“Champagne! In victory one deserves it, in defeat one needs it” - Napoleon
Mixed 1st experience with IABSM
I played my first WW2-6mm game ever against Steve - thanks, man, for your patience. It was a mixed experience.
- IABSM is a nice game, apparently like Bolt Action (draw cards to activate units, BA uses dice: use leaders to activate units - we think that the BA designers copied and streamlined some IABSM mechanics).
- I had quickly read the rulebook, but spent most of the prep time painting units and not memorizing and close reading the rules. Thought it would be simple, but it isn't. Took a while before I started to grasp the rules. IABSM is lacking a quick ref sheet, for instance. Sam Mustafa (Blücher, Rommel) for example is a much better editor than the Lardies. What's the max distance of a mortar? I still don't know. I'm sure it's written somewhere. Is a leader a 'unit' and can he count as 'hidden' or are only the platoons/vehicles hidden?
- the big difference with many other games is the use of blinds ('hidden/unknown units'), you don't know where which opponent unit is placed on the board until you spot it.
- the fire system is clear, but players together must discuss if the targeting is easy, standard or difficult. If Germans are firing from a medium distance from a window in a cornfield where the enemies are hiding, is that a standard or difficult shot?
- the inpredictability is nice, just like BA. IABSM has an end of turn card which means that some units can not move or shoot at all that turn. Thus it's even more inpredictable. Using the leaders is important.
- I like 6mm because I can move in or out shooting range. Maneuvering becomes important. IABSM promotes combined arms tactics, long distance mortars with infantry closing in on a target or MG's with infantry waiting in ambush.
- during the game, you must keep track of the casualties (=how many dice a unit has left, related to the quality of the unit, elite have more dice and are less affected than militia) and the shock value (how big is the negative modifier on the dice). Sam Mustafa provides you with premade unit cards for instant use. The Lardies give you three tables on three different pages.
So I think it's a good game, but more preparation is needed. I was too lazy, and the rulebook didn't come to the rescue .