Battle Stations BS7810 US Infantry Action – A Crossfire Scenario

Through the late 1970s and 80s, Gene McCoy wrote a series of articles called “Battle Stations: Small Unit Actions” for his magazine the “Wargamer’s Digest”. The Battle Stations posed tactical problems and then offered solutions. The idea was that wargamers could compare their solution to McCoy’s. The Battle Stations are good candidates for conversion to Crossfire scenarios.

Here is the first conversion based on “US Infantry Action”, originally published as a Battle Station in October 1978 (hence BS7810). A US Motorised Company is tasked with opening the supply route for the neighbouring division. To do this they must destroy

Continue reading »

Steve Balagan

Showcase: Slaanesh Infernal Enrapturess

My last showcase post was on the 23rd of March. It’s been so long since I painted something that wasn’t Cursed City related. My Infernal Enrapturess is one of the hero choices in the (out of print) Wrath and Rapture battle set, which means I’m one model closer to completing that set now.

“Sheesh, anyone would think you had it bad the way you keep harping on”

To paint this model I just used my Daemonette tutorial for the Daemonette and metal harp. The Burgundy skirt was painted as follows:

  • Base coat Barack-Nar Burgundy.
  • Paint large raised areas with thinned coats of Screamer Pink, building up the intensity.
  • Paint thinned Phoenician Purple in the large recesses. 
  • Paint equal parts mix of Shyish Purple and Lahmian Medium in the deepest recesses.
  • Highlight any edges with Pink Horror
“I’m sorry, but you misheard me, I said I wanted to pluck you”.

I painted this model as part of a Twitter challenge with fellow blogger John over at Heresy and Heroes. You can read about the challenge on John’s blog here. It was a fin project and spurred me on to paint this model and get it done to a deadline.

Here’s my collection of Slaanesh Daemons so far. I have 3 Fiends of Slaanesh built and undercoated and a Keeper of Secrets still in it’s box. Need to get these two units done so I can move onto Tzeentch Daemons.

The post Showcase: Slaanesh Infernal Enrapturess appeared first on Tale of Painters.

Tale of Painters

Napoleonics: new Blucher scenario: Laichling. 21 April 1809

I have uploaded a Blucher scenario for the fighting at Laichling on 21 April 1809, between Marshals Davout and Lefebvre and the Austrian IV Corps under Rosenberg. In a foretaste of Aspern-Essling later in the campaign, this encounter really showed the quality of the Austrian soldier in a stand-up fight.

I first wrote a scenario for Laichling in the mid 1990s, for use with the Napoleon’s Battles rules by Avalon Hill. I believe it translates well to Sam Mustafa’s Blucher. However, thanks to the Covid lockdown I have not yet played the scenario against a live opponent,  I don’t normally upload scenarios that we haven’t played but I do plan to play it once we can meet up for gaming later this month. I will report on how the game goes and make any tweaks to the scenario after that.

​The scenario is posted here

Tales Wargame Shed

WW2 Reconnaissance in Strength – Mini Campaign Introduction

Back to WW2 and a long-awaited mini-campaign involving the Soviets.
I recommend checking my previous post under this label for background information relating to the campaign. The rules used will be Blitzkrieg Commander 4. Figures and vehicles are a mix of Heroics & Ros, 2D6 Wargaming and GHQ.
The action will be reported on the blog from a Russian perspective with the Germans controlled by AI. 
Orders of battle have been changed from the book increasing them in size. 
The Scenario
Russians
The force commander has been instructed to reconnoitre a mountain pass preparatory to a new Russian offensive. Not expecting any material opposition, Russian High Command believe they are incredibly generous allocating a reinforced motorised infantry regiment to complete the task. 
His task is to establish what, if any, German forces are occupying the pass and aggressively drive them out if he is confident of success. Which of course the High Command have no doubt that this is precisely what he will do!
The Russian commander despairs of the largely clapped out early model T34’s making up his armoured support and the addition of a naval infantry battalion does not assuage his concerns. Its all very well believing there will be little opposition but the narrow steep-sided pass could prove to be a killing ground to a well organised defence. 
Germans

Several Fallschirmjager and SS units have been sent to a mountain pass, ostensibly to rest having been heavily committed in the fighting, but to hold it should the Russians foolishly attempt to find a way through. Their victory condition is simple to prevent the Russians from taking the valley.
This is the map from the book. I have recreated these to take account of my terrain which you will find below.

Continued – 

The Russian Orbats are included but the Germans will be left until the final posting. You, the reader, will in this way be in the same position as the Russians. Not knowing what is ahead!
The orbats are in BKC4 format:

Russian Order of March
Initially move along road unless indicated otherwise.
  1. Recce Battalion across width of battlefield

  2. 1st Motorised Inf Bn

  3. Medium tank Bn on flanks of 1st Mot Bn

  4. Sniper teams (anywhere on table)

  5. Motorised Inf Regt CO

  6. Mortar Bn

  7. 2nd Motorised Inf Bn

  8. CinC

  9. Anti tank Coy

  10. Artillery Bn

  11. Regimental Engineer Coy

  12. 3rd Motorised Inf Bn

  13. Anti Tank Bn

  14. Regt Inf Gun Coy

  15. Naval Inf Bn

  16. Naval Inf Support

The maps below represent those provided to the Russian commander. They are not 100% accurate and only contain the most basic of detail.
Each map is 3′ x 3′ on the tabletop. The Russians will start on Map 1 moving north to Map 2. Maps 3 to 9 are selected at random before finally arriving at Map 10. 
Most of the valley sides are steep and rocky making them inaccessible. That is not universal though and some areas will allow troops to gain the high ground flanking the valley.
The game will be played on a 4′ 6″ x 3′ table allowing for 1.5 map areas to be included simultaneously. As the Russians move to a new map they are shunted along half a map at a time. Any troops that are on the part of the tabletop that is removed have their positions marked off on a map with calculations made when they will physically reappear. 

MAP 10

MAP 9

MAP 8

MAP 7

MAP 6

MAP 5

MAP 4

MAP 3

MAP 2

MAP 1

I will aim to create a separate blog update for each map as the Russians advance. 

One further note before I conclude this section – I have deviated somewhat from the original scenario which includes intelligence gathering of German troop dispositions. Hence ‘Reconnaissance’ in Strength. I have left this aspect out assuming that such intelligence will automatically be relayed back to Army HQ and concentrated on the action instead.
The next post will include the Russians arrival on Map 1 at the southern end.

Bleasdale’s Grymauch Blog