Sunday Dux…

Ducking in and out of the Ashes coverage and the Solheim Cup (what a finish!), I got four things crossed off the todo list (one by going ‘no that’s not necessary, but the thoughts I had need merging elsewhere’ :D).

Various things finished, including a reformat of one of Rich’s articles from a Summer Special, and quite a bit of thinking and hacking together spreadsheets as well, to see if I’d got my maths right (surprisingly, yes!).

Also built, in a few screen breaks, the TTCombat Streets of Venice jetties kit. Basically lots of three-piece MDF sections (first chance to use the 1-2-3 blocks to support stuff while gluing!), and a rough overbrush with Hobbycraft Burnt Umber acrylic.

So, anyway, that’s only another half dozen things left to cross off the to-do list, plus I’m hopefully running a playtest of a scenario and a couple of extra rules down the club tomorrow.

Trouble T’Mill

Adeptus Titanicus at Boards and Swords

Hello!

I recently took a trip to Derby, to play Adeptus Titanicus with a couple of hobby legends in The Claw and Gambit. We agreed to meet at Boards and Swords, which for us was a new venue that I’d only been made aware of after seeing a tweet from Andy Thornley having just finished their new Adeptus Titanicus board. I felt that was a good a reason as any to give them a go.

Anyway, having not played AdTit for some time, The Claw and I had a little refresher with a Reaver and a Warhound each. It was fairly uneventful, but it turned out we had remembered some of the rules at least! It also looked pretty special on this wonderful board.

After our reminder game, and Gambit had suitably recovered from the previous night’s entertainment, we commenced with the main event – Traitors vs Loyalists. My Legio Mortis teaming up with The Claw’s Legio Magna vs Gambit’s Legio Gryphonicus. Both sides had a pair of Warlords, and while we had a Warhound each, Gambit took a Reaver. We selected mission cards, granting the loyalists the Retrieval mission, to rescue a fallen Titan’s crew in the centre of the board, and us the (considerably easier) objective to Hold the Line.

Deployment looked like this. Our Warhounds were on the flanks, ready to do Warhound things, while all the Warlords were positioned to blast each other with little movement required. Gambit’s Reaver was ready to rush in and grab his objective.

Turn one consisted of trading fire. Not much damage done, though I think we stripped the shields from the enemy Princeps Senioris’ Warlord. In turn two however, the War Griffons took the bold move to run the Reaver to the objective and turn away from our guns, with the full stride order in effect to move again…

However, that put the Reaver firmly in the sights of my Warlord…

The first engine kill of the day! However, the retaliation was swift and brutal, my Warhound that had been in position to finish off the Reaver if required got annihilated, and the Flaming Skulls ‘hound didn’t fare too well either.

We traded fire and Warlord kills, taking down the Princeps Seniors, but loosing my Warlord in the process. That meant the Death’s Heads had no further presence on the battlefield. However with the last loyalist engine boxed into the corner, we were comfortably able to complete out objective and deny our half of the city to the War Griffons.

With Gambit sitting out and eventually returning home to paint Warhounds/power nap, The Claw and I played another game. This time I had my full, currently painted maniple against a Warlord and two Reavers. We randomly drew objectives once more, and this time we both had to kill the enemy’s most expensive unit as quickly as possible – in this case it was hunt the warlord.

Unsurprisingly the Warlords ended up facing each other, but The Claw’s Reavers ended up slightly out of position, while I was able to use mine to draw a bead on the prized foe. First Fire orders caused no damage to my shields, while I got very lucky and stripped all of them off the Warlord with my Reaver. Characterfully, the Legio Mortis capitalised on this weakness…

…blasting the Warlord with my volcano cannons before finishing it off with aimed shots to the damaged legs from the apocalypse missiles.

With secondary objectives still in play, we continued, the Legio Magna Reavers putting some punishing fire onto the Warhounds, stripping most of their void shields. 

With the reactor running hot, this Warhound ran over to stand next to the enemy Reaver in case of an explosion. It was destroyed, but merely stumbled harmlessly into the larger engine.

However, the explosions were soon to follow. My Reaver blasted one of it’s opposite number with such ferocity that it’s magazine detonated, destroying my second Warhound and damaging both the remaining Reavers in the process!

With one engine remaining, the Legio Magna were in a spot of bother. However, my Reaver was hurting, so The Claw targeted it.

Continuing the theme of engine kills backfiring, the Reaver was destroyed, got the Wild fire result, and pointed itself directly at the enemy that had wrecked it, stripping the shields as it fell. Just in time for a volley from my Warlord to finish the Flaming Skull’s resistance, and be the last engine standing!

So I think the three of us had a great day. Titanicus is awfully fun, and it’s always nice to play with good people, well painted minis and on great terrain. We were also quite impressed with the venue, seen here in part from their first floor section. Plenty of space, staff member was helpful and awesome, and it’s really easy to get to from the main road. As an added bonus, Titanicus is definitely a thing there, we saw at least two other games going on (including two other Legio Mortis forces in action!) I’d definitely go back for another go.

Redtoof’s 40K

The Lodestone Miniature Buildings #5: Extended Two Storey House, Archway, and ???

The final set of buildings from The Lodestone Kisckstarteer includes this “Extended 2 Storey House”.

The hanging sign is also magnetic, and will fit several different buildings.

I suitable image will eventually be added to the sign.

Going back to the unboxing of this building.

Two medium basic boxes and an extension box., plus skins. 

Unpacked…

Skins added to the ground floor.

Fully assembled without any added paint or shutters.

Note the “supports” for the overhanging 2nd storey.

Other side of the building, no paint applied yet. 
Final item of the Village KS package. 

Opening the box… hmm, what’s the rolled up red item? 

Unboxed – to the right is an unrelated set of two variant skins for other buildings. 

As usual assembly is a snap – literally!

Assembled; this irem uses a special archway box for assembly. The applications for a fortress or castle seem obvious. 
Paint applied to the woodwork. 

I have one criticism of this item… no door or windows? 
As for the red rolled up item… leather with brass snaps, which could be put together a couple of different ways. I was baffled about its purpose for a long time, and just now as I am writing this, it occurred to me – a dice tray (for rolling)? 

A nice note from The Lodestone team.

The parts list…
All nine buildings of the Village set, painted.  I (later) hit the completed buildings with a heavy coat of satin acrylic varnish for protection. 

Just add inhabitants, 

opposing armies, 
or adventurers and foes!
    The Lodestone  team says they are working on new ideas for their next Kickstarter, and a webstore.  I look forward to seeing the concepts and products  they come up with!

Blunders On The Danube

Sarissa Streets of Rome^H^H^H^HVenice Workshops

Ok, I lied. Change of plan as Anne has volunteered to do a Sunday shift 9-7 (her vet surgery pays good overtime) so I have all day to work on the Dux Compendium tomorrow. Besides, a parcel from Sarissa arrived in the post this morning, while we were painting a couple of bits of the outside wall of the studio (that’s 1:1 scale painting) that needed it, and… well… I just had to.

A (very) small gripe about the TT Combat Venice range is that most of the buildings are residential, and I wanted some dockside buildings. So I went for a couple of Sarissa Streets of Rome buildings – specifically this one and the warehouses. And given my grumbles yesterday, I got out the spray cans and masking tape…

Sarissa’s usual packaging…
Ahh. The smell of fresh hewn MDF…
Ok – doors sprayed with AP Chaotic Red and masked off.
Base sprayed with Halfords grey primer 
That’s actually GW Chaos Bone – I really must find a cheaper off-white primer that’s paler than AP Skeleton Bone…
101 uses for a 1-2-3 block, number 98 – holding the awning struts while they dry on the sprue. 
Frames pre-sprayed with AP Chaotic Red and then attached. As you can see, the masking tape leaked a bit when I did the Chaos Bone… but never mind. 
I’ll touch those up later (and stick that odd corner down properly right now!).
Roof sprayed with PSC Field Grey, which is quite a decent slate-ish colour, and usefully I have matches for it, for touch-up. Base has been washed with Vallejo Sepia Shade.The whole thing needs a little touch up in a few places, and maybe some weathering on the roof, but that’s pretty much all done without the aid of a brush (except for the PVA :D).

Also, usefully, it’s almost exactly 3 blocks of the TTCombat street sections long, and a bit less than two wide (giving an alley down the back). I may add some bollards as scatter scenery.

Trouble T’Mill

WE ROCK. WE ROLL SIXES. WE WARGAME. WE NEVER LOSE.

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