positioned north of
Wittenburg, with Bulow closer to Berlin. The Russian main army commanded by Tormasov is at
Bautzen, with the Advance Corps under Milleradovitch at Dresden. The Allied Coalition about
130,000 men is under the command of Kutuzov. He orders all the corps to the west side of the
Elbe to seek out battle. April 28th, Kutuzov dies. The Czar chooses Wittgenstein to continue the
campaign. However, there is a problem with this choice. 3 Russian commanders are senior to
Wittgenstein and refuse to follow his orders. That is Tormasov, Milleradovitch and Barclay de
Tolly with 15,000 men is still weeks away marching to Saxony. But all is not lost, as the brilliant
Prussian Chief of staff Scharnhorst is able to coordinate allied orders and convince the Russians
to follow. That is as long as he is alive. Scharnhorst is part of Bluchers command, and could
possibly get himself killed in the heat of battle. If that happens, only the meddling Czar could
intercede with these 3 Russian commanders. Speaking of meddling, the Czar insists the
Tormasov Corps continue to advance to the west until he sees battle. His intention is to push
Napoleon back to Frances natural borders. 

Starting positions and table locations – 11:30 AM

    The Allies have the advantage in scouting since without much French Cavalry the Cossacks have
free rein to roam the Saxon countryside. Some advanced scouting did indeed find some Bavarian
infantry at Hof, confirming Bluchers suspicions. Additionally the Cossacks are capturing French
couriers and their messages, giving the Allied CinC the advance info before the actual intended
French commander. 

   The Thuringian Forest does delay the French a bit, but Ney has the 3rd Corps marching toward
Altenburg. They collide with Winzengerode & Blucher, and begin a very long battle that will
last until the end of the campaign. The French XII Corps appears on the Allied left flank and the
weight of numbers steadily forces back the Allies. Blucher does a masterful job of maintaining a
fighting withdrawal back to Altenburg. Millderadovitch briefly arrives as reinforcements, but is
eventually called to go defend Leipzig. Ney’s battle plan creates a grand battery and makes
steady forward progress. 

Situation at 12:00

    Eugene’s Armée du Elbe advances past Bernberg on the way to Bad Duben. However, the 1st
Cav is bounced back to Bernberg by Yorck’s Prussian Corps. As Eugene prepares for battle, the
Prussians make their way to Halle looking for an opportunity to get to Magdeburg or Erfurt.
Following Yorck, Berg and Bulow cross the Wittenburg bridge and head to Bad Duben and set
up a defense at Leipzig. Bulow makes a brief reconnaissance to Torgau, and is surprised to find
it is garrisoned with Neutral Saxons. He sends note to his commanding officer that the Czar
needs to come and negotiate alliances with the Saxons. The Czar is busy watching battles vs the
French. 

Situation at 12:30

    The French Guard Cavalry & IV Corps, with Napoleon leading the way, leave Erfurt with a small
garrison and head to Namburg and overlook the Lutzen plains. The Guard Cav head to Leipzig, but
are met with a solid defensive line and return to inform Napoleon. He decides to try to find
another way and heads north to Mersberg & Halle. There they find Yorck’s Prussians chasing
away Eugenes small advance reconnaissance. IV Corps forms line of battle and attacks. At
same time XI Corps arrives from Bernberg in the north putting the Prussians in bad situation.
Yorck quickly evaluates the situation and decides that heading back to Bad Duben is in order.
Before Yorck marches out, the French 1st Cav and V Corps find Bad Duben unoccupied and
proceed to head north over the Wittenburg bridge.

Close up of the early development of the battles of Altenburg and Wittenburg

    Meanwhile in the south, the French VI Corps with the Bohemian Mountains on their right flank follows the main highway toward Dresden and Breslau. XII Corps is right behind them. VI Corps scouts every road to ensure no Allies can cut him off on his mission to take Dresden. XII Corps decides to head north to Altenburg and joins the fight there with III Corps vs Blucher & Winzengerode.

    Milleradsovitch had crossed the Elbe at Dresden and headed to Rochlitz & then Altenburg,
remaining in reserve there. Tormasov left Bautzen and followed Millerdovitch all the way to
Altenburg. However, he soon received orders from Wittgenstein, via Scharnhorst, to return to
Dresden. He got there in the nick of time, as VI corps was just arriving. VI Corps seeing the
large force there decided to return to Chemitz with the hope of finding another route. 

    Far to the north at Wittenberg, V Corps & 1st Cav find no resistance on the east side of the Elbe.
1st Cav decides to head out the north eastern road and V Corps takes the North western road both
looking for Berlin. V Corps sends a detachment toward Gross Beeren and Berlin. 1st Cav finds
Juterbok, Lukau, Spremberg all unoccupied. Finally they arrive at Bautzen to find an infantry
garrison. The Veteran horse artillery does quick work and scatters the defenders. The Cav then
occupies Bautzen and then Gorlitz. This has the effect of convincing the Saxons at Torgau to
join the French. It also captures the Russian supply depot and puts the Russians out of supply.
Barclay de Tolly finally shows up from his long march via Frankfurt and chases the Cav away
and re-establishes the Russian supply line. 

    Now the rotary at Bad Duben begins to see a lot of traffic. Berg and Bulow are ordered back
north to defend Berlin. They are met at Bad Duben by Yorck. Berg crosses 1st, now trying to cut
off V Corps to the eastern flank. Next Yorck crossed the Elbe and faces off vs V Corps. Back at
Halle, the French don’t chase Yorck but find an alternate route that leads to Leipzig just as
Napoleon wanted. Leipzig is unoccupied, with the rear guard of Bulow heading to Bad Duben.
Bulow retraces his steps and comes back to race the French to Leipzig. He will lose this race.
Back at the rotary known as Bad Duben, French reinforcements in the form of VII Corps pass
thru on the way to Torgau, where they are able to pick up the Saxons. VII Corps heads to
Leipzig and puts Bulow in a French sandwich. Unable to retreat, because French XI Corps was
at the rotary awaiting opportunity to come in behind Yorcks Corps. As Bulow valiantly tried to
hold off 3 French Corps, Millerdovitch showed up south of Leipzig, but it was too late for poor
Bulow. His Corps became exhausted. They are however able to decapitate Bertrand IV Corps
commander. But the French even the score by knocking off C in C Wittgenstein. Millerdovitch
now picks up the race to occupy Leipzig. His battle almost succeeds, but the French Guard cav
and IV corps infantry are able to push back the attack. One Victory objective secured for the
French. 

    Tormasov, in the middle of all this action, is ordered to send troops to Bautzen if possible, and to
Leipzig which is under attack. He splits his force. The French 1st Cav at Bautzen destroys the
small Russian relief force before Barclay de Tolly showed up. The other contingent sped off to
Leipzig. However, Tormasov then received orders to return to Dresden, as Marmont’s VI Corps,  seeing Dresden occupied by a small garrison, saw his opportunity and began the attack on that
Saxon Capital city. Tormasov arrived again in the nick of time to meet VI Corps on the plain
before Dresden. They fought it out until Marmont’s VI Corps artillery accuracy was too much
for the Russian Guards. The surprise appearance of the French 1st Cav on the eastern side of the
Elbe, and VI Corps taking Dresden gave the French two victory objectives. 

    Back at the Bad Duben “Rotary”, XI Corps is finally able to come in behind Yorck, who thought
that Bulow had his rear area covered. But the fog of war was thick with smoke. Now it is
Yorcks turn to become a French sandwich. V Corps, loaded with conscripts, out performed
this campaign, holding off cavalry attacks by Berg, and a determined attack by Yorck to try and
open the road to Berlin back to the Prussians. XII Corps is able to make steady progress on
Yorck until the Metternich brokered Armistice ends the fighting. The action here results in the French capture of  Wittenburg, a
French Victory objective. 

     But before the Armistice is declared, the Saxons of VII Corps make a forced march to the gates of Berlin via
the Juterbok road. There they are met with 2 Brigades of entrenched Prussians. They outflank
the position, routing the Prussians and laying siege to Berlin…another French Victory objective.

Overall Table Map

     The armistice was sorely needed for both Armies suffered many casualties. But the allies
suffered a bit more, 2 of their Corps reaching the 75% exhaustion level vs one French Corps
becoming exhausted. A French Victory objective obtained. 

    Overall it was a well fought campaign. The tide began to turn late in the campaign. The French were
able to obtain 10 VP, for a tactical victory, but it was not enough to change history and prevent
the Battle of the Nations in the fall of 1813. 

Thanks once again to all the players, and to The Portal game store for hosting the event for 10 years now!