Wargaming the ACW: 2 games of Longstreet

Last week I ran two games of Longstreet over two days, for two groups of players. The scenario was Blocher’s Knoll, which is on the scenario page here. I had written the original scenario 7 or 8 years ago but updated it for the latest outing, having read a bit more about Gettysburg in recent years.

The scenario concerns Ewell’s assault on the Federal right wing just north of Gettysburg on 1 July 1863. Howard’s XI Corps is spread thin, facing north, from where Ewell’s Corps is approaching. Ewell, meanwhile, is marching down two converging roads, one of which points directly behind the Federal right flank. It is an opportunity to dislodge and roll up XI Corps.
Game 1: “I was winning the battle at 4, but lost it by 5!”

The first game pitted Dan and Harry’s Confederates against Spencer’s Federals. Spencer had three brigades of mainly cautious veterans (Pennsylvania Dutch, still smarting from their rough handling at Chancellorville), with Barlow’s division in front and Krzyżanowski in the second line. Dan led Early’s division on the left, heading for Spencer’s hanging right flank, while Harry kept Spencers attention from the front with Dole’s brigade. Spencer, who has a history of aggressive play, set out to spoil Dan’s attack with one of his own and to put pressure on Harry. Rather as one might expect, the cautious Pennsylvania regiments were just not suited for aggressive charges and bounced off the secessionists wherever they met them. However, a cautious veteran is still a veteran and they fought much better in defence.

Losses mounted on both sides but the Confederate left hook developed well and when Blocher’s Knoll fell to Early, Spencer seemed perilously close to defeat. Spencer then got a break that totally changed the picture. In his enthusiasm to outflank the Federal position, Dan sent a regiment in march column over the bridge across Rock Creek, right under Federal noses. Spencer hit the march column with a big, seasoned regiment and almost wiped it out. In the victory step of his turn, he rolled high and the game was over.

Longstreet’s victory conditions are a feature of the rules that I really like. They permit scenarios between unbalanced forces where the final issue may not be in doubt, but the weaker force can still win the game. Spencer had fewer numbers and poorer quality troops but he deservedly snatched victory from defeat when he punished Dan’s rashness. We agreed that had we continued playing, the Federals would soon have been rolled up by superior Secessionist numbers. It was a shame for Dan and Harry, who barely put a foot wrong until the march column/bridge incident. But somebody had to lose and they did so with good grace.

Game 2: “More Troops? Where would you have me find more troops?”

Game two was a two player clash between Chris’s Federals and Ian’s Confederates. Ian attacked Chris’s left with Dole’s brigade, while he marched Early’s division down the other flank, deploying his artillery to cover Blocher’s Knoll from the east while Gordon’s brigade attacked from the north east. I did think this would be a game-winning attack and the rebel guns did some serious damage to the defenders on the knoll. However, three factors conspired against a Secessionist win: Chris sent a regiment over Rock Creek to fire into the flank of the rebel artillery, which didn’t so much damage as distract it from it’s main purpose; Gordon’s Brigade took too many losses to carry Blocher’s Knoll on its own; and Dole’s brigade got itself annihilated in an unequal struggle against the stronger Federal Left. While losses were high on both sides, Ian’s crossed the line first and Chris took the win.

So the Federals won again. As with the first refight, it was inevitable that the next assault would have succeeded, but in game terms, the initial attack had been too costly for the rebels. Ian observed that at game’s end he had Avery’s and Hays’ brigades still fresh, drawn up behind the artillery, while poor old Gordon had marched up Blocher’s Knoll on his own. Ian also reflected that he need not have pressed the assault by Dole against the Federal Left: he could have pinned Chris in place by standing off, ready to advance if the Federals depleted their left to support the right.

As ever, both games were great fun (for me, at least!). I am glad to have dipped back into Longstreet and hope to have made some converts to these subtle and engaging rules.

Tales Wargame Shed