Categorie archief: Horse & Musket

International Relations: Tony’s Troops

 Back in March of this year, a project was started whereby several of us in the Wagaming Bloggers community conspired to paint a unit of French Line each to add to Tony’s collection. We all know how tedious it can get to be to paint French line, right? The uniform is quite complicated (although IMHO very attractive), and you just need *so* many of them!  I think I have painted 58 such units over the past 40 years – 30 in my original; 25 mm army, composed of  of Jack Scruby figures, and 28 in my “new” French Napoleonic army, started back in the mid 1990’s (and I have another 4 units at least already primed).

    In any event, Jon and Lee have already contributed their painted battalions, and this morning I sent off my contribution to Tony. They should soon be united with their friends, albeit evidently sadly destined to see service in some God forsaken corner of (tabletop)  Spain.

Anyway, here they are still on their painting sticks (tongue depressor), just before being removed and repacked for shipping. 

These are 20 mm Les Higgins figures, an old manufacturer I can’t honestly recall having heard of aside from Tony’s blog.  
They remind me a bit of those Scruby figures I painted decades ago, although a bit smaller and with considerably better detail.  

Of course, now that I have shipped them out, I see that I forgot the green crescents on the Voltigeur epaulets, and the green tips to their plumes as well. I shall have to rely on tony to do a bit of brief brushwork to correct the oversight!

Tony will add the flag to the standard bearer back in the U.K.  
 The pictures are taken in 4 groups, reflecting the way that Tony bases his units. 

I have to say that In rather enjoyed painting these figures, even if it took place over almost 2 months, as they were sandwiched in amongst other projects.


A couple of final shots of the entire group of 23 figures… may they further the “special relationship” between the US and the UK. 
I gave the drummer Royal blue lapels as a minor variation on the regulations. Tony will be painting the bases to match his basing style. Vive l’ Empereur!

Blunders On The Danube

The Casualties of War : ECW, Part 1

Before my Old Glory Army Card expired last year, among my purchases were 2 sets of  English Civil War casualty figures for use with For King and Parliament. 

The first group, covered in this post, are from the Old Glory English Civil War  “Falling Wounded” set, 15 figures in all,. 
\I have to say that it seems to me that I have been very slowly painting this batch of figures for a very long time! 

Doubtless the fact that no two figures are painted in the same combinations of colors contributed to that feeling. \

There are also at least 5 different poses of “Falling Wounded”, each with variations of equipment and dress
I had toyed with idea of making some “2 hit” markers, with 2 figures on one bases, and ultimately decided that would be more hindrance than benefit.  
Perhaps I will use these figures for Generals and other leaders who have been hit but not killed outright.

Although the weather has been cool here in Southern New England, our pool is open, and the dogs are appreciative. Annie and her two daughters, Brooke and Maddie, are all jumping in, after just a couple of sessions. 

Blunders On The Danube

The Alps Aflame, 1809: Battle Report

The scenario originally called for concealed deployment of the Tirolese. That seemed impractical for a one on one playtest game, and after the playtest, I decided it was an unnecessary complication anyway. Here, John has deployed a lot of Tirolese around the final obstacles on the road to Biersteinburg – the village of Schpaz (near), the Arlberg mountain, and the village of Achenfuss (far). 
Tirolese deployed at the Dreibruck bridge, Mittleschmertz village, and the Greissenberg mountains. 
There is also a unit of Tirolese Landsturm in the mountaintop village of Hofbrau, and some Schutzen in the Brennerberg mountains. 
Pretty much “hidden” anyway, when placed within the “hollow hills”!
The Baden brigade advances swiftly on the opposite bank of the river, rounding the Brennerberg, as the occupying Schutzen seem likely  make a run for it rather than trying to harass the enemy advance. The Bavarian brigade sends half of its men ahead of the wagons, and have divert to flush the Landsturm out of Hofbrau. This triggers off an artificial avalanche let loose by the Landsturm, severely damaging the Bavarian Jagers, driving them back. It takes most of the rest of the game for them to rally and reform, so shaken are they by the hail of logs and boulders that rolled down the slopes and through their ranks. Fire by the remaining Bavarian units eventually eliminates the garrison, but it takes time!
The Baden brigade cuts off the Tirolese Schutzen company exiting the Brennerberg, and advances on the Dreibruck bridge, and the key village of Mittleschmertz. The Bavarians and the Wagons can be seen advancing cautiously towards the Greissenberg mountains, wary of further avalanches. I cleverly placed my one artillery battery behind the last wagon…. where it was all but useless and played no role in the battle at all… duh!

There are still plenty of Tirolese remaining between the wagons and the Fortress!

“She’ll be coming round the mountain when she comes… “

The wagons pull up just outside of Avalanche range, whilst the Bavarians try to flush the Tirolese out of Mittleschmertz and the Greissenberg. In the near ground, the Baden Brigade attempts to open the Northern road across the Dreibruck bridge. They have the support of the one Cavalry unit available.

The Badeners and Tirolese exchange fire, and then close to hand to hand action. The polearms of the Landsturm are tough in melee!

Aftermath of the first Baden attack, which goes… bad-ly. 

A unit of TIrolese Landsturm, having disordered some Bavarians with Another Avalanche, takes advantage of some favorable cards and initiative rolls to descend from the mountains and  try to close with an “unloaded” and battered Bavarian line battalion. 

Maneuvers around Mittleschmertz… note the Bavarian Chevau-legers trying to get behind the Tirolese line; those rifle armed Schutzen shoot well, but are pretty much dead meat if cavalry catches them unloaded and in the open!

Overview of the battle. The Schutzen in Mittleschmertz are giving far better than they take, and the wagons dare not try to advance past the Greissenberg mountains until they are cleared of Avalanche wielding Landsturm. The Tirolese ring the Sturmglocke, summoning reinforcements!

“That’s gotta HURT!” the Bavarian Chevaulegers ride down some Schutzen, and the Baden brigade looks ready to clear the Dreibruck route.

The Bavarians have eliminated several units of Landsturm in the mountains, but still have not cleared the Greissenberg, nor eliminated the garrison of Mittleschmertz, holding up the forward progress of the wagons. 

At that point, the Tirolese had dropped to zero Morale Points, and were paying the Bavarians chips for each UI lost. Still, the Bavarians had only 3 Morale Points left themselves. Above are the full units of Landsturm lost. 
More Tirolese still await along the route to the Fort, though. 

The garrison of the fort; with no friends yet within 36″, they cannot leave to assist the approaching convoy.

    At this point John conceded the game, although a 3 MP lead is nothing to bank on in Field of Battle. ( I also had not much time left before I had top take the Empress out to dinner as well!) We felt we had learned what we needed to from the playtest, and made several changes, reflected in the scenario posted earlier, the most important being decreasing the UI per unit of Schutzen from 3 to 2, and the Landsturm from 4 to 3. That will decrease the staying power of the Tiorese… but they can summon more with the Sturmglocke (and quite possibly in the rear of the Confederation troops, too!) , and limits the number of MP’s lost when a unit crumbles. I think this game will work quite well at Historicon, after applying the lessons learned from this game. Thanks again to John for playing and helping me flesh out the game!

Blunders On The Danube

The Alps Aflame, 1809. A Wagon Train scenario in the Tyrol

I have been agonizing for quite some time over the details of my planned Wagon Train game for Historicon, and this weekend I finally had the chance to work it all out and set it down on paper, along with a playtest.

The scenario is fictitious, but based upon many such situations during the revolt in the Tyrol, and the classic Wagon Train scenario by C.S. Grant. . The title is stolen from one of John Gill’s chapters in his excellent “Withe Eagles to Glory”. The rules used will be Field of Battle, 2nd edition, by Brent Oman.

“It is the Spring of 1809, and the Tirolese have risen in revolt against their Bavarian masters. The Rebels have cut off the garrison in the Fortress of Biersteinburg, and supplies are running low. A  wagon train of much needed supplies, escorted by a detachment of Rheinbund troops have been dispatched to re-provision the fort. By now, the dangers of the Tirolese countryside are well know to the Bavarians and their allies. It is easy to get cut off and isolated in a land where the natives know the alpine byways almost from birth, and ambushes and man made avalanches are an ever present danger!”

Hand drawn map of the battlefield, as drawn by a survivor

All Rivers are impassable except at the bridges, which cannot be destroyed.
All buildings are Class II terrain. The fort is class II terrain. 
All unoccupied buildings may be burned by Allied troops in contact with them on a MELEE card, adding D4 – 1 Morale points to Rhine confederation pool, but also causes the Sturmglocken to ring *(Tirolese get a “Bell” token to play later), calling the local populace to arms!
Bridges are class II terrain for movement (only)
*** ALL Tirolese treat Mountains (Class III,  and also impassable to cavalry and artillery otherwise) as Class II terrain for movement. In addition, while in Mountains, Tirolese never count as outflanked or hit in rear for melee or fire. Tirolese in Mountains may always expend a segment to change facing in lieu of movement.
Roads do NOT grant any bonus for movement, but Wagons cannot leave the roads.
Losing wagons or UI from Wagons does not cost Allied Morale points, but wagons eliminated in melee with Tirolese grant the Rebels a bonus Morale point  each (2 points for the Beer Wagon!)
Garrison of Biersteinburg: Only the cavalry and Baden Infantry may leave the fort via the gate, and only after the first Allied units come within 36” of the Fort.
Objective: Allies must get 2 points worth of wagons into the fort by the end of the game. If the Tirolese eliminate sufficient wagons to make that impossible, they win The Bierwagen counts as two points, all others as one. The game can also be won or lost if either side fails Army Morale.

The troops of the Rhine confederation set up first. 



16 units total; 18 Morale points. 
Average Sequence Deck
9 Schutzen:
All DD6, CD10, Down 2 in melee
2 UI each, Formations: Skirmish, Line
Rifle armed!
6 Landsturm:
All DD4, CD8; up 2 in melee
3 UI each, Formations: Column, Line
Landsturm do NOT suffer any oenalty fioer not being in square when charged frontally.
** Special: If at the edge of any Mountain terrain, Landsturm may launch prepared avalanches on ALL enemy troops within 12” straight ahead (target units must have at least1 full stand within the “Avalanche” area to be hit). Roll an unmodified D8 vs defender DD. “Reload” on Artillery Firepower card.
“Greencoat” brigade: Andreas Hofer LD 10, Up 2 for rallying. Hofer is C-in-C
Schutzen: Anton Kerschbaum
Schutzen: Wolfgang Iselsberg

Schuitzen: Uwe Holzleiten
Landsturm: Ferdinand Mittwoch

Landsturm: Karl Montag’

“Browncoat” brigade: Josef Speckbacher LD12
Schutzen: Otto Grießen
Schutzen: Ingo BrennerGünter Arlberg
Landsturm: Ludwig Sonntag
Landsturm: Johann Freitag

“Blackcoat” brigade: Joacjhim Haspinger LD8; Up 2 for combat for any unit he is attached to.
Schutzen; Friedrich Ursprung. 
Schutzen: Ernst Stripsenjoch
Schutzen: Dieter Pillersee
Landsturm:  Franz Dienstag 
Landsturm: Luis Donnerstag

Tirolese Wooden Gun: can be added to any one command

Light Artillery,:DD4, CD8, 

Short range or less only.  1 UI
Possible Tirolese Starting positions:
(10; at least one unit MUST start in each location)
Brennersberg (must be over 12” from starting positions of CoR)
Tirolese troops never count as being out of Command solely because of distance from their Command Group Leader.
Each Tirolese unit, if desired by the controlling player, may be activated to move on a MOVE or Sneaky Heathens card.
Die Sturmglocke:
Tyrolese start with 2 Bells. For each Tirolese settlement that is burned, they gain another Bell. On any Leadership card, they may play one bell to ring the Sturmglocke. This will either allow a destroyed Tirolese unit to be returned to the game at ANY of the above starting locations as long as the terrain they start in is more than 12” from any CoR troops (such new troops are immediately visible), OR add 1 Morale point to their total
Sneaky “Heathens” (2 are added to the CoR deck): acts as a free Move card for any Tirolese units.


Rhine Confederation:

Start deployed in the area shown on Deployment Ma:
C-in-C, Tolle Wurst  LD 12
19 units, 19 Morale points
Skilled Sequence deck, BUT replace One Move One Command card with a MOVE card, and add two “Sneaky Heathens” cards to their deck.

1st Brigade: Maximilian Trunkenheit LD 10
1 Bavarian Light  DD 8, CD 12
4 Bavarian Line  DD 6, CD 10
2nd Brigade Friedrich Fehler LD 10
1 Baden Light DD 8, CD 12
3 Baden Line DD 6, CD 10
3rd Brigade: Karl Klopfen LD10
Bavarian Chevau-Legers  DD 6, CD 10
Bavarian Artillery  DD 6, CD 10
Wagon Train: Langsame Räder LD 8
Wagons. DD 6, CD 6 (no modifiers in combat)
2 UI each {MUST remain on the roads, move at Infantry speed)
At Bierstein Fortress
(* = cannot leave fortress, others can leave only once friends are spotted within 36″)

Commander: Otto von Sitzmark  LD 8

1 Wurzburg Line*  DD 4, CDS 8
1 Baden Line  DD 6, CD 10
1 Baden Artillery*
(deployed as 2 sections, one in each tower, measure fire from the entryway).
1 Baden Light Dragoons  DD 6, CD 10
The table set up, with the Confederation of the Rhine troops deployed near the village of Rottenberg.

The table is 12 feet x 5 feet, the foot on the far left of the table is not used. The Brennerberg mountains overlook their deployment zone. 

View from the opposite side of the valley – Achenfußus at the far left, Schpaz and the Arlberg are in the near middle, and the mountain top village of  Hofbrau is is in the upper right.

The choke point – the Greißenberg mountains to the left, the village of Mittleschmertz at the bifurcation of the roadway, and the Zweibruk bridge over the Sebastienbach river. 

Blunders On The Danube