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Updated: 38 min 36 sec ago

Footsore Late Roman Spearmen (2)

September 20, 2017 - 09:14
8 more finished (sorry the pics are a lttle dark.
Now I really am out of Late Romans to paint.
I do have 40 odd shields to sort out but I think it's definitely time to order some more from Footsore.


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Another Deffkopta

September 19, 2017 - 09:16
Whilst waiting for Romans to dry I added various bits of pigment to this one.
So now I have two finished (and work begun on a third)



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Footsore Late Roman Spearmen

September 16, 2017 - 19:52
Eight more spearmen roll off the production line. The next 8 are 50% base-coated. So it's nearly time to get in touch with the Footsore crew and order the final unit (and a couple of extra bits) for the Peterborough army.
These still need shields and basing, but I'll do that all in one go when the unit's finished.



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WAB - Age of Arthur Scouting Clash

September 15, 2017 - 19:56
Stephen and I have set our sights on attending the forthcoming Peterborough WAB Age of Arthur day
As a result we've both been painting frantically. True to form he's finished 75 models and I've done 8.
Anyway we decide it was time for a game.
There's a skirmish scenario in the WAB book that only requires 750 points a side. Sadly Steve's 75 models only aded up to 250 points, so I dug out the Saxons to make up the numbers.

General Ballroomius commanded a Saxon force with a unit of Late Roman Milites (they were paying the hairy Barbarians to fight for them)
Whilst Steve had a Saxon force with a bunch of Irishmen along for the craic.




The game began with a general Irish advance and some nasty slinging (20 in a game this size was probably too many on reflection),

The Romano Saxon force also advanced - with the Geoguth making for the hut.




After another round of withering stone fire Ballroomius could take no more and rather ill advisedly charged the Irish fellas on the hill.
Clearly this late in the Roman period the spears had been replaced by rubber versions and the sixteen or so attacks resulted in but a single dead Irishman. In return the five Irish attacks killed four Romans who promptly turned tail, fled and were cut down.


This left the Irish warbands converging on the Saxon archers.


Over by the Dark Age Shed the youths had failed a warband test and with the hut in the way simply milled around for a bit. Seizing the opportunity the Saxon cavalry charged them in the flank.


Things went badly for the archers...


Finally the Duguth on Duguth action arrived. Unfortunately Ballroomius's mercenaries had been given the same spears as their employers and they too bounced off and fled.


The cavalry eventually routed and ran down the Geoguth and some javelin and slingshots eventually left the Saxon warlord alone and surrounded. He didn't even get a decent death in combat - he was javelined down as he charged home...


This was all over very quickly. The fatal charge by the Romans meant Ballroomius was always on the back foot. And he rolled terrible dice whilst Steve's largely ran hot.
Sadly WAB 1.5 felt a bit clunky after so long away from it. Hopwefully I just need to get my head back around the rules and it'll all come back to me. I also think bigger games will help - at this scale a single poor combat means it's game over. Also 20 slingers is broken in a 750 point game.

It all looked very splendid though. Steve will have a great looking (and model heavy) army when he finishes it.
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Footsore Late Roman Command

September 14, 2017 - 19:49
These have been hanging about half-painted for a good few years.
Finally they're off the painting table (though they still need basing).





Lovely models, though this one with his gormless, braying open mouth unfortunately reminded me of a certain well known shitsack, Euro-Gravy-Train-freeloading-failed-MP and bigot.



So this must be Faragus Minimus, bleating against the incoming Saxons. Like a small minded, frog faced racist.
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Another game of 40K

September 8, 2017 - 19:48
And so once more to General ballroom's for a game of 40K
Usual drill, me with Orks, Gen. B. with 'Nids and Steve taking over the role of Emperor's Finest from the Gaming Heir.

Gruzzkup began, like in the last battle lurking with his lads in the ruins.


The Fists arrive, ready for some Fisting.



That's a big, bloody fist you have there sir



The gribbly alien swarm decided to run at me this time.


So I sent out some kans to deal with 'em.


A lictor appeared. On the objective.


There now follows two rather unsuccessful "arty" shots of the Lictor.



Hive Fleet Ballroom sent the Broodlords in to deal with the Kans



Whilst further 'stealers ran at the Orks in the ruins.


Soon after this, the game ended.
The Tyranids had largely wiped out the Orks, but at some cost.
So the Marines were able to amble over and park a Dreadnought on the objective and claim the win.
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Big Zulu Game

September 7, 2017 - 19:14
We weren't the only 54mm gamers at Hereward.
As well as our Oppy Wood participation game some other chaps were playing a proper big game of Zulu.
A little bit Hollywood and a little bit historical accuracy, or so they told me.
Anyway, i thought it looked splendid and grabbed some pictures.






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Dragon Rampant at Hereward Wargames Show

September 6, 2017 - 19:58
Also at the Hereward show Andy and Andy were outing on a very splendid looking game of Dragon Rampant.
I really liked the table and scenery and the old school WFB (mostly) figures)

 Skarloc's Wood Elf Archers (I used to have these)
 Wizard on disc
 Metal Skaven in an Andy Chambers stylee
 Wood Elf Attack Chariot. I have owned this model. Twice.
 More ratmen
 More Jes Goodwin elves
I had these elves too (but not the treeman)
Andy's blog is well worth a look if you like this kind of old school fantasy stuff
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Oppy Wood at Hereward

September 6, 2017 - 00:12
James and I wanted to give Oppy Wood at least one more run out before the end of the year.
Fortunately the chaps at Hereward Wargames Show in Peterborough were only too happy to oblige.
So we took the full kit and caboodle with Matt along to help again as well.
Here's the pictures.













As before we took two games to cover the one battle - 12mm as a demo game and 54mm as participation.




We spent too much time talking and running the participation game, so very little of the big game got played - though I did find time to shoot down James' spotter plane!


The chaps at Hereward were kind enough to award us the best game prize.
So Oppy Wood is played 2, won 2 for the show circuit. :)


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Orks, Nids and Templars - a 40K game

September 3, 2017 - 09:25
Stephen was indisposed this week (in fact he was inderNederlands) however it is still the summer holidays here in Nottinghamshire so I had a Gaming Heir keen to get a game of 40K in and General B was kind enough to agree to me bringing him along.
We played the basic 3 way battle from the rulebook (one objective in the middle of the park - random turn order) with 50 Power level armies each.

Up until this point in New 40K (tm) General B's 'Nids have had it all their own way, steamrollering mine and Steve's armies with gay abandon. Let's see how they deal with a 12 year old's Land Raider Crusader...

 Gruzzkup's Ladz lurkin in da ruinz
 Da Killa Kanz lurch out
 The Templars await the onslaught
I won the roll off and decided to make the 'Nids go first.This left the Gaming Heir worried that he'd be charged on first turn. However my reasoning was they'd not reach him and would then be in the open, in front of his guns.
 Hive Fleet Ballroom rushes forward
I turned out to be right (though only just) and quite a few 'Nids began to be shovelled off as the Crusader blazed away...
 Da Ugly High Noon
Facing 'Nids to his front I then decided (as any good Dad should) to attack the Gaming Heir's flank and our Dreads faced off.
Meanwhile, despite more casualties than in any previous game, the Hive Mind came on and managed to contact the Land Raider
 Gribbly gribbly....


At this point however Hive Fleet Ballroom made something of an error. The Genestealers assaulted the tank, whilst the two Broodlords (a big 'un and a lickle 'un) went off to kill five tactical marines. The other way around might have been better.
Inevitable the Marines died horribly, however the 'stealers didn't make much impact on the tank.
Which promptly dropped off High Marshall Helbrecht and his chums, reversed and began to hose them down again.

 Attention Xenos Spawn. We have come for you.
After all the 'Nids were dead attention switched to the centre of the board, where the Orks were now sitting on the objective.


The remaining Genestealers and the late arriving Lictor (I don't like Lictors - or as the Black Templars say Ich nichten lichten Lictors) tried to dislodge the Orks, but some burnin' saw them off.

At this point, with the Templars preparing to drive over and repeat the hosing down tactics on the greenskins we had to call the game over.
The Gaming Heir had (to no-one's great surprise) won.

Hivefleet Ballroom is now revising their tactics, chittering about "something to kill tanks with".

Big thanks to General B. for hosting me and the Gaming Heir - he had a great time (and so did I).
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Reaper Bones Brass Bull

September 2, 2017 - 09:27
Another for the OGAM menagerie - a Brass Bull from Reaper.
Bones makes these sorts of big beasties very affordable and this was very quick and easy to paint up.






The camera seems to have made the steel hooves and horns look far duller than they really are.
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A Final (?) game of Sharp Practice

August 31, 2017 - 19:26
Steve, General Ballroom and I convened for a game at the Ilko Gaming Hut last week.
Usually the preceding 48 hours of the three of us playing are riven with emails passing back and forth as we attempt to agree on a game to play.
However on this occasion it was easy.
General B asked the question and Stephen replied Sharp Practice.
The two of us immediately called his bluff and agreed. So Sharp Practice it would be.
I took the British, Steve the French and the good General read the rules so we'd know what we were doing.

We ended up playing the Sweep mission from the rulebook and set up the deployment points on a very splendid looking table.

 Voltigeurs arrive
 Others seize the hill
The farmhouse is searched!
There were then three or four rounds of cards being drawn during which the French fully deployed and began searching for Creamy Beatrix before a single British unit arrived.

"Ou sont les anglais?"
However when it did it was with devastating effect as the British senior officer and his large unit arrived on the flank of some incautiously advancing Frenchmen and enfiladed them to extinction.

 "Have some of that Jonny Frenchie"
 Thin red line
And from the other side
In the centre French infantry arrived and began to fire on the British flank but in return recieved fire from the British Light troops.

At last the British deploy
 Forward mes braves!

Give fire!
An attempt at a charge by the French was likewise met with strong fire from the British which bought them to a halt.

The advance is halted
With an unharmed unit of infantry advancing on one of the remaining objectives and much of his army shocked or dead the French ceded the field to the redcoats.

 Redcoats close on the objective
The French prepare to withdraw
Unfortunately, whilst the company was convivial, the soldiers splendid and the table terrific the rules were rotten really not enjoyed by everyone.
There's a "fussiness" about them that sits ill with the members of the Sherwood Hucknall and Ilkeston Team. Fussiness is perhaps unfair (though some of the lists of modifiers would seem to confirm it) possibly fairer to say there's a level of detail that requires more effort than we see rewarded. For some gamers this level of detail may be exactly what they want (and clearly judging by the popularity of the rules that's quite a large number of gamers) but for us they're the wrong side of the equation.
We also had some quibbles about the scale - it's a skirmish and yet the unit movement restrictions seem more akin to much larger conflicts. On the other hand your ability to move said units is affected by your leader standing in some poo. Is it a role-playing game or a mass battle game? For us it felt an uncomfortable mix of the two.
The rules are also just a bit hard to get your head around. At least for us simpletons. I've now tried four Lardy rules sets and it's quite telling that the ones I've most enjoyed and have played best have been the ones where someone really knew the rules and could explain them. The two where I've tried to teach myself from the rulebook (Dux Brit and SP) have been a bit of a slog.

It's a shame - I *want* to like the rules better than I do and it feels like there's a good game in there somewhere but at the moment I'm not feeling it (and certain other S.H.I.T.ers are even less enthused) so I think, sadly, we'll be looking elsewhere for our Napoleonic jollies.
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Footsore Late Roman Sagittarii (3)

August 30, 2017 - 19:33

A little work of the Bank Holiday weekend has finished these eight off.Of course to be properly effective I think I probably need another four...




Now back to the spearmen.
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War Sheep!

August 29, 2017 - 21:48
After our last game of OGAM I asked the Gaming Heir what animal was most associated with Hermes, thinking that I could add a unit of ferocious wolves or brutal boars to my force.
Sheep, came the reply.
Hermes is (among many other things) the god of shepherds.
This was something of a blow, but then I decided that it would be quite funny if I had a unit of ferocious sheep in the force.
So I went searching and picked up some Mouflon sheep from Warbases.
Looking at the pictures these looked most like the ancient animals Hermes is sometimes pictured with and the actual real live animals look surprisingly powerful and a little intimidating (if not quite up there on the wolf/boar scale),

So here they are, a herd of six Mouflon War Sheep to bolster the forces of Hermes!




They will of course also do useful double duty as set dressing on any games set in or around the Mediterranean.
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Footsore Late Roman Sagittarii (2)

August 25, 2017 - 19:36
Progress of a sort



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