Wargaming for grownups

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A blog about combining wargaming with real life, incorporating comments about how to make the most of being a grown up and a wargamer.Trebianhttp://www.blogger.com/profile/02221916804339000102noreply@blogger.comBlogger753125
Updated: 35 min 11 sec ago

ETA for the EVA confirmed

September 6, 2017 - 09:57
With the EVA all freshly painted and ready to go, as predicted this Monday's game was a return to China, and my "Taiping Era" rules, which last had an outing a couple of years ago.

I had a quick rad through the rules the day before and made some changes. The rules have always worked okay but they have a clunky resolution system that involves rolling up to a dozen or so dice one at a time. This can take a while and can lead to very big swings in fortune. In a moment of revelation I realised that I could have the dice all rolled together if I only changed the "Moral Vigour" value for the unit at the end of each phase, rather than on a dynamic basis. I therefore type up the changes and got ready for the game.

The Ever Victorious Army at full strength are attempting to liberate a small town near Shanghai from the grip of the Taiping forces. The Taipings have marched out in strength to confront them. When I was setting out the armies I realised I had failed to supply the EVA with any command stands. Accordingly the colonel of the Dragoon Guards had to stand in for F T Ward or Chinese Gordon. I couldn't decide which. Anyway, the EVA are on the right of the picture, the Pings on the left.

To represent the town I used my wooden Chinese puzzle walled house and garden that I wrote about a few years back. I put a bit of a wall round it, which improved the look. I resolved then and there to disassemble some of it and paint the walls white to resemble a small Chinese town of the period, and get some pantile sheets to use on the roofs. Another mini-project on the list. I also really need to make some more paddy fields and look again at my Bellona river sections so I can build some river sampans to put on them.

Before the boys arrived I took this picture of two battalions of the EVA advancing in column up the road. The unit with the Green Dragon banner are the Bodyguard, armed with modern rifles.

The Taiping forces had formed up in front of the town, but deployed their guns behind the walls. I should have put them on raised platforms so the could fire over their own chaps.

The Monday Night team for this game were Phil, Will, Chris K and me. Chris and I took the Long Hairs, and Phil & Will the EVA. Both sides edged towards each other, but being numerically stronger Chris and I pushed troops out wide to try and flank  the EVA. I hoped to do great things with our one unit of cavalry on the right. We had massed all of our bamboo spear armed units in the middle to try to get some shock effect.

The EVA's artillery started to make dents in our army's morale. The Mah Jong tiles represent where a unit's MV rating has fallen. I used to use really dinky travel tiles, but we can't really read them now, so I bought a new box of full sized tiles when we were in Vietnam a couple of years back. Our jingals did hit the Bodyguard in the centre tho'.

Wading through the paddy fields was slowing my progress and exposing our troops to sustained fire. Our skirmishing jingal unit in the centre was doing a fine job of protecting our advancing spear units from the withering fire of the EVAs modern weapons. On our left we had our infantry units concentrating their fire on the battalion on the T junction, and we were causing some damage.

My left hand unit in the paddy field finally succumbed to the effects of modern, well handled artillery and had to fall back. The Mah Jong tile is a value of 1, meaning the unit must retire. My other infantry were also taking fire, but my cavalry had cunningly sneaked round the wood and were about to fall upon the flank of one of Will's infantry units.

The EVA's fire finally broke the skirmishing jingals, enabling us to charge in with our spearmen. The EVA battalions held their fire and delivered a pint blank volley to virtually no effect. Phil was again doing his best to break the rules by rolling in the lower quartile of outcomes. I mean, he's rolling 16 D8's three times, looking for 8s. So he should inflict a couple of hits on each unit. In practice he got two hits in total, missing one unit completely.

This meant he had an uphill struggle in the ensuing melee, compounded by another dreadful round of dice rolling. The Pings drove his unit back, and gleefully followed up. (Note: I was beginning to think that the melee rules might need some work, following the change to the MV resolution system referred to above.)

To the left the EVA had got itself fully deployed in line and was delivering sustained volley fire into our forces.

The next round and the Pings were compounding their advantage. The EDNA system at the core of the rules can make it difficult to claw back a position once it has started to slide, and it gets worse quicker the worse things get.

As the EVA got the initiative Will's men were able to form square and beat off my cavalry, who broke and fled. On our left at least one infantry unit is taking the better part of valour, and heading for an early tea. In the centre we're driving back the two EVA battalions opposing us, but it's hard work. If we don't finish them off quickly then our opponents will be able to bring more forces to bear on us and we'll get repelled. Luckily despite routing my cavalry had pinned the EVA left flank in place.

We finally break through in centre, but elsewhere we've got several units retiring as quickly as terrain and dress will allow. Our breakthrough troops are also about to get serious amounts of cannister served up in short order.

It was getting late, so we called the game off. I think the EVA were just ahead, and would soon roll up our left, and probably push in our right. The loss of two battalions would be a bitter price to pay, however.

So, a good evenings entertainment, with the rule changes working well. There's more work to be done on the rest of the rules, however, and after a two year hiatus that might make it a worthy project for the next few months.

"Taiping Era" is one of my favourite of my designs. There's a cleanliness where everything is driven by the EDNA mechanism that I like. It's elegant and economical. However it does mean that I have to work at how the mechanism will work in all areas when I make changes. I can't suddenly introduce a percentage die roll or the turn of a playing card as that isn't how the rules work. It requires careful consideration to make everything fit, but I think it is worth the effort.

Could be back to COW next year if I like the changes. And do the work on the Chinese House.
Categories: General

Bristling with new ideas

September 5, 2017 - 10:47
I've got to produce a load more phalangites for the upcoming Paratikene battleday in 2018. My original batch were painted in oh-I-don't-know-when, so have been around for quite a while.

The Hat phalangites come with open hands and no pikes, so you have to supply them yourself, which isn't a problem. Soft plastic pikes are not up on my list of really good ideas. When I did the original figures I used uncovered florist wire for spears. This was a good, strong but bendable wire in natural metal that you could buy in packets of 30cm lengths. Just about a year ago that packet finally ran out. My endeavours to buy further packets have been frustrated as all anyone seems to do now are the plastic coated variety, which I don't want. I don't fancy stripping off the plastic coating.

As a stop gap I bought some model control wire from the local model shop, but that's expensive, relatively speaking. Phil, of course, uses purpose cut copper rod with hammered and shaped heads for his figures. That's even more expensive an option, so Mr Cheapskate isn't going to do that, is he?

Monday Night regular, Chris A, mentioned recently that he was using brush bristles. Yes. Bristles off the head of a floor broom. Plastic ones, mind you, not the woody ones. And the thick, stiff ones you use for sweeping outside, not your carpet.

I started to look around for a suitable broom head and finally came across one in Wilko.

I bought a Wilko "Outdoor Broom Head" for £6, which seems to do the trick. A quick check indicates it'll give me about 2,200 spears or pikes, which should see me good for a year or to.

I've trialled a couple on some elephant crew I'm working on, and they seem to stick with a blob of super glue and do the job okay.

It is also possible to squash the end of the bristle flat with some pliers, and then shave it into a spear point with a modelling knife, or clip it with toenail clippers.

Won't be doing that any time soon. After all, none of my other figures have such super detailing as part of their weaponry.

So the experiment is looking quite good at the moment. Of course, having done this and discussed it at our regular Monday Night game it turns out everyone knew this anyway, especially the bit about the toenail clippers. However, I've written the post, so I'll post it anyway.

And whilst it may not be exactly a new idea, it gave me a good title.
Categories: General

A Sunday in Peterborough

September 4, 2017 - 11:09
We made it to Hereward in Peterborough this year, which is good as it is our most local show. Of course, seeing as how we are in the East Midlands it takes as long to drive there as other shows further away, but no worries, this is the closest we have to a local show, so we're keen to be there.

They fitted us in as they had a late drop out, but hopefully going forwards we'll be a fixture.

We throttled back on our representation based on what we took to Newark. This was an appearance by the Northamptonshire Battlefields Society on its own. As you can see we still had enough to put up a decent display stand, which we were able to cover comfortably with just the three of us (me, Phil & Chris A).

We had the 1460 game which got played 6-8 times, at least. Sold a few of the game books too, - in fact it was the first show where we've sold as many games as we have "Battle of Northampton" books, so that's good.

We also had our array of arms and armour. They always prove popular and give us a number of talking points to engage with the public. Everyone loves putting on a helmet.

The show is held in The Cresset, which is a combination sports and theatre complex, I think. Chris A described it as a traditional wargames show venue, and I can see what he means. It was so nice to be out of a big convention hall like Donnington or Newark. For a start the acoustics are a lot better. You can talk to people without shouting.

It's a small affair spread over two halls. The footfall from the public was okay, but one of the traders we spoke too reckoned the public was down on last year, and his takings were half. That's a shame as local shows need games and traders or we lose them.

Amongst the display games there were a few of the usual suspects (including us!!). This VBCW game looked great. Regular readers will be familiar with my problems with it.

This 1917 game won best game. The lads running it did a good job, and were engaging and approachable. Good effort.

I was so busy talking to people my camera wasn't as active as normal, so I'm a bit light on display game shots.

There was a good spread of traders. Dave Lanchester was there, of course. This caught my eye, and I picked it up for a friend who has been playing it with photocopied map and counters. I've played it. Very interesting piece of design.

I usually don't find much on the bring and buy, but the show had "Table Top Sales" at regular intervals. Chris A came back from one and said I should go and look as they had "some boxes of plastic figures". I went and had a look and hit gold. I have a medium term aim to increase my Macedonian and Persian cavalry, to give my Celts and Assyrians a rest for subbing for them in big games. My favourite figures, those from Zvezda/Italeri are getting hard to find or are expensive, so a chance to pick up a few at 50p a shot wasn't to be missed. On reflection I should have offered him £15 for everything he had.

All in all a good day out, and recommended for those of you in the East of the country. Long may it continue.

Categories: General

Mini project completed

August 31, 2017 - 19:00
I managed to round off a mini-project for my Taiping Era armies last night.

As I hinted in an earlier blog posting I had some spare figures and was considering using them for the Ever Victorious Army that defended Shanghai during the Taiping Rebellion. The EVA has a romantic air to it, having been founded by a Yankee soldier of fortune, Frederick Townsend Ward, before being taken over after his death eventually by Charles "Chinese" Gordon. This is the same Gordon who would finally meet his end in Khartoum.

I was not initially going to do the EVA as part of the Taiping project as too much fuss is made about them when compared to the overall size of the Rebellion (bit like the International Brigades in Spain) but as I said I had some odds and ends I could use to start them off. Following the annoyance I experienced with the 1860 Lancashire Games French I wrote about in the same blog above I ditched the over-sized devils, and dashed off a quick order to Mr Kay of Irregular to make up the EVA's numbers..

I'm using Sikhs because of the turbans. They aren't perfect. They shouldn't have an beards, and they needed blanket rolls as well. I added the rolls with a bit of Miliput, and got it on most units, when I remembered, and mostly on the correct shoulders too.

The Sikh artillery crew from Irregular weren't ideal, so I bought Mutineer gunners instead.

The EVA at its peak had 6 battalions, some of which had modern (for the period) Enfield rifles. They were supported by decent quantities of guns which usually proved to be decisive in their encounters with the rebels.

I painted the units in their white summer uniforms, which make a nice contrast with their green turbans and multi coloured blanket rolls. The Officer figures I did in blue. These are a mixture of late 19th century Japanese (which I really like) and ACW Unionist Officers (which I don't).

The flags are fairly authentic, although there is some conjecture involved. The flags we know were green with a red border. Ward's flag just had a big black "W" glyph in the middle and was apparently carried by the 4th battalion even in Gordon's time. Gordon had two of the rectangular flags in similar style, but with a red "G" glyph in a yellow wreath in the middle, and their victories in black Chinese characters. He also had a green dragon banner. That got me flags for 4 units, so I just put on the glyphs for 5 & 6 for the last two.

I painted the gun carriages red, as that was the Chinese way of doing things.

All things considered it isn't a big army, so it'll be interesting to see how they do against the long hairs, probably next Monday. Especially as they usually attack.

Some of the gun crew are in blue, representing European mercenary officers.

This is them in all their glory. I may have too much artillery for them (my 1860 British only have 5 guns in total), but that's a mistake I often make.

And here they are from the other direction.

I think they'll do.
Categories: General

Crimisus Bank Holiday

August 29, 2017 - 17:38
See what I did there? I set up a refight of the battle of Crimisus on the bank holiday, so I could use a post tile that looks like Christmas Bank Holiday. Yes? No? Oh well, please yourself.

Any how, plucked from the pages of "Lost Battles" again here is a big refight using AMW as has been done on previous Bank Holidays.

The Battle on the River Crimisus took place in in either 341 or 339 BC. It happened during the Carthaginian campaign to take control of the Greek colony of Syracuse on the island of Sicily. A large invasion force was lead by a pair of Generals called Hasdrubal and Hamilar (the Punic leadership was terribly lacking in imagination when choosing names). The Greeks/Syracusans were commanded by the Greek General Timoleon of Corinth.  History would indicate that Timoleon was a general of talent, something that couldn't be said of the Punic Pair.

Whilst we have some reasonable sources for the battle we don't really know where it was fought, so the terrain is speculative and taken from Sabin's book. There was high ground looking down to the River Crimisus, but the plain was cut by minor waterways running down to the river. The accounts indicate that Timoleon's army was heavily outnumbered, and he advanced to take on he invaders against the advice of others. He caught the Carthaginian army as it was crossing the River Crimisus and did okay until the enemy brought up more and more forces. He was then saved by a thunderstorm that blew in from behind him. The rain hammered into the faces of the Carthaginians, giving the Greeks an advantage as their opponents floundered in the mud, blinded by the downpour.

To capture all of this I introduced a few special rules:

1) The Cathaginians start with only their chariots across the river. Each turn the Carthaginian player rolls a d6, and can cross the river with that number of units.
2) Each Carthaginians general gets one dice re-roll each during the game.
3) Timoleon gets one selective re-roll each turn.
4) When the rain arrives at the Umpire's discretion Carthaginians are minus one on combat and morale rolls (subject to a 6 always being a hit/pass)

I also gave Timoleon's army an advantage in quality as well, being Elite/Average, the Carthaginians Average/Levy.

For figures I used a mix of Greeks, Roman Allies, Carthaginians from 2nd Punic War, and Assyrians.

For this game Phil got to be Timoleon. Chris A & I got to play the Cathaginians, although Chris joined us late on, having been held up in traffic.

Here is the set up, with Timoleon to the right. Those chariots always look good.

Phil immediately started by moving his troops wider to stop being outflanked. I rolled a "1" and got some cavalry across the river.

I pushed the chariots up to keep Phil away from the river line to allow me to get my army across.

The chariots look great but they have very big flanks, so my central left hand unit got well taken in the side by some peltasts. The cavalry on the right started to get stuck in. As you can see I got a lot more units over the river this turn. Those infantry are my good stuff, - the Carthaginian "Sacred Bands" and their Libyan supports, - i.e. Punic citizens, mostly, not scruffy mercenaries.

Having seen off the Greek Cavalry near the camera I thought I could pin Phil on the watercourse with my chariots, whilst bringing the cavalry round the flank. In the centre my chariots were getting a hiding, but they had done their job of covering my river crossing.

Over on my left I lost my last chariot unit, and Phil was able to push his cavalry wide.

At the other end of the table I was losing the fight across the river. However, I'd got lots of reserves coming up, including some Gallic Warbands. What could possibly go wrong?

My centre was a bit of a mess, with Timoleon's elite mercenaries carving their way through my Sacred Bands. Phil's second line of hoplites was also closing up to add some weight to the centre.

I pushed up my second line as well. Everyone was engaged all the way along the line, but taking a lot of casualties. The second lines were going to be crucial.

The Generals were also closely involved in the action

Typically for AMW when fights get down to one or two bases the combats can go on for a long time. The chariot on the river line, for example, just sat there, unable to kill or be killed. I'd pushed out a warband to my right, but they hit a unit of hoplites, and were coming off worse. I think by this point we'd introduced the bad weather rule.

The Carthaginian first line was now virtually destroyed, meaning the death of the flower of Punic Manhood. The gaps being opened up were being filled by my second line.

I'd lost a lot of units by now, although not enough to break my army. However, it was time to fire up the BBQ, so I called it a win for Timoleon, and left Phil & Chris in Shedquarters to chew the fat...

...but I clearly shouldn't have left my camera behind.
Categories: General