4th Quarter and Year End Statistics, 2025

 Time for the 4th Quarter and year end statistics, and comparison to the projections set forth a year ago:

2025 ended on a Revolutionary note, a theme that will continue into 2026, especially with the 250th anniversary of the American War of Independence. I’ve added a new page to the blog for my AWI troops. Otherwise, the less said about US politics the better. 

Expenses:


October 2025
Michaels $32.42  Metallic paints, foam paper, Liberty or Death – The American Insurrection (GMT games). $87.20

November 2025
Perry 353.44 GBP  x 1.34 = 473.61  Fife and Drum 60.30  Brigade Games 262.65

December 2025
Nil

4th Quarter Total:   $916.18

2025 Total: Q1 =  $805.10  Q2 =  $911.73   Q3 = $2,056.54 

Grand Total $4,689.55 [Much higher spend on miniatures in particular than usual in recent years – blame the AWI project, plus almost $1,000 total on Convention expenses]

2024 $4,340.54


Painting:

October 2025
British Grenadiers 60, British Light Infantry 60

November 2025

NY Militia 60, Massachusetts Militia 60, Minutemen 60, NY Continentals 60, Massachusetts Continentals 60

December 2025 

Native Americans #1 60, Native Americans #2 60, American Militia 60, Virginia Continentals 60, Connecticut Continentals 60,  British Artillery 70, Continental Artillery 70, 17th Light Dragoons 60


4th Quarter Total:  920 points

2025 Total: Q1 = 1165 points   Q2 = 585 points   Q3 = 120 points;  

Grand Total 2,790 points 
[I actually have a backlog of AWI units painted in late 2025 of about 450 points that will be appearing in Q1, so closer to the past than the numbers show]


Breakdown of the past 5 years:

2025 – 2,790 points

Army

Infantry

Cavalry

Artillery

Command

Points

AWI British

240

60

70

370

AWI Americans

540

70

610

AWI Native Americans

120

120

Portuguese Napoleonic

540

240

60

75

915

Napoleonic French

240

240

Ancient Assyrian

105 (Ch)

105

Ancient Sea Peoples

240

70 (Ch)

310

Ancient Libyans

80

80


2024 – 3,530

Army

Infantry

Cavalry

Artillery

Command

Points

Napoleonic British

135

135

Napoleonic Wurttemberg

180

105

285

Napoleonic Bavarians

90

80

165

35

370

Dutch-Belgian-Nassau

270

30

300

Napoleonic French

320

320

Napoleonic Austrian

450

160

45

655

Sassanid Persians

120

120

ECW (Scots)

470

75

60

605

Portuguese

270

270

Late Medieval (refurb*)

180

210*

390


2023 – 3,507 points

Army

Infantry

Cavalry

Artillery

Command

Points

Napoleonic Spanish

40

40

Napoleonic Wurttemberg

630

320

160

1110

Napoleonic Bavarians

360

360

Napoleonic Hessians

90

55

35

180

Napoleonic French

80

80

Napoleonic Austrian

65

65

Napoleonic Duchy Warsaw

80

80

ECW (Scots)

360

120

35

515

Renaissance

30

30

Wars of the Roses

540

120

40

700

Late Medieval (refurb)

112

135

247

Macedonians

120

15

135


2022 – 3,542.5 points

Army

Infantry

Cavalry

Artillery

Command

Points

Napoleonic Spanish

180

160

20

360

Napoleonic Hessians

270

270

Renaissance

40

40

ECW (Scots)

480

480

Wars Roses/Late Mediev

1260

20

120

1400

Mauryan Indian

430

240

240*

50

960

2021 – 3890 points

Army

Infantry

Cavalry

Artillery

Command

Points

Napoleonic  French

540

540

Napoleonic Austrian

990

990

Napoleonic British

270

270

Great Italian Wars

120

120

ECW (~ 50/50 K or P)

200

200

Ancient Egyptians

200

20

220

Ancient Sea Peoples

475

330

10

815

Ancient Hittite

140

35

175

Ancient Indian

120

120

Ancient Assyrian

40

50

30

120

Ancient Libyans

200

20

220

Games:

October 2025
Snappy Nappy 1813 Campaign in Spain

November 2025
none
December 2025
Austria-Litz (2)


4th Quarter Totals:  3


2025 Total:  Q1 = 2   Q2 = 6  Q3 = 8;  Grand Total = 19 games


2024: 19 (same!)


Blogging
100 posts


New Rules
Developed Square Eagles variant based on Neil Thomas’ One Hour Wargames; played in 2 Lion Rampant Battles, 1 Pike and Shot and 1 Blood and Plunder. 


Terrain
Lots of new flocked hills and ridges, 9 new scratch built bridges, Egyptian Sphinxes and Temple, Walls of Nineveh. 
**A big year for terrain, which definitely depressed Q2 painting totals; 2024 was a big terrain year as well, with the Waterloo Project. 



So, how was the 2025 performance compared with the goals set forth in January 2025?

Expenses:

Projection: Try to stay to $3,000 or less. 

Results: Way over, highest spend ever, although not much more than 2024, chiefly driven by the new AWI project (with a minor assist from Tariffs!). On the other hand, the planned retirement did not happen this Fall, so in good shape budget-wise anyway!  🙂

Goal: Will try to stay under $3,000 again. {Joe is laughing hysterically in the background!]
 


Painting:
Projection: Aim for 3,000 points. Finish Portuguese Napoleonic expansion, additional Napoleonics from Lucas’ kickstarters, add to existing Sea Peoples and Libyan armies, minor additions and major reorganization of Assyrian army. Possible new project?

Results:  A little under  although as noted, there is a rather large backlog of AWI units not yet posted. Finished all the Portuguese Napoleonics, added to Libyans, Sea Peoples, but only  added a few Assyrians, but did complete their reorganization,

Goal: 3,000 points again; first half of 2025 will focus on painting AWI troops. I may tackle the new Assyrian figures Richard gifted me with in late 2026. I have a modest amount of Piano Wargames Napoleonic figures to work on at some point, and if 1806 Saxons are Lucas’ next project I will be all in on that Kickstarter!


Games:

Projection: Aim for 18 games

Results:  19 games, same as 2024.

Goal: Aim for 18 games again



Blogging:

Projection: At least 100 posts for 2024. 

Results:  100 posts, on target

Goal: stay at 100 or more posts for the year



Rules:


Projection:  Lots of rules to try for Napoleonics, Sci Fi, and Age of Sail Naval; boardgames.  Likely will be as unsuccessful as in the past!  Do at least one game for my grandsons this year. 

Results: Developed Square Eagles variant based on Neil Thomas’ One Hour Wargames; played in 2 Lion Rampant Battles, 1 Pike and Shot and 1 Blood and Plunder. No miniatures games with the Grandsons yet, but got them hooked on my favorite computer game, Heroes of Might and Magic!  🙂
Goal: Explore AWI rules, including FoB3 for AWI, Rebels and Patriots, perhaps others. Miniatures game with grandsons. Play some board games… Kickstarters for Bretwalda, Coalitions, and Puerto Rico Special Edition should deliver in Q1 or at latest Q2 this year.  



The Scoring
(From the Analogue Painting Challenge)

6mm foot figure = 0.5 point
6mm mounted figure, artillery piece or crew served weapon = 1 point
6mm vehicle = 2 points

10mm foot figure = 1 point
10mm mounted figure, artillery piece or crew served weapon = 2 points
10mm vehicle = 3 points 

15mm foot figure = 2 points
15mm mounted figure, artillery piece or crew served weapon = 4 points
15mm vehicle = 6 points

20mm foot figure = 4 points
20mm mounted figure, artillery piece or crew served weapon = 8 points
20mm vehicle = 12 points

28mm foot figure = 5 points
28mm mounted figure, artillery piece or crew served weapon = 10 points
28mm vehicle = 15 points


28mm chariots w/ crew 15, + 5 for each crew figure and/or horse

40mm foot figure = 7 points
40mm mounted figure, artillery piece or crew served weapon = 15 points
40mm vehicle = 20 points 

54mm foot figure = 10 points
54mm mounted figures, artillery piece or crew served weapon = 20 points
54mm vehicle, limber, etc. = 30 points

Een kerstgeschenk van een overleden wargamer

Een aantal jaren terug overleed, veel en veel te jong, een jonge wargamer Mark Kleijnen. Onze clubveteraan Eltjo Verweij kent hem nog: ze studeerden samen in Groningen. “Hij kon prachtig schilderen”, weet Eltjo. “Fantasy, en Romeinen.”

Leven is breekbaar als riet.

Hij had een berg ongeschilderd tin. Het bleef achter in plastic tassen. In 2025 lag het nog steeds in plastic tassen. Mooi tin. Zonde om dat bij het vuilnis te zetten. Zijn familie, vriendin hadden het nog steeds. Klassiek 15 en 28mm. Ze vroegen of wij er belangstelling voor hadden.

En dat hadden we. Er zat één geschilderd plankje bij, bedoeïnen, dat toonde wat voor buitengewoon goede schilder hij was. Hij bracht het tin tot leven.

Dank, veel dank! We hopen in het komende jaar de andere figuren net zo goed tot leven te brengen.

New York Continentals

This unit of Continentals I have assigned as being from New York.

Per the 1777 regulations, their dark blue coats have buff facings. 

I have given them brown vests and white pants, for no particular reason. 

This unit has not applied the (regulation) white lace to their hats.

Note the fifer in reversed colors. 

New York’s quota for 1777 was 4 regiments (battalions) of Continentals. Interestingly, of all of the 13 Colonies, New York had perhaps the highest percentage of the population with Loyalist sympathies. After evacuating Boston, the British took control of New York City in 1776 following the battles of Brooklyn, Haarlem Heights, etc., and retained control of the city until the end of the War.

Austria-Litz, December 1805/2025

 We decided to do a fairly big Napoleonic game for December, 2025. After some discussion, Thomas and I settled on Austerlitz, December 2, 1805. I’m calling it “Austria-litz” berceuse I replaced some of the Russians in the OOB with Austrians. This had no effect on the game whatsoever, aside from more white coats on the tabletop.  

The scenario was adapted from that in the Volley and Bayonet scenario book, and played on a 6 x 12 foot table. The Pratzen heights are in the foreground. 


Northern end of the battlefield from the Allied side. 


Long view from the North…


and from the South. The Goldbach stream is to the left of the picyure. 


Tellnitz, Sokolnitx, Sokolnitz “Castle”, the Pheasantry, etc. 


Center of the Battlefield from the French lines. 


North end from the French vantage point. 


Another view with the famous lakes (fish ponds) in the South./ 


Let’s add some troops!  🙂
Both sides have significant additional troops that will arrive soon. The Russian LOC is way at the top right of the table. 


The Massive Allied attack threatening Tellnitz and Sokolnitz.


Some French artillery in the South. 


View of the deployed armies from the North; the road in the middle .of the bottom of the picture is the French LOC.
Orders of Battle


French Army – Emperor Napoleon I  #

Exceptional, LD  12    Sequence Deck: Superior  Morale points 51

# = [Starts within 18” of French Baseline]  @ = [Enters Turn 2 w/in 18” of LOC]

1st Corps, Marshal Bernadotte Skilled, LD 10

[Enters Turn 3 within 18” of LOC]


1st Division – General de la Raffiniere  Average  LD 8

3 Ligne  DD6  CD10

1 Foot Artillery  DD6  CD10


2nd Division General Drouet  Skilled  LD 10

1 Legere  DD 8, CD12

2 Ligne  DD6  CD10

1 Foot Artillery  DD6  CD10

3rd Corps, Marshal Davout Exceptional  LD 12+1


2nd Division, General Friant  Skilled  LD 12    (Arrives Turn1 along roads to Tellnitz/Sokolnitz)

1 Legere  DD 8, CD12

1 Ligne  DD6  CD10

1 Foot Battery  DD6  CD12


Dragoon Division – General Bourcier  Skilled  LD 12  #

1 Dragoons  DD6  CD12

4th Corps – Marshal Soult Exceptional  LD 12+1  #


1st Division – General St. Hilaire  Skilled  LD 10

1 Legere  DD 8, CD12

3 Ligne  DD6  CD10

1 Foot Artillery  DD6  CD10


2nd Division – General Vandamme  Skilled  LD 12

1 Legere  DD 8, CD12

3 Ligne  DD6  CD10

1 Foot Artillery  DD6  CD10


3rd Division – General Legrand  Skilled  LD 12

1 Legere  DD 8, CD12

3 Ligne  DD6  CD10


Light cavalry Division – General Margaron  Average  LD  12

1 Hussar  DD8  CD10


3rd Dragoon Division – General Beaumont  Average  LD 10

1 Dragoons  DD6  CD12


Corps Artillery Reserve (can be attached to any Infantry Division)

12# Foot Battery  DD6  CD12

5th Corps – Marshal Lannes  Exceptional  LD 12+1  #


1st Division – General Caffarelli  Skilled  LD 10

1 Legere  DD 8, CD 12

3 Ligne  DD 6  CD 10

1 Foot Artillery  DD 6  CD10


3rd Division – General Suchet  Skilled  LD 10

0 Legere  DD 8, CD12

3 Ligne  DD 6  CD 10

1 Foot Artillery  DD 6  CD10


2nd Dragoon Division – General Walther  Average  LD  12

1 Dragoons  DD 6  CD 12

Reserve Cavalry Corps, Marshal Murat  Skilled  LD 12+1  @


1st Heavy Cavalry Division – General Nansouty  Skilled  LD 10

1 Carabinier  DD 8, CD 12

1 Cuirassier  DD 8, CD 12


2nd Heavy Cavalry Division – General d’Hautpol  Skilled  LD 12

1 Cuirassiers  DD 8, CD 12


Light cavalry Brigade – General Milhaud  Skilled  LD 12

1 Chasseur a Cheval  DD 6  CD 10


Light Cavalry Division – Fauconnet  Average  LD  12

1 Chasseurs a Cheval  DD 6  CD 10


Corps Artillery (can be attached to any Cavalry Division above)

1 Horse Artillery  DD 8, CD 12

Imperial Guard, Marshal Bessieres Skilled, LD 10  @


Guard Infantry – General Hulin  Average  LD 12+1

1 Old Guard Grenadiers a Pied  DD 10, CD 12+1

1 Old Guard Chasseurs a Pied  DD 10, CD 12+1


Guard Cavalry- Colonel Morland  Average  LD  10

Grenadiers a Cheval  DD 10, CD 12+1

Chasseurs a Cheval  DD 10, CD 12+1


Guard Artillery – Colonel Couin  Average  LD  10

1 Battery Guard Horse Artillery  DD 10, CD 12+1


Division d’ Elite, General Oudinot (Grenadiers de la Reserve)  Skilled  LD 10

2 Grenadiers  DD 8, CD12


ALLIED ARMY – Tsar Alexander I, and General Mikhail Kutusov

Abysmal  LD 8    Sequence deck: Inferior   Morale Points: 57

1st Column  – Lieutenant General Buxhowden Abysmal  LD 8

[Starts 30” from Russian Baseline on the Southern 6 feet of the table]


Advance Guard – Feldmarschal-Leutnant Kienmayer  Poor  LD 12

2 Grenzer  DD 4  CD 10

1 Chevau-Leger  DD 6  CD 10

1 Hussar  DD 8  CD 10

1 Cavalry Battery  DD 6  CD 10


Main Body – Lieutenant General Dokhturov  Poor  LD 8

1 Grenadier  DD 8  CD 12

3 Musketeer  DD 6  CD 10

1 Russian 12 lber Batteries  DD 6  CD 12

2nd Column – Lieutenant General Langeron  Poor  LD 10

[Starts 30” from Russian Baseline on the Southern 6 feet of the table]


1 Jager DD 6  CD 12

1 Grenadier  DD 8  CD 12

3 Musketeer  DD 6  CD 10

1 Dragoon  DD 6  CD 12

1 6 lber Foot Batteries  DD 6  CD 10

3rd Column – Lieutenant General Prebyshevsky Abysmal  LD 8

[Starts 30” from Russian Baseline on the Southern 6 feet of the table]

3 Musketeer  DD 6  CD 10

1 6lb Foot Batteries  DD 6  CD 10

4th Column – Feldzeugmeister Kolowrat  Poor  LD 8

[Enters on Turn1, anywhere along Allied Baseline]


Russians – Lieutenant General Miloradovich  Poor  LD  10 [Use Austrians]

4 Line  DD 6  CD 10

1 Grenadier  DD 8  CD 12

1 Austrian 6lber Foot Battery  DD 6  CD 10


Austrians – General-Major Rottermund  Poor  LD 10

1 Jager  DD 8  CD 12

4 Line  DD 6  CD 10

1 Austrian 6# Foot Artillery  DD 6  CD 10

1 Austrian 12# Foot Artillery  DD 6  CD 12

5th Column – Feldmarschal Leutnant Prinz Johann von Liechtenstein  

Poor  LD 10

[Enters Turn 3, anywhere along Allied baseline]


Austrian Cavalry – Feldmarschal-Leutnant Prince Hohenlohe  Abysmal LD 10

2 Austrian Cuirassiers  DD 8  CD 12

1 Austrian Cavalry Battery  DD 6  CD 10


Russian Cavalry – Lieutenant General Essen II  Poor  LD 8

1 Uhlan DD 6  CD12

1 Hussar  DD 8  CD 10

1 Russian Horse Artillery  DD 6  CD 10

Advance Guard of the Army – Major General Prince Bagration

Poor  LD 8

[Enters Turn 1 within 12” of LOC]


3 Musketeers  DD 6  CD 10

1 Hussars  DD 8  CD 10

1 Cuirassier  DD 8  CD 12

1 Dragoon DD 6  CD12

1 Russian 6 lber Foot Battery DD 6  CD 10

1 Russian Horse Artillery DD 6  CD 12

Russian Imperial Guard – Grand Duke Constantine

Average  LD 10

[Enters Turn 3, anywhere along Allied baseline]

Infantry – Lieutenant General Maluintin    Poor  LD 8

3 Guard Infantry    DD 10  CD 12

1 Guard 12# Battery  DD 8 CD12+1


Cavalry Lieuteant General Kologrivov  Poor  LD 12

1 Guard Hussar    DD 10  CD 12

1 Guard Cuirassier    DD 10  CD 12+1

1 Guard 6# Horse Artillery    DD 8  CD 12


The villages of Tellnitz and Sokolnitz are each worth 3 AMP to whoever controls them

(uncontrolled at the start of the game) – can change from side to side.

Allied LOC is the Eastern road on the North Table edge

French LOC is Northernmost road on French Baseline

Lose 4 AMP (permanently) if the enemy controls your LOC at any time

Swampy terrain is impassable; any units forced to enter same are eliminated.



Austerlitz Army stats: 

1 Infantry = 1800 men, 1 Cavalry = 1200 men, 1 Artillery = 18 guns


INFANTRY

UNIT TYPE

FRENCH

RUSSIAN

AUSTRIAN

ALLIED

Line/Musketeers

21

12

8

20

Light/Jagers

7

1

3

4

Grenadier

2

2

1

3

Guard

2

3

3

TOTALS

32

18

12

30

CAVALRY

UNIT TYPE

FRENCH

RUSSIAN

AUSTRIAN

ALLIED

Chasseur/ChvLg

2

1

1

Hussar

1

3

1

4

Dragoon

3

2

2

Uhlan

1

1

Cuirassier/Carab.

3

1

2

3

Guard Cavalry

2

2

2

TOTALS

11

9

4

13

ARTILLERY

UNIT TYPE

FRENCH

RUSSIAN

AUSTRIAN

ALLIED

6# Foot

5

3

2

5

12# Foot

1

1

1

2

6# Horse/Cavalry

1

3

2

5

12# Guard Foot

1

1

6# Guard Horse

1

1

1

TOTAL

8

9

5

14

We started the game the first Sunday in December; Unfortunately, one of the players had to cancel last minute, so that left me commanding the entire Allied Army; Thomas had Davout and Soult, whilst Thomas’ freind, Sean, had Bernadotte, Oudinot, Murat, and La Garde. Sean had great MOVE rolls for 
the GUard Infantry and a Cuirassier Division, and great damage wuth them routing a bunch of Russian infantry and cavalry. Ouch!

French Cavalry Reserve and Guard Cavalry dominating the North Center of the field. 

Austrian infantry confronts one of Bernadotte’s Divisions. 

Soult crosses the Goldbach, triggering a massive infantry firefight!

In the South, the enormous mass of Allied troops created a huge traffic jam, much as in real life, which impeded the progress of the attack. Meanwhile, Davout’s timely arrival secured French control over Tellnitz and Sokolnitz. 
At this point, we had to end the session; both sides had lost about half of their morale points, and we had gone about 3/4 of the way through the sequence deck. We used Jared’s FoB3 variant, FoB3T, with the movement card pulled out; each initiative, one and only one of the cards could be played anywhere in the sequence in lieu of another card, but the placement of the MOVE within that run of cards had to be determined before the first card of the run was turned. We also used the Tactical Advantage card as a one time re-roll of any die except an Army Morale Check. 
Sean is working on an interesting idea for a Napoleonic game where cards would pre-calculate most of the variables in combat. We’ll see if he can develop it to the point of an actual playtest.  
With the table and troops all set up, it seemed a shame to waste all that effort, so we concluded the battle the last Sunday of this month. This time Mike and his son Sean (a different Sean!) were able to come along with Thomas. Mike played Davout, Soult, and Bernadotte, Thomas played Oudinot, Murat, and La Garde, while  I played the Southern 60% of the Allies, and Sean had the Northen 405 ( who, it will be recalled, were in a fairly precarious position). 
Fuzzy shot of Thomas and Sean #2. 

The Allied Left is more manageable now… mostly because about a half dozen Allied units had already routed back!

The Austrian gained the upper hand gradually in the continuing firefight and occasional bayonet charges in front of the Pratzen; the last cards in the deck were much more favorable for the Allies than the French!

The Northern 60% of the filed – The Austrian Grenadier unit (with the white Leibfahne) will wind up doing great work for the Kaiserliches!

Both sides suffering attrition from combat. 

Grenadier volley routs one French regiment. 

Clash of the Titans, as the Heavy cavalry of both sides is swept up in a massive cavalry charge launched by Sean. 

Close up.

Aftermath; overall, despite a slight advantage, the Allies took a little more losses than the French.

Allies are slowly gaining the advantage before the Pratzen. French turn 2 Army Morale Cards in the early sequences after the shuffle. 

“Sauve qui peut!”  The French have run out of Morale Points, and are starting to pay the Allies for each loss; never a good sign!

The third French Army Morale is turned. Napoleon rolls and *, but the opposing D12 roll is a 9; The French army must break off the attack and withdraw!

Lower quarter of the Battlefield at game’s end from French vantage. 

Nert quarter

Next quarter (Allied artillery fire really picked up in effectiveness later in the game!)

A little further North

Northernmost part of the Field from the French lines. 

Southernmost part of the field from behind the Allied lines.

Situation at the Pratzen.

Further North. 

Northernmost sector; the Allies were probably lucky the French did not pass the Army Morale check, as their position here remained vulnerable. 

Overview of the end of the battle from the South. 
All in all, two great games of big battle Napoleonic goodness!
Meanwhile, a very happy and healthy New Year to all those reading the blog!

British 17th Light Dragoons – American Revolutionary War

The 17th Light Dragoons were formed as an indirect consequence of General Wolfe’s (fatal) victory at the Battle of Quebec in 1759. There is a good history of the Regiment (which became the 17th Lancers in 1823), here
Their basic was red coats faced white (with lots of lace. The trumpeter wore reversed colors, in other words, white faced red..
The regiment famously sported a “deaths head” badge on their helmets; the successor regiment even today has “The Tots” (for Totenkopf) as a nickname. It saw almost all of its service in the Americas, and then later in the Napoleonic Wars, in India. 
They certainly make a striking show!
There is an AWI re-enactor group for this unit, with tons more information and many  great pictures!
The 17th was one of only 2 British cavalry regiments to fight in North America during the American Revolutionary War; they arrived in Boston in 1775, and only departed for Ireland after peace was negotiated in 1783. 
The 17th fought at many of the major (and minor) battles of the Revolution, including the Battles of Long Island 1776, White Plains 1776, Ridgefield (Connecticut) 1777, the battles around Philadelphia in 1778, and the fighting in the Carolinas in 1779 – 1780.