Categorie archief: Horse & Musket

Raising HAVOC at Soggy Bottom, 1643

    I ran my Soggy Bottom game at Battle Group Boston’s annual HAVOC convention in Shrewsbury, MA, earlier this month.  The game was played  using Simon Miller and Andrew Brentnall’s “For King and Parliament” rules, which are based upon the “To the Strongest” engine. Both games use a subtly gridded table, playing cards in place of dice, and relatively simple but effective rules.

    Mark took the Royalist left and Steve the right, while Ethan played the Parliamentary right and Rob their left. Mark is well known to me from his participation in multiple Snappy Nappy Campaign in a day events, and is a professional game designer (recent credits include “Hitler’s Reich”). In other shameless plugs, I would point out that this years Snappy Nappy Campaign in a Day event is less than 2 weeks away. It will be GM’d by Russ Lockwood, and will be held at The Portal gaming space in Manchester, CT on Sunday, April  28th. It will be based upon the 1814 campaign, but assuming a more robust call to arms for “La Patrie en Danger! We still have some commands available, so if anyone reading this wants to play, email me (or leave a comment below) ASAP.

Meanwhile, onto the action…

The Royalists (top) advanced on Soggy bottom with alacrity… or at least some of them did! Sometimes an untimely Ace will dampen the ardor of event the most fervent Cavalier!
Ethan (left) and Steve (right) opt for a relatively defensive stance, hoping to let their heavy siege guns make a contribution to their efforts. Ethan does advance his dragoons through the hedgerows, and Popham’s veteran “Swedish Horse” are soon engaged with Lord Lucas’ Royalist Horse. Popham’s troopers  had a slight edge in these melees. Rob’s maneuvers are limited to shaking out his left flank cavalry into more effective positions, and advancing his commanded shot into the Bishop’s Copse.
Lord Lucas’s Horse has ridden over Popham’s boys, but must go into Pursuit as a result. 
Steve advances his wing of the Royalist army, but the less well trained troops from Borsetshire have trouble keeping pace with the rapid advance of the other half of the army. 
Ethan studies the rules trying to figure out ways to dull the pain of losing his best cavalry right at the outset, while Rob remains stoic on the defense. The Royal artillery, sited atop King’s Hill, looks for any targets that are not masked by his own troops.
A nice view of midgame from the Parliamentary Right. Mark, who can be counted on to play aggressively, has pushed most of the King’s infantry battalia to close range of the defending Roundheads. 
View from the Royalist right; the commanded Parliamentary shot in the Bishop’s Copse are prompting prudence in the Cavalier advance on this flank. 
Midfield shot; despite the late afternoon sun filtering through the shades of the windows at Maronis Park, one can see the continued Royal advance. 
Steve finally commits the Royalist Horse on the Right; the Swedish style charge is besting the weak Pistol fire of the Dutch style Roundhead Horse on this side of the field. 
Mark has eliminated the last of the Roundhead Horse on his side of the field; Ethan forms Hedgehog with Essex’s Orange Foote regiment, stationed atop Longbarrow Hill. The veteran red coated king’s Lifeguard of Foote has taken 2 hits from the Parliamentary guns, and has dropped back to Rally them of (they are the best infantry in the game). 
Overview of the Field from atop King’s Hill. 
Unchecked when Ethan turns a very untimely Ace for his Infantry command, the Cavalier Horse destroy the Earl of Stamford’s Bluecoat regiment in a flank charge (double hit cards played!), and threaten to charge the Siege guns in the flank as well. 
I*n the cat and mouse game between Mark’s commanded shot (green coats), and Ethan’s Dragoons, amongst the hedgerows honors are going to the king’s men once again; just one more hit (dark scarab marker) and the second unit of Dragoons will be Lost as well as the first. 
Overview from the Royal Left; another Roundhead Foote regiment has been eliminated, this time one of Rob’s in Soggy Bottom village itself. Rob didn’t have good luck with his card play!
Situation on the Royalist right side. 
The Parliamentary Left from another vantage point.
Situation in the center, as viewed from the windows of Soggy Bottom Village. The Parliamentarians lost their last victory medal immediately thereafter; victory to the King… and Lord Pargetter! 
Well played all around, Gentlemen! As Mark commented, “It’s Good to be King!”. Surprisingly, not a single officer was lost in this game – a first for a TTS/FK&P game as far as I can recall!
The following additional shots are courtesy of Mike Paine
The Northern Horse (buffcoats) have just vanquished Popham’s veteran Horse (which were yellow coats). 
“Surely a finer sight was never seen, than the well ordered lines of Parlimentary Foote, as they awaited the onslaught of the enemy with cool steadfastness…” 
King Charles II, aka Mark, surveys the battlefield. 
View of the other side of the field.  
Working out a rules question; that is your fuzzy GM and narrator in the dark blue polo and cap.
Opposing forces approaching  near the Bishop’s Copse.  
 Overview of the table. 
Realizing that I needed a new Map for the way the game will look at Historicon, and with the units renamed to fit my collection, I prepared the one above after the game.

Laying out the 8′ grid on a new 9 foot by 6 foot cloth took me less than an hour; once the weather warms up I will apply the multiple passes of different colored spray paints to finish the cloth. similar to the one used in the game (which had a 6″ grid, which is a bit small for the large ECW Foote units. 


The (in)famous Battle of Soggy Bottom, 1643; revised roster to fit my collection, and
also correcting some errors in my first version (thanks, Rob for finding those).


Royalist Army
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
His Majesty the King – commanding general
6
2+
Gentlemen Pensioners – Swedish Horse, veteran, Small Unit
1
3
1
2
6+
Field Artillery – Seasoned
6
1
1
1
7+
Defeat at 25 medals


Goring’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Lt General Lord Goring – general, gallant*
2
2+
Gallant
Marmaduke Rawdon’s Regt – Swedish Horse, seasoned (redcoats)
1
3
2
2
2
7+
Lord Capel’s Regt. – Swedish Horse, veteran  (bluecoats)
1
3
2
2
2
6+
Lord Lucas I – Swedish Horse, seasoned  (buffcoats)
1
3
2
2
2
7+
Lord Lucas II – Swedish Horse, seasoned  (buffcoats)
1
3
2
2
2
7+
Lord Lucas III – Swedish Horse, seasoned  (buffcoats)
1
3
2
2
2
7+
Major Undertaking’s Commanded shot  (greencoats)
3
2
2
2
7+



Astley’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Sgt-Major General Sir Jacob Astley – general, charismatic
2
2+
Charismatic
King’s Lifeguard I – std Foote battalia, veteran  (redcoats, Lion)
4
3
3
2
6+
King’s Lifeguard II – std Foote battalia, raw, untried  (redcoats, Rose)
2
3
3
2
8+
Untried
Sir Thomas Gerard’s Regt – std Foote battalia, seasoned (bluecoats)
3
3
3
2
7+
Col. Henry Tillier’s Regt – std Foote battalia, seasoned (greencoats)
3
3
3
2
7+
Earl of Norwich Regt – std Foote battalia, seasoned  (whitecoats)
3
3
3
2
7+


Archer’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Colonel David Archer – Colonel, gallant*
2
2+
Gallant
Duke of York’s Regt – std Foote battalia, raw  (redcoats)
2
3
3
2
8+
Sir Thomas Blackwell’s Regt – std Foote battalia, seasoned  (blackcoats)
3
3
3
2
7+
John Talbot’s Regt – std Foote battalia, raw (yellowcoats)
2
3
3
2
8+
Devonshire Regt – std Foote battalia, raw, untried (yellowcoats, halberds)
2
3
3
2
8+
Untried


Pargetter’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Nigel, Lord Pargetter – general (overall command Archer’s brigade as well)
2
2+
Lord Pargetter’s Lifeguard – Dutch Cuirassiers, seasoned, small unit
1
3
1
1
2
7+
Save bonus
Lord John Byron’s Regt – Swedish Horse, seasoned (bluecoats)
1
3
2
2
2
7+
Earl of Northampton’s Regt – Swedish Horse, seasoned (greencoats)
1
3
2
2
2
7+
Josh Archer’s Regt – Swedish Horse, seasoned (bluecoats, Minifigs)
1
3
2
2
2
7+
The (in)famous Battle of Soggy Bottom, 1643


Parliamentary Filed Army
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
General Philip Skippon – commanding general, gallant*
5
2+
Gallant
Defeat at 24 medals


Haselrig’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Sir Arthur Haselrig – colonel
1
2+
Sir Arthur Haselrig’s Regt – Dutch Cuirassiers, seasoned
2
3
3
3
2
7+
Save bonus
William Tirrell’s Regt – Dutch Horse, seasoned  (whitecoats)
2
3
3
3
2
7+
Horrobin’s Regt – Dutch Horse, raw  (redcoats)
2
3
3
3
2
8+
Earl of Denbigh’s Horse – Dutch Horse, seasoned  (greycoats)
2
3
3
3
2
7+
Major Goodenough’s – commanded shot, seasoned  (bluecoats)
3
2
2
2
7+


Sterling’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Colonel Oliver Sterling – Colonel
1
2+
Sterling’s Regt – std Foote battalia, seasoned  (redcoats)
3
3
3
2
7+
Alderman Grundy’s Regt – std Foot battalia, raw, untried  (greencoats, halb)
2
3
3
2
8+
Untried
Sir Thomas Grantham’s Regt – std Foote battalia, seasoned  (browncoats)
3
3
3
2
7+
Thomas Ballard’s Regt – std Foote Battalia, raw, untried  (greycoats)
2
3
3
2
8+
Untried


Hampden’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Colonel John Hampden – colonel, gallant*
1
2+
Gallant
Earl of Stamford’s Regt – std Foote battalia, seasoned  (bluecoats)
3
3
3
2
7+
Earl of Essex’s Regt – std Foote battalia, seasoned  (orangecoats)
3
3
3
2
7+
Lord Brooke’s Regt – std Foote battalia, seasoned  (purplecoats)
3
3
3
2
7+
Hampden’s Trained Band Regt – std Foote battalia, seasoned  (redcoats)
3
3
3
2
7+
Siege guns, seasoned
6
1
1
1
7+


Cromwell’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Colonel Oliver Cromwell – colonel
1
2+
Alexander Pophams’ Regt I – Swedish Horse, veteran  (yellow coats)
1
3
2
2
2
6+
Alexander Pophams’ Regt II – Swedish Horse, veteran  (yellow coats)
1
3
2
2
2
6+
Colonel Cromwell’s Regt – Swedish Horse, seasoned (redcoats)
1
3
2
2
2
7+
John Hampden’s Regt – Swedish Horse, seasoned  (greencoats)
1
3
2
2
2
7+
Oakley’s Dragoons I – seasoned, poorly mounted – start dismounted
2
2
2
2
1
7+
Oakley’s Dragoons II – seasoned, poorly mounted – start dismounted
2
2
2
2
1
7+

Blunders On The Danube

HAVOC 2019

A potpourri of photos from other tables seen at HAVOC 2019, in Shrewsbury, MA on Saturday morning and afternoon (events listing is copied at the end of this post). The weather was gorgeous on Saturday… a marked contrast to the snow encountered in 20215, and especially 2017!

“Hold the Pass” – Napoleonic Austrians vs French and Bavarians, with “Carnage and Glory”. 

“Trilatetrum” table, Sci Fi ground war. 

“The Gamble” – 28mm Samurai warfare with Test of Honour rules. 
“Come Out, ye Blacks and Tans”; Northern Ireland  IRA/British conflict. Not at all my thing, but the picture doesn’t do the game justice. 
“Aerodrome Raid” – Wings of Glory rules.
“The First Battle of the First Bower War”, 1880 -1881, Combat Patrol rules. Hey, what are the HAWKS doing up here in New England?!
“Attack on Domovik, Russia 1942” –Chain of Command rules. 
Getting set up for “Adventure in Hanghai”; 1920’s Chinese pulp by Mike Paine. 
There’s a heck of a lot going on on this table. 

“Trains Planes and Automobiles:” – World War I in Palestine, using Gaslight Battles rules. 
Set up for “I’m a Viking and a Feminist!”  28 mm Viking age with modified Lion Rampant rules. 
I wasn’t quite sure why the grey table covering… melting snow, perhaps? 
Blurry shot, “Attack of the Warbots”. Combat Patrol rules. 

“Distress Signal”  Sci Fi/adventure. Exploring a damaged ship leads to…?

Setting up for “Rodes to the Rescue” 28 mm ACW,  Fill the Vacant Ranks rules

Havoc 2019 Events

Time Slot: Friday, 7:30pm-11:30pm

Event # Table Max Players Rules System Scale Era GM(s)
101  Attack on Endor
Table 14  Star Wars Legion  35mm  Star Wars  Malachi Martin 
Description: In an attempt to protect the second Death Star, the Empire has begun the construction of the shield generator on the forest moon of Endor. An elite squad of Rebel commandos has been dispatched to sabotage the installation before it is complete and wreak HAVOC on the garrison of Stormtroopers guarding the facility. Will the Rebels succeed in derailing the completion of the shield generator? Will the mighty Empire complete the construction it has begun and protect the second Death Star?
New players welcome, no experience necessary! 
102  The Enemy Are Out!
Table 12  Sails of Glory  1:1000  Napoleonic Naval  William Brown 
Description: The French Napoleonic fleet has been blockaded in port by the Royal Navy. A severe storm has dispersed the Royal Navy forces and a French commodore seizes the opportunity to make a run for the open sea. If the French squadron can make it to the open sea they will wreak havoc on the British shipping lanes. One British squadron stands in the way of the French plan. To win the game the British must take or sink at least two more ships than they lose. The French must exit as many ships as they can from upper left corner of the table in order to create havoc amongst the British convoys of merchant men using the trade routes.
Fast play basic rules easily taught. All materials provided.

103  The Full Monty
Table 13  10  Fame or Flames  1/700  WW II  Gregg Belevick 
Description: The boys of the Desert Air Force have a mission: keep their Axis counterparts from interdicting General Montgomery’s 8th army supply lines. Will they succeed? or will Luftwaffe and Regia Aeronautica leave Monty “exposed”? 
104  The Relief of Bastogne
Table 1  KISS Rommel Revised  15mm  WWII   Chris Parker 
Description: Patton has pivoted his army and now races to relieve Bastogne before it falls. This is an army level game with players controls multiple divisions. Most units are battalions with about a dozen units per Division. At this level of gaming only large tactically vital positions such as hilltops for a battalion become relevant. The side that is moving will usually get in the first shot, so mobility is often better than standing still.  
105  Trilaterum Miniatures – Mecha Monster Brawl
Table 10  Trilaterum  15mm  Scifi  Timothy Colonna 
Description: Using the Trilaterum rules this will be a no holds barred battle royal between various mecha and monsters. Who can survive to be the last one standing!!!! 
106  Vimeiro (21 August 1808) Peninsular War
Table 5  Commands & Colors: Napoleonics  15mm  Napoleonics  Bob Rioux and Mike Sammarco 
Description: Historical Background
Four days after Wellesley’s initial clash at Rolica, General Jean-Andoche Junot, with an army of 14,000, attacked the Anglo-Portuguese army of 17,000 troops. Junot wanted to defeat the invaders before reinforcements could arrive by sea. The battle of Vimeiro began with three brigades of French advancing to take Vimeiro hill and the town, while a fourth brigade had swung right to turn the British left flank. Unfortunately for Junot, his frontal attacks were uncoordinated, and failed to pin the British troops in the center. Wellesley was able to redeploy his army to face the threat on his left. The French column attacks in the center were finally forced back by sustained British volleys and soon afterwards the flank attack was also beaten back. Covered by his cavalry, Junot retreated towards Torres Vedras and the British did not pursue.
Following the battle, the British senior commanders Generals Dalrymple and Burrard worked out a deal allowing Junot’s army to leave for France on British ships, taking all their guns and equipment. This deal, not surprisingly, caused a massive outcry in Britain.
The stage is set. The battle lines are drawn and you are in command. Can you change history? 
107  WHAT A TANKER – NORTH AFRICA
Table 7  10  What a Tanker  15mm  WWII  Mark A. Morin 
Description: Come join the battle as tanks and crews of the British 8th Army engage those of the Germans and Italians of the Panzer Army Africa to control vital objectives in the desert. Command an individual tank and see how you stack up against your peers, and try to win for your side. 
108  X-Wing Death Star Trench Run
Table 3  12  X-Wing Version 1  1/300  Sci-Fi  Mark Luchini 
Description: Using a modified version 1 rules. Rebel pilots armed with the knowledge of a fatal flaw in the Empire’s new planet killing weapon make an all out effort to destroy the Death Star. They must fly through a gauntlet of TIE fighters and defense turrets to fire a torpedo down a ventilation shaft. Will they succeed? 

Time Slot: Saturday, 9:00am-1:00pm

Event # Table Max Players Rules System Scale Era GM(s)
201  Aerodrome Raid!
Table 2  10  Wings of Glory WWI  1/144  WWI  Peter Landry 
Description: The USAS finally could take no more of the harassing raids on their airfields by the nasty Hun. An early morning raid on a Hun Jasta field was planned to hit while the morning patrols were away. Revenge will be sweet, but who will get to claim it? 
202  Attack on Domovik (Russia 1942)
Table 4  Big Chain of Command  15mm  World War II  Mitch Abrams 
Description: Infantry and tanks on the Russian Steppes in 1942. Will the Russians hold, be trapped or be rolled up? Will the German forces relieve Stalingrad? 
203  Blood Red Skies – defend the fleet!
Table 6  Blood Red Skies – Warlord Games  1/200  WWII  Joe Allwarden 
Description: A flight of US wildcats is scrambled to defend a naval convoy. Japanese torpedo bombers and zeros have been spotted inbound. Join the fun scenario using the Blood Red skies air combat game. All miniatures will be provided and no prior game experience necessary. Will be fun intro game but also will present a challenging and fun game.  
204  Breachstorm Miniature Game Demos
Table 13  100  Breachstorm  30mm  Sci-Fi  Trevor Attridge 
Description: Demos for Breachstorm, a new sci-fi miniature game that puts players in command of elite teams of special operatives as they fight for control of asymmetric, narrative objectives.

Choose your team, select your objectives, pick your battlefield and achieve YOUR victory. Learn more at www.breachstorm.com.

1v1 demos last approximately 20 minutes and will be available all day. 

205  Come Out, Ye Black and Tans
Table 1  Home  28mm  Irish War of Independence  Jim Carroll and Andy Metheny 
Description: Troubled times in Ireland as a country struggles for independence. This turmoil spills over into the little town of Innisfree. The IRA is need of weapons and supplies, while the RIC and their Special Reserve(Black and Tans) are there to make sure that doesn’t happen! 
206  Distress Signal
Table 8  Homebrew  28mm  Sci-Fi Horror Mystery  Michael & Erich Eichner 
Description: A distress signal has been picked up from the USCSS Deacon, a colony ship transporting over a quarter million souls to an exoplanet near Orion. It has been missing for over a century…

You are a member of the mining vessel, YV-1367, and the only ship available to respond to the Deacon’s call. Your actions will determine the fate of those colonists, as well as you own.

(This is a game involving combat, exploration, problem solving and player interaction) 

207  First Battle of the First Boer War (1880-81)
Table 3  Combat Patrol  25mm  British Colonial  David Wood 
Description: The trigger for the war came when a Boer named Piet refused to pay an illegally inflated tax. Government officials seized his wagon and attempted to auction it off, but armed Boers disrupted the auction, assaulted the presiding sheriff, and reclaimed the wagon. The first shots of the war were fired when this group fought back against government troops who were sent after them. In this fight, who will control the wagon at the end? 
208  Hold the pass
Table 7  Carnage and Glory 2   28mm  Napoleonic  Peter Lowitt 
Description: Can an outnumbered force of French and Bavarians hold the pass from advancing Austrians in 1809 until reinforcements arrive? Find out for yourself by joining in the action. 
209  Ogre Playtest Scenarios
Table 14  Ogre  6mm  Sci-Fi  Maureen Reddington-Wilde 
Description: Ogre, still going strong since 1977: giant cybertanks, armour, and infantry fight in a deadly, fast-playing, and easy to learn game. We’ll be playtesting new scenarios on new hex maps with plastic miniatures. Scenarios will be submitted to Ogrezine — Help develop the gaming world of the future, today! 
210  Planes, Trains and Automobiles
Table 12  Gaslight Battles  28 mm  WW 1 Palestine  David Soucy and Tom Desmond 
Description: During the Ottoman retreat in November 1917 a small force of British from the Devonshire Regt and Gurkhas from the 3/3 Gurkha Rifles have been ordered to secure a supply depot and airstrip near Mesmiye. Ottoman Infantry of the 54th Infantry Division and their German allies have been given orders to hold the supply depot as reinforcements are on their way. Will the Brits and Gurkhas secure the depot? Will the Ottomans complete their mission? Will the Germans complete theirs? Gaslight Battles is an easy to learn and quick to play rules for large scale skirmish games. 
211  Rodes to the Rescue!! July 1st, 1863
Table 11  Fill The Vacant Ranks  28mm  American Civil War   Mike Sammarco and Chris Bonni  
Description: Historically on July 1st, 1863 by 11:30 a.m. the battlefield North West of Gettysburg was temporarily quiet.

On the Union side, after fierce attacks from Heth’s Division, Doubleday was reorganizing his lines on McPherson and Seminary Ridge as more units of the 1st Corps arrived.

On the Confederate side, 3rd Corp’s Henry Heth faced an embarrassing situation. He had been under orders from General Lee to avoid a general engagement until the full Army of Northern Virginia had concentrated in the area. But his excursion to Gettysburg, “to find shoes”, was essentially a reconnaissance in force conducted by a full infantry division. This indeed had started a general engagement and Heth was on the losing side so far.

To the North of both McPherson and Seminary Ridge, on Oak Hill, Rode’s Division started to arrive. Doubleday had not yet completed reorganizing his lines and 1st Corp’s right flank was completely exposed. But during the lull, 1st Corp’s lines solidified and 11th Corp moved to support.

Historically Heath and Rodes waited for Early to arrive and an all-out attack on 1st and 11th Corp started at 2:00 p.m. But what if Rodes had not waited and attacked at 11:30a.m. as Doubleday was reorganizing?

212  Test of Honour – the Gamble
Table 9  Test of Honour  28mm  Feudal Samurai  William Greenwald 
Description: Two groups of Yakuza (gamblers) have been trying to secure a hold on a small village as their personal place of business. Much has happened between them and a local Lord and the village Mayor have gotten involved to settle the issue. A local group of Monks, hate them all and want all illicit activity to stop. Choose what group you favor and join in the fun. 
213  Trilaterum Miniatures
Table 10  Trilaterum  15mm  Scifi  Timothy Colonna 
Description: Set thousands of years in the future, mankind has started to colonize other planets. In doing so they have encountered many friendly as well as hostile species. Inevitably, war has broken out on many worlds and all sides strive to win in the name of their respective species. Come try out the revamp rules and check out the new range of 3D printed miniatures and terrain.
Come play everything will be provided 
214  Wellington’s Ridge
Table 5  “Soldats de l’Empire!”, formerly Houserules:Napoleonics  6 mm Adler  Napoleonic  Richard McMahon 
Description: What if?…June 17th 1815 dawns bright and clear as elements of French II Corps push towards Brussels and discover a ridgeline with a well fortified farm just to it’s south.
Wellington realizes that his “pocket” is about to be picked of his chosen defensive position and rushes whatever forces he can find to the area.
Reille sends word to Napoleon that he may be able to breach Brussels last line of defense with prompt reinforcements…

Enjoy a “Montgolfier balloon” view of a Napoleonic battlefield that only 6mm Adler troops can deliver, in this HMGS “Fall In” 2018 Award winning scenario.

215  Autodual in Aakron
Table 17  20  car wars  future  Bob Yates 
Description: The Aakron autodual arena is one of the most well-known locations for epic autodualing action. A large multi-level arena, it has something for every style of driver. Come and show off your driving and shooting skills!

The arena and cars were created by the late Jeff Lyczak, this event continues to be run in his honor. 

Time Slot: Saturday, 2:00pm-6:00pm

Event # Table Max Players Rules System Scale Era GM(s)
301  Adventure in Hanghai!
Table 15  Home Crafted  28mm  1920’s China pulp  Mike Paine 
Description: IF YOU ARE LOOKING FOR ADVENTURE YOU WILL
FIND IT IN HANGHAI. Where every burning moment brings a new DANGER!
The winning player must end the game with the most unused artifacts and silver. Kids are welcome and adults that can play like kids are welcome too. 
302  Breachstorm Miniature Game Demos
Table 13  100  Breachstorm  30mm  Sci-Fi  Trevor Attridge 
Description: Demos for Breachstorm, a new sci-fi miniature game that puts players in command of elite teams of special operatives as they fight for control of asymmetric, narrative objectives.

Choose your team, select your objectives, pick your battlefield and achieve YOUR victory. Learn more at www.breachstorm.com.

1v1 demos last approximately 20 minutes and will be available all day. 

303  Deerfield 1704
Table 5  1676  28mm  King Williams War  Dave Valentine 
Description: The people of Deerfield had long been living in fearful anticipation of an attack by French and Indians in Canada. Their stockade was built hurriedly in 1690 when they believed they were the next target of the French and Mohawks who attacked Schenectady that winter. Those residents whose homes lay outside the palisade, were encouraged by the town to build refuges within the protected area and to come there at night, for protection against an attack.

The fact that the houses at the north end of the street were empty on the night of February 29, 1704, because the residents of those buildings were “safely” ensconced in shelters within the palisade, gave the French and Indian raiders an advantage. They were able to creep noiselessly down the street and send an advance force to silently climb the snowbank that surrounded the palisade. This group then opened the north gate to admit the others, and the assault began……..”

Partial Narrative by Susan McGowan Titus based on research about John Hawks

The game will be centered around a small party of French and Mohawk trying to breach the palisade. The English will be tucked in their houses with only a couple of sentry wandering the streets. Can the French get the north gate open before they are discovered? Can they get away with captives? 

304  Distress Signal
Table 8  Homebrew  28mm  Sci-Fi Horror Mystery  Michael & Erich Eichner 
Description: A distress signal has been picked up from the USCSS Deacon, a colony ship transporting over a quarter million souls to an exoplanet near Orion. It has been missing for over a century…

You are a member of the mining vessel, YV-1367, and the only ship available to respond to the Deacon’s call. Your actions will determine the fate of those colonists, as well as you own.

(This is a game involving combat, exploration, problem solving and player interaction) 

305  Look Sarge, we are invading Russia
Table 3  Look Sarge, No Charts WWII  Microarmor 1/285  WWII  David Wood 
Description: During Barbarossa, the 1st Panzer Group bypassed much of the 15th Mechanized Corps, which engaged the German 6th Army’s 297th Infantry Division, where it was defeated by antitank fire and Luftwaffe attacks. Will this happen again, or will the Russian’s carry the day this time? 
306  Rodes to the Rescue!! July 1st, 1863
Table 11  Fill The Vacant Ranks  28mm  American Civil War   Mike Sammarco and Chris Bonni  
Description: Historically on July 1st, 1863 by 11:30 a.m. the battlefield North West of Gettysburg was temporarily quiet.

On the Union side, after fierce attacks from Heth’s Division, Doubleday was reorganizing his lines on McPherson and Seminary Ridge as more units of the 1st Corps arrived.

On the Confederate side, 3rd Corp’s Henry Heth faced an embarrassing situation. He had been under orders from General Lee to avoid a general engagement until the full Army of Northern Virginia had concentrated in the area. But his excursion to Gettysburg, “to find shoes”, was essentially a reconnaissance in force conducted by a full infantry division. This indeed had started a general engagement and Heth was on the losing side so far.

To the North of both McPherson and Seminary Ridge, on Oak Hill, Rode’s Division started to arrive. Doubleday had not yet completed reorganizing his lines and 1st Corp’s right flank was completely exposed. But during the lull, 1st Corp’s lines solidified and 11th Corp moved to support.

Historically Heath and Rodes waited for Early to arrive and an all-out attack on 1st and 11th Corp started at 2:00 p.m. But what if Rodes had not waited and attacked at 11:30a.m. as Doubleday was reorganizing?

308  The Battle of Soggy Bottom, 1643
Table 6  For King and Parliament  28mm  English Civil War  Peter Anderson 
Description: A large fictional encounter in the fictional county of Borsetshire, as run in the UK by the rules author, Simon Miller. The rules use a subtly gridded board and playing cards, no dice, and are easily learned. 
309  Trilaterum Miniatures
Table 10  Trilaterum  15mm  Scifi  Timothy Colonna 
Description: Set thousands of years in the future, mankind has started to colonize other planets. In doing so they have encountered many friendly as well as hostile species. Inevitably, war has broken out on many worlds and all sides strive to win in the name of their respective species. Come try out the revamp rules and check out the new range of 3D printed miniatures and terrain. 
310  Two Seater Trouble
Table 2  10  Wings of Glory WWI  1/144  WWI  Peter Landry & Thomas Tuson 
Description: An Entente patrol of scouts runs into an enemy patrol thinking it was bouncing a flight of scouts. Should be, no trouble right? What, there is a rear gunner?!?!

Take a nimble scout and fly circles around the cumbersome tandems, or have a sting in your tail and teach those uppity scout jocks a lesson. 

311  Who boosts the swag at the 100 Acre Woods?
Table 1  Home  Fantasy  Dave Steinhilper & RodneyFernald 
Description: The following residents of the 100 Acre Woods wish to find the pot that was lost by Christopher Robin. Two Gun Pooh, Machine Gun Piglet, Killer Kanga, Dynamite Roo, Bats Tigger, The Brain Owl, Mad Dog Eeyore & Bugsy Rabbit. 
312  “I’m a Viking AND a feminist”
Table 16  10  Lion Rampant (modified)  28mm  Viking Age  Richard F. Wareing 
Description: Jarl Borg is outraged that the shieldmaiden Lagertha has refused his generous offer of marriage. He has assembled his forces and plans to force the issue. Meanwhile, Lagertha has rallied the people of Kattegat and gathered an army of shieldmaidens. Will the presumptuous Lagertha be forced to submit, or will the Battle of Kattegat become Jarl Borg’s #metoo moment?  
313  Burgoyne’s Gamble! Freeman’s Farm Sept 19th 1777
Table 14  12  Crucible of War  28mm  American War of Independence   Marvin E Veeder and Jamie Veeder 
Description: Burgoyne has no intention of repeating the tragic events of Bunker Hill, He can’t afford it. He tries to move around the Rebel stronghold on Bemis Heights but the Rebels have other plans for Gentleman Johnny! This great convention game is a fast paced fun time for all. No previous knowledge of the system is necessary. Roll lots of dice, yell and have fun. 

Time Slot: Saturday, 7:30pm-11:30pm

Event # Table Max Players Rules System Scale Era GM(s)
401  Battle for Arrakis VII
Table 12  Starmada Unity  n/a  Sci-fi  Bruce Carson 
Description: The Super Galactic Battleship, Victory, has been repaired after a devastating defeat at the paws of the Leonians.
A hard-fought battle over the planet of Arrakis resulted in its annexation by the conquering Leoneans and a shift in
galactic power away from the once-dominant human Empire.
Each player will control one to three ships for either the Leonians or Humans and attempt to play a decisive role in the clash between these Empires.
No Starmada experience necessary. Kid Friendly. 
402  Attack of the Warbots – UPDATED!
Table 9  10  Combat Patrol  25-28mm  Retro Sci Fi  Mark A. Morin 
Description: The biological Alliance (Star Ducks, Space Dwarves, Frinx, Space Roos, and Aphids) have captured one of the Warbot Mark 1 Sphere tanks and are attempting to repair it, steal its technology, and convert it to their use. The Warbots have landed a large force and aim to deny their enemy this loss of technology. Time is of the essence! Can the Warbots and their evil allies be stopped? 
403  Battle of Empress Augusta Bay
Table 4  Iron Bottom Sound: Night Action!  1:6000  WWII Pacific night surface naval combat  James Sulzen 
Description: It is late 1943 and the US and its Pacific allies are continuing the Guadalcanal campaign, forcing their way up The Slot. US forces just this morning invaded Empress Augusta Bay on Bouganville Island, with supply and transport ships still unloading. The moon is down and strong Japanese reinforcements and naval forces head south to destroy the beachhead. Can the covering US Navy forces stop them? Rules use simple hidden movement, hidden spotting, and hidden torpedo firing, and yet everything is on the tabletop at all times. IBS is a reasonably simple but sophisticated simulation of WWII nighttime naval battles in the Pacific that will leave the unwary in the dark (…up until the shooting starts). 
404  Battle of Midway
Table 1  10  Axis & Allies – War at Sea  1:1800  WWII  Daniel Eustace 
Description: 4 June 1942 – the Japanese launch Operation MI, a 2-fold plan to invade Midway and then lure the U.S. Fleet into a decisive battle. However, the U.S. has broken the Japanese Naval code and knows the IJN is coming. The U.S. carrier forces have been secretly positioned at “Point Luck” in the hopes of surprising and turning back the approaching Japanese onslaught. 
405  Big Game on the Great Plains
Table 5  Playmobil Desperado (modified)  Playmobil  Wild West  Jenni Paperman 
Description: Sir Reginald Finister, world-famous big game hunter, has come to America to hunt Buffalo. He has been successful beyond his wildest dreams — and the Indians’ worst nightmares. Having missed several meals due to Sir Finister’s activities has made them peeved. So they have come to Sir Finister’s camp to . . . discuss the issue. 
406  Carnage at the Block House
Table 14  Carnage & Glory II  28mm  AWI  Richard Wallace 
Description: The Crowns forces in a small loyalist settlement have become content and have let their guard down. The Continentals see this as a prime opportunity to attack. Combined forces of militia and Regulars have forms battle lines just beyond the settlement and are planning on attacking at sunrise. Unknown to these forces a relief force of Hessians are also due to arrive in the am. Let’s see who gets there first 
407  Distress Signal
Table 8  Homebrew  28mm  Sci-Fi Horror Mystery  Michael & Erich Eichner 
Description: A distress signal has been picked up from the USCSS Deacon, a colony ship transporting over a quarter million souls to an exoplanet near Orion. It has been missing for over a century…
408  Escape from Hanghai
Table 15  Home Crafted  28mm  China, during the Kuomintang revolution of 1925 — 1927  Mike Paine 
Description: Hanghia where outlaws from all over the world have come to make their fortune. You are there on board the U.S. gunboat Yorktown deep in the heart of China, during the Kuomintang revolution of 1925 — 1927. Your mission to save American citizens before the whole country is set a blaze! Don’t miss this exciting adventure on the Yangtze River! 
409  Godzilla
Table 2  12  Wings of Glory WW2  1/200  WW2  Peter Landry 
Description: There was a disturbance off many miles off the coast reported by local fishermen. Incoherent messages could not be understood, then silence.
“Flight One to base, flight One to base, we’re approaching the coast now. Ok, we see something coming out of the water. It’s….gigantic. it’s… it’s…Tokoyo, we have a problem”!  
410  Whatcha Got There, Bud?
Table 6  Warzone 1st Edition  54mm  Deep, Dark, Future  Edgar Traverso 
Description: It’s late afternoon on Terra 9. Word is out that some Rogue Traders are making an exchange. Something big. Something… unnatural. Might be a Xenos device… a weapon perhaps? Some kind of outlawed tech? Maybe even an Alien Life Form?
Inquiring parties want to know… and maybe grab it for themselves!
Lead your cadre on a mission to intercept and possess the package… or destroy it!!! 

Time Slot: Sunday, 10:00am-4:00pm

Event # Table Max Players Rules System Scale Era GM(s)
501  Big Game on the Great Plains
Table 5  Playmobil Desperado (modified)  Playmobil  Wild West  Jenni Paperman 
Description: Sir Reginald Finister, world-famous big game hunter, has come to America to hunt Buffalo. He has been successful beyond his wildest dreams — and the Indians’ worst nightmares. Having missed several meals due to Sir Finister’s activities has made them peeved. So they have come to Sir Finister’s camp to . . . discuss the issue. 
502  Breachstorm Miniature Game Demos
Table 13  100  Breachstorm  30mm  Sci-Fi  Trevor Attridge 
Description: Demos for Breachstorm, a new sci-fi miniature game that puts players in command of elite teams of special operatives as they fight for control of asymmetric, narrative objectives.

Choose your team, select your objectives, pick your battlefield and achieve YOUR victory. Learn more at www.breachstorm.com.

1v1 demos last approximately 20 minutes and will be available all day. 

503  Clash over Tunisia
Table 2  12  Wings of Glory WW2  1/200  WW2  Peter Landry 
Description: After Operation torch, the USAF and RAF covered the advance into Tunisia. An aggressive strategy turned the Luftwaffe on their heels and forced them to defensive operations.
Today you fly a mixed force of USAF fighters escort a B-25 bombing raid on the port of Bizerte, or man the Luftwaffe with it’s Italian ally throw up every functioning plane to stop the raid.
504  Dog Company Defends at Dawn
Table 9  Battleground  25mm  WW II  Gregg Belevick 
Description: It’s been 36 hours since the Marines stormed ashore at Inchon. So far things have gone pretty smoothly for the Marines of Dog Company. Now, as the sky begins to lighten, Pfc. Doug Koch crouching in his forward listening post, hears an ominous rumbling sound coming up the road. Then he sees some large dark shapes emerge from the gloom. 
505  Ivan is a tanker
Table 10  What a Tanker  28mm  World War II  Leif Magnuson 
Description: Can Ivan and his platoon of primarily T34 tanks crush the assortment of German tanks thrown in front of them to stop the red onslaught!  
506  Skirmish with Skynet
Table 1  Terminator Genisys  28 mm  Post-apocalypse  Daniel Eustace 
Description: In the ravaged wasteland left after the nuclear holocaust of Judgement Day, the Human Resistance is locked in a desperate conflict against the pitiless forces of Skynet – the War Against the Machines. In this fast-playing tactical miniatures game, control either the daring Resistance soldiers and their salvaged vehicles or Skynet’s relentless metal endoskeletons and H-Ks in a battle of mutual annihilation. 
507  The Living Dead in Hanghai
Table 15  Home Crafted  28mm  1920’s China pulp  Mike Paine 
Description: After a meteor lands, the population of Hanghai transforms into flesh-eating zombies, and the military quarantines the city. The survivors fight their way through the city and attempt to defeat Warlord Cheng and his evil mercenaries, who indiscriminately kill both humans and zombies. 
508  The Secret of Mos Eisley
Table 4  Star Wars Legion  35mm  Star Wars  Malachi Martin 
Description: Rebel forces have located and now defend a secret artifact so important to the cause, even the leaders of the Rebellion have been shielded from the details. If kept secure, the secret could help insure the return of the Jedi order and help bring balance to the Force. They only need to await a safe transport to get the artifact off Tatooine. Hearing rumors of the findings, Darth Vader has dispatched a deadly squad of scout troopers to take out the Rebels and deliver the artifact to the Emperor. Vader has ordered his troopers to make sure the citizens of Mos Eisley understand the penalty for hiding such things from the Empire. “Unleash HAVOC on Mos Eisley and return the artifact to me!” orders Vader.
New players welcome, no experience necessary! 
509  X-Wing Death Star Trench Run
Table 12  12  X-Wing Version 1  1/300  Sci-Fi  Mark Luchini 
Description: Using a modified version 1 rules. Rebel pilots armed with the knowledge of a fatal flaw in the Empire’s new planet killing weapon make an all out effort to destroy the Death Star. They must fly through a gauntlet of TIE fighters and defense turrets to fire a torpedo down a ventilation shaft. Will they succeed?  
510  Talisman
Table 7  Talisman  NA  Fantasy  Paul M. Fontaine 
Description: Come play the classic game of miniatures, magic and mayhem! Can YOU survive the portal of power and seize the Crown of Command? But beware, there are monsters and evil magic (not to mention the other players) to watch out for! 

Blunders On The Danube

1st Quarter 2019 statistics

Well it was the Winter Quarter, so “Crossing the Berezina” is at least topical!


Expenses:


January 2019
Lancashire Games 137.46  (many limbers – could resist the still weak pound, the sakle, and beating the price increase!)
Michaels (bulk Floral wire for pikes, etc) 60.76

February 2019
LITKO  163.90 (magnetic sheeting and steel base bottoms for my ECW armies). Needed to be able to transport units with aloy pikes without catastrophic damage! Rebasing is well under way!
Joann’s Fabrics (Felt for new 8″ grid cloth)  $22.30
Big Red Bat ventures (FK&P rules, pdf, and markers) $66.75


March 2019
Murawski Miniatures (Baden Light Dragons, Artillery, Mounted Command, Polish Horse Artillery) $139.72

1st Quarter Totals: $590.89


Well over budget (should have been under $450), but almost all expenditures are related to planned convention games, and nothing unplanned… this quarter (gulp!). 


Painting:

January 2019
Tirolese wooden gun and crew (4), Tirolese Commnand (7), Early French  Legere (18)
135 points

February 2019
Early French Ligne – Grenadiers and Voltigeurs (24), Talbott;’s (20), Duke of York’s (20) and Ballards (20) Regiments of Foote (ECW).
420 pts


March 2019

Hampden’s (6), Northampton’s (6), Cromwell’s (6) and Byron’s (6) Regiments of Horse
240 points

1st Quarter Total:  795 pts
Very respectable; will likely decrease in the 2nd quarter… or not! Painting was pretty much 100% according to plan – Early French infantry, then painting the Old Glory ECW lead purchased in 2018. 

Blunders On The Danube

ECW – Parliamentary Officers

For King and Parliament  can require a fair amount of Leaders, and definitely more than I had, so I got two sets of the Old Glory Senior officers, and selected the more suitable figures for each side (Old Glory also makes specific personality sets as well). 
Six of these figures are Old Glory; the base 2nd from the right is the Minifigs version of Oliver Cromwell, with a spare trooper; those figures were recycled and rebased onto suitable round bases. . 

The Old Glory set has quite a nice variety of poses and costume. 2 figures per base indicates a “General” in FK&P terms.

I used white and yellow Tufts on the bases for the Parliamentarian leaders.

Rebased Minifgs;  in this case the Minifigs version of Sir Thomas Fairfax serves as the Army commander, if I recall correctly.

3 figures per base represents an Army commander for FK&P purposes. As King Charles is invariably seen with his Cavalier spaniel, I decided that this time it should be the Parliamentary C-in-C going to the dogs!

I mistakenly purchased the ultra thin 1.5 mm plywood for these bases; the good thing is that allows me to build up and fill the bases wirh spackling compound, which makes the base a bit more realistic looking.


I will use these singly mounted leaders use as “Colonels” in FK&P.

Three of them are Dixon (IIRC) figures Joe had given me nearly 20 years ago.

 The other two are newly painted  Old Glory figures. 
First crocuses; these are the lavender petalled “Firefly” variety, which bloom especially early., and are always the first blooms of Spring on our property. 

Blunders On The Danube

The Battle of Sloggy Bottom, 1643

The King won the toss, as it were, and Lord Pargetter’s Brigade of Horse did the “It’s just a step to the right…”, whilst Colonel Archer’s Brigade of Foote moved forward in the general direction of the Enemy. On the Royal left, the Foote and Cavalry brigades also lumbered forward. The King’s guns were out of range of the Roundheads, and thus bided their time. 
On the Parliamentarian side, Colonel Haselrig’s cumbersome “Dutch” style Horse lumbered forward and to their Left.  The rest of the Roundheads (commanded by your truly did… well a lot of nothing as far as I could tell! The picture is taken at the end of Turn 1. 

End of Cavalier Turn 2; Lord Pargetter’s Brigade is divided by the trees of The Bishop’s Copse.

A prettier sight you’ll not see than the coordinated advance of the rest of the Royalist army; Sir John played the Brigades of Pargetter and Archer, whilst Sir Barry played the Brigades of  general Astley (Foote), Lord Goring (Horse), and the small force under the command of the King (artillery and the Gentlemen Pensioners).

 View of the Eastern half of the battlefield at the end of Royalist Turn 2.

This view of the battlefield from the Southeast captures a rare image of Sir John as well.

 The only notable events of Roundhead Turn 2 is the charge of Haslerig’s Dutch style Cuirassiers, lead by Sir Arthur himself. Little impact is made buy either side, but Dash and Pistol Ammo markers fly off the table like Robins in search of their worms, as the Swedish style Horse of  the Earl of Northampton counter charge! “Nice armor you have their, Sir Arthur!

Royalist Turn 3, right flank. The Earl of Northhampton’s horse charge Haslerig’s Cuirassiers, but get a hail of Pistol shots in the face from the defending “Lobsters”, throwing them into Disorder. Dashing troops, though. Meanwhile, Archers’ Brigade of Foote advances between the Soggy Bottom Swamp and the Bishop’s Copse.

On the Royal Left, the perfect alignment and symmetry of the advance belies the fact that little forward movement occurred. (Sir Barry turned a multitude of Aces!)

Horrobin’s regiment of (raw) redcoated “Dutch Horse”, lead by Sir Arthur, charges, Disordering their Roundhead opponents, While the Cuirasiers come off worse in their own charge, now becoming Disordered themselves. The Earl of Denbigh’s horse is gradually making their way to their left to support their fellow horsemen. The commanded shot in the Copse let fly at Lord Byron’s horse, but have little discernible effect. 

General Skippon pretty much stands pat, waiting for the Cavaliers to come to him. The Siege guns conserve their ammunition, waiting for the dense infantry battalia to come into close range.  The Parliamentary Dragoons are among the few troops to show any forward movement.

Royalist Turn 4 see’s Archer’s Foote Brigade continue to close on Soggy Bottom.

On the Royal flank sinister, though, the entire cavalry Brigade of Lord Goring surges forward, two units of Northern Horse (Lord Capel) Dashing forward into melee. The Parliamentary cavalry on this flank, operating in the “Swedish” style, countercharge, and each side sees one of it’s regiments thrown into Disorder as a result. 

Parliamentary Turn 4; The weight of Horrobin’s horse destroys their enemies,, resulting in the inexperienced troopers setting off in pursuit of the fugitives. Meanwhile, Halerig has joined his Cuirassiers, who have pulled back to rally, their place being taken by the Horse of the Earl of Denbigh (grey coats).

In the left Center, Archer’s Brigade and the defending Borsetshire Brigade close to close range, exchanging some largely ineffective musketry.

Cromwell leads his Brigade of Horse to the attack, and gets the better of two regiments of cavaliers. This at last provides the King’s guns with some targets, however. 

Royalist Turn 5 – The Penny Hasset Foote brigade charges The Borsetshire City Militia; the militia get the upper hand, and in the process, Colonel David Archer is shot through the neck. he is dead before he falls off of his horse (a “10”, shown, was played for the effect of the officer being “hit”). . This demoralizes his men, and leaves his Brigade lacking proper command.

On the Left, the Royalist Cavalry reforms, and the infantry advances. Roundhead Roundshot plows through the ranks of The King’s Lifeguard of Foote, throwing them into Disorder.

Parliament, Turn 5: Horrobin’s Horse fight with Northhampton;’s, the former suffering Disorder, whilst Denbigh’s horse is destroyed in melee. Hassleerig and his Lobsters pull back, heavily damaged, attempting to Rally, but Lord Pargetter’s small troop of Cuirassier Lifeguards seeks to make this difficult. The Borsetshire Bruigade and Archer’s brigade stare at each other, hurling curses that their preachers would faint at hearing, but doing little damage.

View from Soggy Bottom village, and the Royalist Centre.

Dragoons and Commanded shot trade ineffective shots amonst the hedgerows, while Cromwell attempts to mop up what is left of the Cavalier Horse on this flank.

Cavalier Turn 6: Pargetter pulls Northampton’s Horse back to Rally… but Rawdon is obligated to pursue! His Lifeguard rides down the opposing battered Cuirassiers, but are thus themselves thus committed to pursuit.

Casualties are slowly mounting in the Royalist Foote engaged in the  “Battle of Borsetshire”.

The Royalist center closes on Soggy Bottom and Old Nick’s Leap.

The Major Undertaking’s commanded Shotte “hedge” their bets, and the Royalist Horse charges, attempting some form of earthly redemption for their poor earlier showing.

Roundhead Turn 6: Horrobin’s Troopers Pursue into the Disordered Horse of Northampton, but come off worse in the process!

Falcon’s eye view of Soggy Bottom Swamp and environs. Note Major Goodenough’s commanded Shotte shooting into the flank of the Penny Hassett Foote, who are close to breaking; their fire has already been enough to destroy Lord Byron’s Horse. on an earlier turn.

In the center, the infantry exchange some ineffective long range fire (two Parlimentray battalia are ‘raw”, and thus cannot use their ammo for close range “double fire” anyway, but do mange to provoke the enemy into using their own ammo in this ineffective fashion).

On the Parliamentary right, the Horse of both side have thinned out considerably.

Royalist Turn 7; Horse have become thin on this flank as well, whilst the Penny Hassset Foote have pulled back to avoid the murderous flank volleys of Goodenough’s commanded shotte! The Royalist center has closed to within point blank range of the troops before SOggy Bottom village, however.

View from King;’s Hill; the Parlimanetary guns have strewn gre4at Disored amongst the elite soldiers of the King;’s Lifeguard, but the Charismatic general Sir Jacob Astley has joined them, seeking to restore their sagging ardor. Likewise, the King has sent the aging Gentlemen Pensioners, bearing the Royal Standard, forward to stabilize the Cavalry situation on the Royal; left, whilst his guns continue to take long range pot shots at anything their projectiles might reach. 

This overview of Parliamentary Tuirn 7 from the clouds includes a rare shot of Sir John, looking contemplative.

The King’s Lifegaurds have rallied, and moved up to join the line. Hampden’s red coated Trained bands have suffered heavy damage, and pulled back to avoid destruction. The gap left by their departure is all too obvious.

Soggy Bottom and environs; the infantry battle of attrition is in full swing now!

Parliamentary Turn 8; just one unit of Horse each left on this flank. Haselrig leads Tirrell’s “Dutch” horse forward!

Situation overview from the Northeast.

Charge home, boys!

The soggy bottom slog continues!

Another Roundhead regiment (Alderman Grundy’s greencoats) is close to destruction.

The Fool on the Hill – Skippon, who was aiding the shooting of his big guns, realizes that, with the advance of Royalist Greencoats, his position is most exposed! He moves over Essex’s orangecoats to plug the gap… but can they make the difficult maneuver in time?

(Semi) Open spaces on the Eastern end of the field.

Unfortunately, we had to call the action at this point after 4 hours of play; with at least 1 more player (2 per side), the game should play almost twice as fast, and I hope to have 4 players a side for the convention versions. The next Royalist turn would have seen the loss of the guns… and perhaps Skippon himself. Overall, the Roundhead infantry was taking the worst of it. The repeated “Salvee” charges of the veteran Lifeguards, assisted by the Charismatic Astley were really pounding the enemy (with Astley attached, the Lifeguards are saving on 5+ vs 7+ or 8+ for the opposition). Overall, a victory for the King seemed likely, if hardly assured. Both sides had lost 12 victory medals at this point. 

The (in)famous Battle of Soggy Bottom, 1643 (revised names to fit my own trooops)

Royalist Army
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
His Majesty the King – commanding general
6
2+
Gentlemen Pensioners – Swedish Horse, veteran, Small Unit
1
3
1
2
6+
Field Artillery – Seasoned
6
1
1
1
7+
Defeat at 25 medals

Goring’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Lt General Lord Goring – general, gallant*
2
2+
Gallant
Marmaduke Rawdon’s Regt – Swedish Horse, seasoned (redcoats)
1
3
2
2
2
7+
Lord Capel’s Regt. – Swedish Horse, veteran  (bluecoats)
1
3
2
2
2
6+
Lord Lucas I – Swedish Horse, seasoned  (buffcoats)
1
3
2
2
2
7+
Lord Lucas II – Swedish Horse, seasoned  (buffcoats)
1
3
2
2
2
7+
Lord Lucas III – Swedish Horse, seasoned  (buffcoats)
1
3
2
2
2
7+
Major Undertaking’s Commanded shot  (greencoats)
3
2
2
2
7+


Astley’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Sgt-Major General Sir Jacob Astley – general, charismatic
2
2+
Charismatic
King’s Lifeguard I – std Foote battalia, veteran  (redcoats, Lion)
4
2
2
2
6+
King’s Lifeguard II – std Foote battalia, raw, untried  (redcoats, Rose)
2
2
2
2
8+
Untried
Sir Thomas Gerard’s Regt – std Foote battalia, seasoned (bluecoats)
3
2
2
2
7+
Col. Henry Tillier’s Regt – std Foote battalia, seasoned (greencoats)
3
2
2
2
7+
Earl of Norwich Regt – std Foote battalia, seasoned  (whitecoats)
3
2
2
2
7+

Archer’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Colonel David Archer – Colonel, gallant*
2
2+
Gallant
Duke of York’s Regt – std Foote battalia, raw  (redcoats)
2
2
2
2
8+
Sir Thomas Blackwell’s Regt – std Foote battalia, seasoned  (blackcoats)
3
2
2
2
7+
John Talbot’s Regt – std Foote battalia, raw (yellowcoats)
2
2
2
2
8+
Devonshire Regt – std Foote battalia, raw, untried (yellowcoats, halberds)
2
2
2
2
8+
Untried

Pargetter’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Nigel, Lord Pargetter – general (overall command Archer’s brigade as well)
2
2+
Lord Pargetter’s Lifeguard – Dutch Cuirassiers, seasoned, small unit
1
3
1
1
2
7+
Save bonus
Lord John Byron’s Regt – Swedish Horse, seasoned (bluecoats)
1
3
2
2
2
7+
Earl of Northampton’s Regt – Swedish Horse, seasoned (greencoats)
1
3
2
2
2
7+
Josh Archer’s Regt – Swedish Horse, seasoned (bluecoats, Minifigs)
1
3
2
2
2
7+


Parliamentary Filed Army
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
General Philip Skippon – commanding general, gallant*
5
2+
Gallant
Defeat at 24 medals

Haselrig’s Brigade
Ammo
Dash
Hits
VP
To-Hit Cards
Save
Notes
Sir Arthur Haselrig – colonel
1
2+
Sir Arthur Haselrig’s Regt – Dutch Cuirassiers, seasoned
2
3
3
3
2
7+
Save bonus
William Tirrell’s Regt – Dutch Horse, seasoned  (whitecoats)
2
3
3
3
2
7+
Horrobin’s Regt – Dutch Horse, raw  (redcoats)
2
3
3
3
2
8+
Earl of Denbigh’s Horse – Dutch Horse, seasoned  (greycoats)
2
3
3
3
2
7+
Major Goodenough’s – commanded shot, seasoned  (bluecoats)
3
2
2
2
7+

Sterling’s Brigade
Ammo
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Hits
VP
To-Hit Cards
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Notes
Colonel Oliver Sterling – Colonel
1
2+
Sterling’s Regt – std Foote battalia, seasoned  (redcoats)
3
2
2
2
7+
Alderman Grundy’s Regt – std Foote battalia, raw, untried  (greencoats, halb)
2
2
2
2
8+
Untried
Sir Thomas Grantham’s Regt – std Foote battalia, seasoned  (browncoats)
3
2
2
2
7+
Thomas Ballard’s Regt – std Foote Battalia, raw, untried  (greycoats)
2
2
2
2
8+
Untried

Hampden’s Brigade
Ammo
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Notes
Colonel John Hampden – colonel, gallant*
1
2+
Gallant
Earl of Stamford’s Regt – std Foote battalia, seasoned  (bluecoats)
3
2
2
2
7+
Earl of Essex’s Regt – std Foote battalia, seasoned  (orangecoats)
3
2
2
2
7+
Lord Brooke’s Regt – std Foote battalia, seasoned  (purplecoats)
3
2
2
2
7+
Hampden’s Trained Band Regt – std Foote battalia, seasoned  (redcoats)
3
2
2
2
7+
Siege guns, seasoned
6
1
1
1
7+

Cromwell’s Brigade
Ammo
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Notes
Colonel Oliver Cromwell – colonel
1
2+
Alexander Pophams’ Regt I – Swedish Horse, veteran  (yellow coats)
1
3
2
2
2
6+
Alexander Pophams’ Regt II – Swedish Horse, veteran  (yellow coats)
1
3
2
2
2
6+
Colonel Cromwell’s Regt – Swedish Horse, seasoned (redcoats)
1
3
2
2
2
7+
John Hampden’s Regt – Swedish Horse, veteran  (greencoats)
1
3
2
2
2
7+

Blunders On The Danube