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(Partial) battle report – 10 February 2020 – Dux Britaniarum

Trouble T’Mill…

As well as a club general Meeting last night, we got to play Dux Brit. Very much a playtest rather than a raid – testing two things:

  • Raids where the British attack the Saxons (because reasons :))
  • More testing whether the British Shock Cavalry in the Dux Raiders Gwŷr y Gogledd force are overpowered against forces that don’t have much in the way of ranged attacks.
Carl had (with some trepidation) the Saxons, I had the British. 
British forces advance to take a Saxon-held village. Standard raid scenario, just with the rôles reversed.
…and here come the British Lord’s companions… 
Carl tries to shoot them, fails to do enough shock to stop them charging.
Carl then tries to hit the cavalry first, falls 4″ short even with a Bounding Move.
The cavalry activate first next turn, with this fat fistful of Fate goodness – perhaps it’s a little above average for a Fate hand, but it’s not unreasonable… remember the Hero of the Age comes in the starter hand.
That’s a very painful 16 dice. Doubled for Shock Cavalry charging, doing double Shock after that.
We paused there, once we’d rolled for effect, and talked through a few things, ran the ‘what if the Saxons had charged home’ test’… 
I’ll document our thoughts in the next post.

Trouble T’Mill

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