Britannia Campaign: Map Moves Turn 3

 With the 16th Legion’s victory over the Trinovantes now complete, we move onto the next map turn –

TURN 3

The 16th Legion posts a garrison and prepares itself for its onward march.
The 9th and 20th Legions move the area around what will become Londinium with a cohort from the latter forming a garrison in Kent.
Vespasian’s 2nd Legion advances into Dorset and Somerset where it meets the Durotriges tribe who prove none too friendly! Yet another British tribe to be enlightened to the Roman way!
Being in the south west an iron age hillfort is a must. Before I can play out this next game I just have to model one!


Bleasdale’s Grymauch Blog

Tutorial: How to paint Corpse Rats and Bat Swarms from Warhammer Quest Cursed City

In this post, I’ll show you how to paint Corpse Rats and Bat Swarms from Warhammer Quest Cursed City in 16 easy to follow steps. You’ll find out how I highlight the black, paint pink tails and more. Find out how in this tutorial.

This tutorial assumes you have a good understanding of how to paint Warhammer miniatures. With each picture is the corresponding instruction. Each step shows the Citadel paint(s) I used. You’ll find a list of all the paints used in this tutorial at the end of the post.

How to paint Corpse Rats and Bat Swarms

Undercoat the model black. You can use Chaos Black spray, I used Vallejo Surface Primer and my airbrush.

Drybrush the rats and bats with Eshin Grey.

Pick out the raised areas on the models and highlight the rats and bats with Mechanics Standard Grey.

Basecoat a couple of the rats with Steel Legion Drab. Paint the body and digits of the bat with Steel Legion Drab. 

Basecoat one or two of the rats with Dawnstone. This might take two coats to get a solid coat.

Wash all over the rats and bats with 50:50 mix of Basilicanum Grey and Lahmian Medium.

Pick out the raised areas and highlight the brown rat and the bats’ body with Baneblade Brown.

Edge highlight the black rats and bats’ wings with thin lines of Administratum Grey.

Edge highlight the grey rats with Celestra Grey.

Basecoat the rats’ tails and bat face with two thinned coats of Rakarth Flesh. (Thin with a touch of water).

Wash the rats’ tails and bats’ faces and the bats’ bodies and digits with 50:50 mix of Carroburg Crimson and Lahmian Medium.

Highlight the rats’ tails and bat face with Rakarth Flesh leaving some of the previous wash showing through. 

Paint the bone rat faces, exposed bones, teeth and bat teeth, claws and horns with two coats of Ubshabti Bone.

Wash the previous step with Skeleton Horde Contrast. 

Edge highlight the bone with Wraithbone. And dot the eyes with Wraithbone too.

Dot eyes with Wild Rider Red.

To paint the base I painted the rubble Sons of Horus Green, washed with Agrax Earthshade, drybrushed Dawnstone and edge highlighted Celestra Grey. The sand is painted with Dryad Bark, drybrushed with Steel Legion and then final drybrushed with Karak Stone.

Paints you will need for this tutorial:

  • Black Undercoat
  • Eshin Grey (layer)
  • Mechanics Standard Grey (base)
  • Steel Legion Drab (base)
  • Dawnstone (layer)
  • Basilicanum Grey (contrast)
  • Lahmian Medium (technical)
  • Baneblade Brown (layer)
  • Administratum Grey (layer)
  • Celestra Grey (base)
  • Rakarth Flesh (base)
  • Carroburg Crimson (shade)
  • Ubshabti Bone (layer)
  • Skeleton Horde Contrast. 
  • Wraithbone (base)
  • Wild Rider Red (layer)

Paints you’ll need for the base:

  • Sons of Horus Green (layer)
  • Agrax Earthshade (shade) 
  • Dawnstone (layer)
  • Celestra Grey (base)
  • Dryad Bark (base)
  • Steel Legion Drab (base)
  • Karak Stone Layer 

If you need to expand your paint collection to follow the tutorial, check out our partner stores Wayland Games and Element Games, which offer an amazing range of paints at a discount.

Want to learn more about painting Warhammer Quest Cursed City models, stay tuned for more tutorials, in the mean time you can check out my review of Warhammer Quest Cursed City.

Hope you enjoyed this tutorial. If so, leave a comment or reaction below, and if you got any questions, leave them here so I can answer them for you.

The post Tutorial: How to paint Corpse Rats and Bat Swarms from Warhammer Quest Cursed City appeared first on Tale of Painters.

Tale of Painters

106e Ligne

The 106e Ligne had its origins in the Regiment du Cap, first raised in 1772

From 1805 – 1810, the regiment was part of the Army of Italy.

It fought at Sacile. Raab, and Wagram in 1809.

During the1812 Campaign jn in Russia, it was part of the 4th Corps, asnd saw action at Ostrowno, Borodino, and  Maloyaroslavets.

It was back to Italy during 1813 – 1814  Italy, and participated in the battles of   Castagnaro, Barghetto, and  Plaisance.

Blunders On The Danube

Britannia Campaign: 16th Legion v Trinovantes Part 1 of 4 – Introduction

The second battle of the campaign involves the 16th Gemima Legion advancing into what is present day Suffolk. They hoped to persuade the local Trinovantes tribe to ally with Rome but as they approached a village at the mouth of an estuary there appeared to be little prospect of that.

A reminder of the present situation –

As the Roman Legions begin their advance into England the Atrebates tribe have now been pacified (see previous battle) and the Cantii allied. 

The task for the 16th Legion is to seize and hold the East, Midlands and North. 
Continued –

A peaceful scene as the inhabitants of the village go about their daily lives, fishing, farming and general mingling. The village is located at the head of a tidal estuary. 

The villagers peace is about to be disturbed.

The calm before the storm.

Battle Details:
Table Size – 4’6″ x 3′
Rules – Own modified General de Brigade
Figure ratio – 1:15 approx.

Orders of Battle

A brief explanation of the Orbat chart. A v M and A v F = Attack value v Mounted, Attack v Foot. Numbers in brackets = armour penetration value (i.e. deduct this figure from opponents armour value). Where marked with an asterisk means 1st round of combat only. S = shooting.  AV = Armour Value. The rest is self-explanatory.
The Roman army from left to right – 16th Legion of 10 cohorts with the large 1st cohort to the front. Centre – 2 x Medium cavalry, 3 x Equitata (1 x auxiliary + 2 x Batavian). Right – 4 x Auxiliary cohorts, 4 x Scorpios.
Swarms of Trinovantes warriors stream past the startled village and spread out among the fields.

Chariots and light horse protect their right flank.
Slingers and Javelinmen screen the warbands.

The Trinovantes left flank.

In the distance the Romans arrive deployed across the approaches to the village. Here their right flank is commanded by their Legate.
The Tribune commanded the left flank.

The third command is the reserve of cavalry.

An overview at the start.
NEXT: The Battle Commences

Bleasdale’s Grymauch Blog

Britannia Campaign: 16th Legion v Trinovantes Part 2 of 4 – Turns 1 to 5

Turn 1

The chariots, light horse and skirmishers on the Britons right flank surge forward eager to engage the approaching Roman line.

On the Roman left, they steadily advance and observe the rapidly approaching barbarians.

Continued –

On the Roman right, the Legate failed his command roll! The wing would remain static but the Britons obliged by sending out a unit of slingers to engage the roman legionaries. They were unaware of the presence of 4 Roman scorpios off to their left. On seeing the slingers the Roman artillery opened fire immediately. Although at long range they succeeded in downing 2 of the slingers before they could move into slingshot range.

Turn 2


A series of command failures left both sides pretty static this turn although the unit of slingers that had advanced ahead of the main Briton force closed to within effective slingshot range of the Legionaries. Their shooting proved to be ineffectual with stones bounding of shields and armour.

Unfortunately for the slingers, the one command success was the Legate’s who was rewarded with a double move when activating a small unit of Batavian cavalry. They raced around the Roman line and closed rapidly on the slingers’ flank.

Turn 3


The Batavian’s wasted no time in charging into the barbarian slingers. Several wild shots aimed at them as they charged home. The slingers were made of stern stuff and stood to receive the charge but they had not chance against the elite cavalry. They lost 6 of their number causing them to rout for no loss on the Batavians.

The melee though did prove frustrating for the Roman Legate as it took place directly in the line of his advance breaking up his line somewhat. 

On the opposite flank, light chariots swarmed towards the Roman line before loosing their javelins. The Romans were clearly leading a charmed existence as the javelins bounced harmlessly off their shields.

The Roman Tribune ordered his Batavian cavalry forward to counter the chariot threat but with tribal light horse advancing towards them choosing targets could prove difficult.

An overview at the end of turn 3.

Turn 4


Having routed the slingers, the Batavian cavalry maintained good order and now charged into a unit of adolescent javelinmen. A bunch of hastily thrown javelins had no impact and needless to say, they were easily dealt with by the Batavians. They routed losing 7 of their number although they did manage to kill one in return.

The Legate now brought his formation back into line ready to continue their attack.


On the Roman left, before the Batavian cavalry could turn their attention on the chariots, they were charged by light cavalry. With no option but to counter-charge, the better trained and heavier Batavians quickly overcame the Britons killing 4 for the loss of 1 and causing them to rout. 

The lead cohorts on the Roman left braced as the 2 units of chariots charged home. Absorbing the impact the Roman line held losing 2 casualties to the chariot crew’s 4. The melee will continue into the next turn.

While the Roman attention was to the front they heard a roar from behind. Trinovantes cavalry came sweeping around the woods towards the rear of the Roman reserve. Warbands burst directly out of the woods towards the rear of the Roman left flank. The Legate cursed his scouts who assured him that the woods were empty of tribesmen and all appeared to have concentrated around the village.

The Trinovantes reinforcements formed the 3rd command. I tested from turn 3 with a dice roll to determine if they arrived. They required a ‘6’ on that turn which they failed. This turn they required ‘5’ or ‘6’ and a ‘6’ was rolled!

Roman light horse sent to reinforce the Batavians were startled to see the warbands surging from the woods towards their flank.
An overview at the end of turn 4. 

Turn 5


The Batavian cavalry (lower middle) now charged the light horse pushing them back in melee. In the meantime the Trinovantes chariots on this flank swung around the treeline launching their javelins at the closest cohort. With shields raised the Romans successfully deflected the missiles with no loss.


Drama was unfolding to the Roman rear and left flank. The Roman reserve cavalry had just enough time to about face but not enough to counter-charge. Even worse, the Roman cavalry unit nearest the camera (the Ala Tampiana) had become unformed in their haste to turn. 

The Trinovantes cavalry piled into the static Romans. The Tampiana were slaughtered losing 10 of their number inflicting just 2 casualties in return. Their morale collapsed in the face of such ferocity and they routed. 

The Sabiniana cavalry had more success holding the Trinovantes light horse to a draw. Their melee will continue.

The Roman left flank were now assailed to both front and rear. The light horse (bottom right) retreated as the warbands from the woods launched themselves into a full-on charge into anything within range. They ripped into the infantry of the Equitata (right) and Batavian infantry (left). Both Roman auxiliary units had become unformed when about facing which was deeply unwise with warbands rapidly descending on them. 

Fearing the worst, the Roman commander ordered his two rear most cohorts to about face.

The Auxiliary infantry on the left were pushed back but suffered heavy casualties at the hands of the rampaging warband losing 10 and inflicting 2 casualties in return.

Surprisingly, the elite Batavians were well and truly rolled over suffering 12 casualties and routing in the process inflicting just one casualty.

The Auxiliary archers maintained their formation as the warband struck but were no match for the Britons losing 9 casualties for inflicting just 2 in return and are pushed back.

A Batavian cavalry unit was in the process of reforming when they were targeted by slingers losing 3 of them. 

A rare Roman success occurred when they finally routed the chariots. The latter lost 7 casualties while the former only suffered 2.

The Roman left command failed a morale test causing all units to downgrade their morale by one step. Any routing units would disperse. Fortunately for the Romans they lost nobody but the Light horse (upper left) turned their retreat into a rout. All unengaged Roman cohorts now faltered.

An overview of the table at the end of turn 5. The Roman fortunes have taken a distinctly poor turn with both their left flank and reserves taking a pulverising. For the left flank in particular it will now be a fight for survival.

Bleasdale’s Grymauch Blog