As is usual, the stats for Q2 of 2025are more than 2 months late due to my time being occupied by Historicon and the subsequent write ups!
Expenses:
May 2025
June 2025
As is usual, the stats for Q2 of 2025are more than 2 months late due to my time being occupied by Historicon and the subsequent write ups!
May 2025
June 2025
“Me thinks I hear bagpipes!” exclaims the Allied commander. Hearted by dust clouds signaling the arrival of his reinforcements, he decides to hold his ground covering the approach to Quasi Bras. A Nassau light battalion does little damage firring at a French infantry assault.
With the objective in sight, the French press the advance!
Shooting by the 2 Nassau Light infantry units is more effective!
If at first you don’t succeed… this time the French Assault is successful,
2 Highland units use Maneuver orders to advance 45 degrees and change formation.
French shooting takes its toll on the Dutch Belgium line before Quasi-Bras!
Turn 11 – this time the dice gods favor the Allies, and not a moment too soon! Orders are issued.
Highlanders advance on Quasi Bras, and the Dutch Belgian line occupies the crossroads.
Results of the Allied shooting.
French shooting is a bit less effective.
French defenders are eliminated, and the Highlanders press forwards. !
The Dutch-Belgians at Quasi Bras are finally eliminated. 4 Allied units remain to 7 French, but again, most of the French have taken significant losses. In addition to the scenario victory conditions (hold Quatre Bras at the end of Turn 15), I also decided that if an army reached 75% of it units lost (i.e. only 2 remaining), they would have to call off the battle and concede.
Allies go first and prepare for an all out attack on Quasi-Bras on Turn 15, plus setting up an impressive firing line.
One hit is rallied off; the French lacked initiative to do anything with the distant (and very weak – 1 hit remaining) infantry unit near the woods. Their hold on Quasi Bras looks tenuous at best.
Highland musketry scores 5 hits on 6 dice total!
French (simultaneous) return fire is very accurate as well, but the unit has reached its limit for hits and is removed!
Situation at the end of Turn 14 – both armies have but 3 units remaining, and Quasi-Bras is up for grabs!
Turn 15 (last turn): Allies come up with big win on initiative! There is little point on wasting an order on the distant, feeble 3rd French unit.
British fire eliminates the Lanciers.
French fire to moderate effect on the occupiers of Quai Bras, but would have needed 4 hits on 4 dice to eliminate them.
The Allies have won… barely. They hold Quasi Braas, and the French have only 2 units remaining and are thus at their break point. A near run thing indeed!
At my request, my friend Mark T. sent me a bunch of his Historicon pictures; most of these are games he ran or played in himself.
Eric said “My Vauban’s War siege worked out great, but another turnout issue. I had 4, two dropped (unknown to me), then one joined in, then I got a walk-up and got Dan from the Vauban’s Wars FaceBook Group to join. (I think he is the president of my Vauban’s Wars fan club! He was very enthusiastic about the gamerules) Ken graciously allowed half his units to be commanded by Dan. We called it after 5 hours (45 minutes of tutorial as Tom didn’t get any of my pre-convention emails). Rob Dean from the HAWKS group (garrison commander) slid right in like he had played before even though he registered during the convention! I was impressed with his gaming acumen. Andy and Ken anchored team BESIEGERS, and Andy’s son Sam eventually joined, then Evan joined for the last hour as folks had to drop to go to dinner. Evan ran a Sci-Fi game I played in and just happened to walk by when we lost a player and was a good sport. I believe, based on the response, that everybody had a great time. I gave away the rules (Rob) and Book (Dan) after the game. Some good news is On Military Matters sold out of all copies of VW in less than 24 hours, and PaperTerrain sold more fortresses at a convention than ever before!
Daniel Loych said: “Great game at Historicon! The English did well sapping up to the walls, but we struggled to get our guns up into the forward emplacements due to fierce trench raids from the defenders. By the end, the bastions held but with heavy damage. Eric ran an absolutely fantastic game, and everyone at the table was able to pick up the rules very quickly. ”
There is more about Vauban’s Wars on Eric’s blog (and also here under the Vauban’s Wars tag). Highly recommended!