Effective Use of Basecloths for Terrain
by Fusiliers Roly Hermans and Mark Strachan
When you look at a display game, what is the first thing that you see? Is it the beautifully painted figures? Their colourful flags? The realistically flocked bases? The exquisite buildings and trees? No, most likely the first thing that hits your eye is the “ground” itself – after all, it is by far the part of the game that has the biggest surface area to catch your attention.
If the first impression of the ground is a good one, then you start homing in on the details, such as the figures and terrain. But how often have you seen games marred by poor ground effects: a garishly coloured cloth, for instance, ill-fitting terrain squares, or maybe unrealistic stepped hills?
But making a realistic ground effect needn’t be an expensive or complicated business. Paul Crouch, a member of the Kapiti Fusiliers, has put on several demonstration games in the past which have caused a lot of complimentary comments for their realism, but which use an incredibly simple system to attain those magic effects.
Here’s how he does it.
Firstly, Paul arranges a few objects around the table which establish where he wants the ground to rise. Nothing too difficult here – anyone who has ever used a basecloth for a game (which is most of us!) will be familiar with this step.
Now comes the magic part. Before draping the table and objects with the basecloth, Paul first covers it with a large piece of carpet underfelt. This is a very heavy pressed fibre material, that in the carpet industry has now been mainly replaced by waffle rubber and recycled polyurethane foam chip underlays. But you want the old-fashioned thick underfelt without a rubberized backing, which looks like it is made of pressed wool fibres.
When this is draped over the objects, its heavy weight means it conforms to the objects underneath without creasing, making nicely-shaped gentle slopes which will carry model soldiers without sagging.
The basecloth is now draped straight over the underfelt. In Paul’s case, this is a very old baize cloth (in fact, it was a bequest to him from an old wargaming friend who had it for many years himself before passing away). The baize in question is called “card table baize”, a much lighter material than billiard table baize (much lighter in cost too). Baize, by the way, is the name of an often bright-green cotton or woollen material napped to imitate felt and used chiefly as a cover for pool, billiards and card tables.
The secret here is what has been done to the original colour of the cloth.. Paul’s cloth has received many light coats of various coloured spray-paints, such as light greens, tans, and even very yellowy-greens. This gives it a patchy mottled look, rather than a single hue.
There is particular skill to spraying the cloth, otherwise it can become blotchy and look like a rather poor camouflage paint scheme. The art is to spray from a good distance away (300-500mm) so that you achieve a feathered edge. Start with a mid-brown first, then a forest green, followed by a bright green and finally with bright yellow as a highlight. The final effect is impressive and even more so when used in conjunction with the carpet underfelt that softens the contours and prevents the baize from moving.
The overall effect is a lot lighter and more vivid a green than one would expect. But when you see aerial photographs, you’ll note that grass is a much lighter green than the dark pool-table cloths we see so many wargamers use. Here’s a photo of the Kapiti Coast in New Zealand, home of the Kapiti Fusiliers, for instance – look at the colour of the grass.
A final touch is to add some more texture to the cloth by lightly sprinkling some old flock and small pieces of lichen around the table. In fact, these need not be collected at the end of the game – just fold them carefully into the cloth, and they’ll be mixed up even more for the next game.
Now your table is ready for the addition of scenery items (another hint: don’t skimp on the trees – the bigger your trees, the better the scenery will look), buildings, and troops.
The disadvantages of this system are that you cannot recreate really rugged scenery this way; roads and rivers are merely placed on the table rather than carved in; and delineation of where a hill’s slopes start and stop is not definite.
But, notwithstanding those slight disadvantages, the good points of this system are: it is quick and easy (once you have spray-painted the cloth); very flexible; holds miniature soldiers well; realistic for creating rolling country; and – best of all – is guaranteed to make your game-play more enjoyable as you feast your eyes on that fantastic-looking landscape!