This is, more or less, the Crossfire material that Stephen Phenow sent the Finchley Wargaming Club for Day 1 of the 2019 World Wide Stalingrad Campaign for Crossfire. I have changed the format and put it into my normal template. And I’ve added a few bits that seemed missing. Where possible I’ve used Steve P’s words.
Day 1 Briefing Day 1 Battle Report Mission
Setting: Stalingrad, 11 Nov 1942
German Mechanised Battalion attack the railway station in the centre of Stalingrad. A Soviet Rifle Battalion tries to stop them.
There are two maps: Soviet and German.
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Painted moss. Cut new blocks, The end.
Tufted and dusted. I call this ready. Will work for 15mm, 20mm and 28mm. Any arid area in Sci-Fi, Ancient, or Today. Superuseful.
Again with the bricks. Yes, more of them, thousands.
Started weathering the mausolea…started with the dusting first. Some His Divine Chubbyness.
It’s been a while since I’ve posted anything. Sadly life has conspired through various means to stop me playing 40K, but I have been doing plenty of nerdy stuff, including rebasing/updating more Orks. I got a bit bored of just Boyz, so I jumped ahead a bit and grabbed the Nobz mob and a few elite characters to base up. The Nobz also needed a bit of a re-arming, since I have decided I really like Big Choppas, so now I have a mob of 10 with 9 big choppas, and double Killsaws on the Boss. Choppy!
Here they are all done! A mix of original paint jobs from the mid 2000s and repaints, hopefully it’s not obvious which are which. I’ve included several weapon options from the AoS range instead of just chain choppas, which hopefully, along with the squigs and their warpaint, gives them a nice Snakebite feel.
More shots of the unit divided into two so you can see the individuals a bit better. I think my favourite is the one in the middle of the bottom picture. He looks like he has had just about enough and is ready to split some gits in two!
Rear/side angle for a better view of the warpaint and stuff.
And finally the elite characters that often follow the Nobz around. A WAAAGH! Banner, a ‘Mekboy’ (Smithboy perhaps?) and a slightly redundant Painboy, who’s main special rule (6+ to ignore wounds) is pointless to Snakebites because they all get it anyway.
Anyway, hope you like them. Now back to the Boyz…
Rating: Thud & Blunder is a set of skirmish rules for warfare set in a land of high fantasy. The rules are written by Charles Murton and Craig Cartmell of The Ministry of Gentlemanly Warfare, who have also authored In Her Majesty’s Name, Daisho and Blood Eagle. They are available as a 164 page hardcover book, or as an e-book/PDF, released on the 13th March and is available from North Star Figures. “If it ain’t broke, don’t fix it” is an adage that could be applied to this set of rules. The core mechanics of their previous games give Thud & Blunder it’s basic skeleton, whilst the changes required to move the action into the realm of fantasy: fantastic beasts, magical powers, numerous warbands involving your favourite races from fantasy and a wealth of mythical settings add muscle to the bone. Flesh this out with a campaign system and you have a final creature which is both formidable and a thing of beauty. In order to play, you will need at least a couple of warbands (around 5 – 20 figures a side), a few 10-sided dice, a measuring device marked in inches and a surface of at least 3 square feet on which to play […]