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Project Waterloo: The buildings

       As referenced in the first post of this series, 28  or even 15mm budlings would not work for this game, so I wound up using 10mm “Batlescale” models from Total Battle Miniatures in the U.K. Like my beloved 28 mm buildings by Hovels, these use a sort of forced perspective the preserves the overall look of the building while deceasing its footprint on the gaming table. 

As you can see, the models are very well sculpted and cast.

The price was reasonable, as was the shipping cost (a rarity now days!).  They arrived across the pond pretty quickly, and were very well packed to protect the resin. 

As you can see, it fits very nicely within a single 6″ grid square. 

The model comes in 2 sections that fit together perfectly.  This one is Fichermont.

Here’s the next complex. 

Once again, it fits well onto the 6″ grid. 

The two sections again fit together perfectly. 

This is of course the key LaHaye Sainte farm complex. 

Here’s the third model of the set (you can buy them all separately, but I figured I might as well get the whole range). 

This pone is all one piece. 

It is once again a great fit for the 6″ grid. 

This model is La  Belle Alliance Inn.

Another two part model.

Great sculpting and casting once again. 

Once again, the size is well suited to the useage. 

This one is the Pappelotte Farm complex.

I trust most readers would recognize the last of the models as the Hougoumont Chateau.

This one is cast in three pieces. 

It could occupy 4 boxes… 

or just 2 – one for the Chateau and one for the walled gardens. 

Here’s how I painted up Fichermont. 

I wanted each complex to have a somewhat distinct scheme, so I went with the non historical red tiled roof for this one. 

Much dry brushing over an initial coat of black spray paint. 

Here is La Bell Alliance. 

I used a very differenct scheme for this complex.

I may add another dry brushing to the foliage. 

All ready for the arrival of the Emperor!

Here is LaHaye Sainte. 

I went with light grey stone work and dark blue grey roofing.

Altogether a formidable structure to assault!

Next up is the Pappelotte Farm complex.

I went with a lighter grey for the stonework and the roof to make it readily distinguishable from LaHaye Sainte.

A formidable defensive position once again. 

Last but hardly least is Hougoumont. 

I went with the red brick version of the famous Chateau. 

The actual gardens were much larger in comparison to the buildings; that’s and advantage in this circumstance, though!

Control of Hougoumont and La Haye Sainte will be among the victory conditions. 

Vive l’Empereur!

The buildings can be supplied pre-painted; here’s La  Belle Alliance from the Total Battle Miniatures website.

La Haye Sainte

Pappelotte
Fichermont

Hougoumont

All very nice, but I am, quite content with my own versions!

Cataphracts #2

 

Here’s the second unit of Byzantine Cataphracts.

These are Old Glory figures again. 

They will likely serve as Palmyran or Sassanid for my two Historicon games. 

As metal castings, these are very “heavy” cavalry indeed!
These will be the last armored horsemen for the next 3 months at least. Napoleonics will be the kings of the painting table between now and Historicon. 

Project Waterloo: Genesis

     Shortly after Historicon 2024 games registration opened, John Spiess approached me on behalf of HMGS Next Gen, asking me if I’d be interested in running a series of games for HMGS Next Gen in Lancaster this year. The games would be held in the Foyer outside the Dealer hall, so very prime space for visibility. The theme for Historicon this year is “Historicon goes to the Movies”. I knew that I would want top do a Napoleonic game, but the rules needed to be simple, with a conclusion rendered in 2 hours. Rifleman Harris would also be appearing at the convention, so the battle of Waterloo was the obvious choice. Oddly enough, in 55+ years of Wargaming, the bulk of it Napoleonic, I’ve never run played in a game based upon Waterloo. Well, OK we did the entire 100 Days as a Campaign in a Day back circa 2025, and Ligny that years well, but that’s not really the same thing at all.

    The game woukld be run three times, with a 1 hour break in between each game. In addition, it would be a walk up game; no preregistration. The target audience would be youth and Novice gamers, although by no means limited to same. Given that, a gridded board was a must, and I figured some variation of Neil Thomas’s “One Hour Wargames” might be the most suitable rules. 

    The next issue would be terrain. The buildings at Waterloo, particularly Hougoumont and La Haye Sainte, and couldn’t easily be substituted for with other pieces. We were  also limited to a 6 x 10 foot long table (I am hoping we may be able to modify that to  5 x12 feet at the show, but no guarantees). Any model of Hougoumont, in particular, that was in anything near 25 mm scale would be huge, and occupy 1/3 to 1/2 of the Battlefield!  OK, so how about 15 mm?  It turns out hey would also be enormous (There was one forced perspective 15 version that might have worked, but unfortunately the owner has been indisposed and was not taking orders.  That lead to finding a 10 mm version that would fit the bill (more about that in a future post)

    Next, how about a scenario? Although crucial to the outcome of the battle, form a game standpoint, I knew I could not include the Prussians. If Napoleon doesn’t defeat Wellington by a certain point, the default is an Allied victory with Blucher’s arrival. At the excellent Hexes and Miniatures site I found a scenario for just this situation for a hexed version of Sam Mustafa’s Blucher rules at: https://storage.googleapis.com/wzukusers/user-19028574/documents/1d47dce8e2d841c89274f9eb11582147/Waterloo.pdf

    The scenario requires less than 30 units a side – enough to still be quite a spectacle, but still doable and leaving the players 10 or less units each to command. Finally, I plan to use quotes form the movie for “chance cards” to be played during the game. Thus the game was registered through HMGS Next Gen as “Waterloo in Two”. There is still a lot to do for the game, but I am making excellent progress on all aspects. 

Knights of the Roses #2

Some more “Wars of the Roses” Knights for potential use in the Historicon Crecy game. 

The “Vert and Or” banding on the lances makes them look vaguely Reptilian!

During the WotR itself, heavily armored men like this usually fought dismounted instead. 

They make an impressive show regardless!

Historicon is looking to be Crecy this year!

Historicon  2024 game planning has been going on for a while.

The PEL (Preliminary Events Listing) is due to be released tomorrow.

Here’s what my friends and I have been planning:

Wednesday July 17

Time

Tim/David

Peter

Jim

Mark T

5 PM

6 PM

7 PM

Test Of Resole – WotR

8 PM

Tewkesbury 1471

9 PM

10 PM

11 PM

Thursday July 18

Time

Tim/David

Peter

Jim

Mark T

9 AM

TOR HYW  French

To the Strongest!

WW1 early War

10 AM

TOR HYW  French

Ctesiphon 263 AD

Hill 325

11 AM

Palmyra vs Sassanids

To the Last Man

12 Noon

1 PM

TORHYW AngScot

2 PM

TORHYW AngScot

TTS!

WW1 Early War

3 PM

Ctesiphon 263 AD

Mussey la Ville

4 PM

To the Last Man

5 PM

6 PM

7 PM

8 PM

9 PM

10 PM

11 PM

Friday July 19

Time

Tim/David

Peter

Jim

Mark T

9 AM

TORHYW AngScot

Crecy

10 AM

TORHYW AngScot

Eagles Cheaper ?

To the Strongest!

Lion Rampant

11 AM

Waterloo in Two

Kosovo 1389

12 Noon

1 PM

Eagles Cheaper ?

2 PM

Waterloo in Two

3PM

4 PM

Eagles Cheaper ?

5 PM

Waterloo in Two

6 PM

7 PM

TOR HYW

8 PM

Crecy

9 PM

10 PM

11 PM

Saturday July 20

Time

Tim/David

Peter

Jim

Mark T

9 AM

20th Maine at Gettysburg 

10 AM

TOR HYW

TTS!

40 mm Rebels and Patriots

11 AM

Crecy

Nicopolis 1396

12 Noon

Field of Battle 3ed ed.

1 PM

Rapp ’n Raupenhelms

2 PM

1809

3PM

Rheinbund vs Austria

4 PM

5 PM

6 PM

Battle Command

7 PM

Rapp ’n Raupenhelms

8 PM

1809

9 PM

10 PM

11 PM

Sunday July 21

Time

Tim/David

Peter

Jim

Mark T

9 AM

Test of Resolve WotR

10 AM

Tewkesbury 1471

11 AM

12 Noon

From Left to Right:

Tim Couper and David Knight

 will be running a series of games with their newly released Test of Resolve: Hundred Years War rules. The “French” and “Anglo Scots events are short, 1 hour training scenarios, leading up to the two Crecy events. Most of the troops for these games will be supplied by yours truly (hence the many units of Knight that have been charging off the paint and refurb table!

The new Hundred Years War rules, and the first Scenario book for same. 

David assisting with running a WotR game at a recent British show: Kingsthorpe from  Additional Scenarios 1455-1497.

Here’s David again running Twithill from the same scenario book.

Peter

I will be running Tewkesberry with Test of Resolve; WotR rules on Wednesday evening and Sunday AM; see the prior write ups of my solo test game and the HAVOC game earlier this year. 
Thursday will see me run the Battle of Ctesiphon with To the Strongest!  Fought under the walls of the Persian Capitol, this pits the Sassanid Persians against the Palmyran army lead by Odenathus. Lots of heavily armored ancient horsemen in this one.
Friday I will be running “Waterloo in Two” with HMGS NextGen. This is a very simplified version of Waterloo(ignoring the Prussians; if Napoleon hasn’t won by a certain time, it’s an automatic Allied victory. It is designed especially for younger and/or Novice players on a walk up (no pre registration) basis, and will use very simple rules (A One Hour Wargames variant).  Three such games are planned for that day. Chance cards with movie quotes and perhaps a visit by Rifleman Harris are part of the plans for this one, in keeping with the “Historicon goes to Hollywood” theme. 
Saturday will see Napoleonics take the field again, with Hiller’s Austrians against General Rapp and his ad hoc Confederation of the Rhine force, contesting for the control of Bad Bierstein. One  version with use Field of Battle, 3rd edition, and the other the closely related Battle Command rules. The games will feature the wonderful Piano Wargames figures by Lucas Luber and Piano Wargames of Germany. 
By my count that’s 9 games… a new level of insanity, even for me, even if every one gets at least 2 plays!

Jim Mauro

Jim is running two games in 15mm with To the Strongest!; one each on Friday and Saturday mornings. 

Battle of Kosovo Polje 1389:  Serbia fights for its independence as the Serbian Prince Lazar leads an allied army
of heavy mounted knights against a mobile, more flexible Ottoman army led by
Sultan Murad. A Serbian victory will halt the Ottoman advance into the heart of
Central Europe. Failure will all but ensure the fall of Serbia and further Ottoman
encroachment into the European heartland.

Battle of Nicopolis 1396:  The defeat of the Serbs at Kosovo seven years earlier at the hands of the
Ottomans has put all of Europe on high alert. Now, a crusade is declared and King
Sigismund of Hungary oversees a large, yet undisciplined and rebellious, multi
ethnic army to defeat the well-organized, disciplined Ottoman army now led by
sultan Bayezid. A crusader defeat will all but ensure Ottoman hegemony in the
Balkans and an even greater threat to all of Europe.

Mark T.

My freind Mark will be running two early World War I games on Thursday, both of which I believe highlight the early engagements of one Lt. Erwin Rommel.  Friday sees Mark tackle Crecy with a different set of rules, Lion Rampant.  Saturday will see Mark run a 40 mm scale Amercian Civil War game focusing on the 20th Maine at Gettysburg. 

Mark sent along some shots of the construction of some custom terrain for his Crecy game:

This shows white glue, not thinned, after it was spread on to the top of two 2 inch blue foam insulation boards that were cut with a box cutter, and then a foam cutter to get the contouring.

Next is a medium brown spray paint used across the entire playing surface.

The brown is followed by bursts and short swings of an army green spray paint.

Then a desert yellow spray paint is used with bursts and swings across the brown and green.

The Last photo shows what is the 6′ x 4′ area of terrain including positions of roads and trees, as well as the tentative positioning of some planted fields for use as rough ground with additional play testing using Lion Rampant 2nd edition slightly modified to finalize their locations.

Mark adds that he is considering using a summer flock mix for the top of the slope, and perhaps even the flatter area between the two slopes. However, with more to do for other games  before Historicon 2024, he hasn’t finalized his decision about this yet. 



I certainly still have quite a lot to do myself to be ready for Historicon, but should have adequate time to get it all done. Hope to see some of you there. It will be Crecy/Crazy!  🙂