Showcase: Age of Darkness Alpha Legion Marine

It has taken me a couple of months, but I have finally caved and bought the Age of Darkness box set. This article is about my first MkVI marine from that box, painted in the Alpha Legion colours. Want to see an unusual take on the Alpha Legion? Read on!

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Soldiers of Napoleon: Ligny battle Report

Last weekend, my good friend Keith came up from Devon to attend Colours at Newbury and then play a game of Soldiers of Napoleon. We played the Ligny scenario mentioned in my last blog post, on the Napoleonic scenarios page here. Keith took Girard’s 7th Division, holding St Amand La Haye, while I led the Prussians, tasked with expelling Girard from the village.

As Soldiers of Napoleon (SoN) is still a new set, it might be worth summarising the way the rules work. The USP is the deck of cards, which regulate various aspects of play. The players start the turn with a hand of cards each, which they play alternately until both run out and the turn finishes. Each card can be played for one of three purposes: to issue orders to a variable number of units in one brigade; to rally all eligible units in a brigade; or to launch a special event. Of course, you can’t use a card for more than one purpose at a time so there are always tough choices to be made.

Movement and shooting are both straightforward processes, in much the same mould as other Napoleonic rules. There are a couple of unusual orders that we really like: light cavalry can ‘harass’ enemy skirmishers, with the possible result that the skirmishers will fall back to rejoin their parent battalions. Heavy cavalry, meanwhile, can intimidate enemy by their very presence. I like it that your cavalry can influence the battle in more subtle ways than charging at the first target.

The rally and stand removal mechanic is highly original and takes some getting used to. An important point to remember is that while every card has a Rally function, you can only rally troops of the quality levels specified on that card. Pretty much every card lets you rally elite and professional troops but very few cards allow you to rally militia. So if, like the Prussians last Sunday, you have a lot of Landwehr militia in your army, make every card that can be used to rally militia count. Sadly, this will mean forgoing some neat special events and high digit orders, but your army will dissolve if you don’t rally your militia when you can.

The Rally process involves different steps that it is important to follow in sequence. You can soak off disruption points in different ways including stand removal. While stand removal is seemingly voluntary, it is better to lose a stand or two in a rally action than to lose the whole unit at turn’s end because it had more disruption points than stands remaining.

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Showcase: Warcry: Heart of Ghur Gnarlwood terrain (incl. painting guides)

Finishing off my trio of Warcry Heart of Ghur posts, I share the completed Gnarlwood terrain set. Not only that, this post also includes my paint recipe painting guide and as an extra bonus I have photographed all 4 of my completed Warcry boxed games, that’s Warcry Starter Set, Catacombs, Red Harvest and the latest Heart of Ghur.

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