“Champagne! In victory one deserves it, in defeat one needs it” - Napoleon
Tom Toy's Soldiers
So here is where Ork of da Day comes to an end.
Sad I didn't make 20, but I'm 19 Orks closer to a fully painted army. Which has to be a gud fing.
Last of da Burna Boys.
Unterfel Gabriel Bolt
Born in the last century, at 51, he fought in the last war; he was hoping to miss this one! Luckily, he didn't get sent to Russia, instead he saw bitter fighting in Italy, on the Gustav Line. He was wounded in an attempt to successfully halt an assault by the Americans. He got sent home, after the worse of his injuries were healed, he was rewarded by a commission in a newly formed Infantry Division. The men in his platoon are impressed by his recent combat experience, even though he's spent the last 25 years waiting tables at the Ballhaus Watzke in Dresden. (Add +1 to the men's opinion).
Obergrefreiter Cornelius Beck
At 22, Cornelius grew up in central Nuremberg, with his father working all hours in an armaments factory, furthering the Führers ambitions, Cornelius whiled away his time reading Der Stürmer and practicing amateur thuggery, using his prodigious size and faith in the new Germany. He joined the army in 1940 just in time for the invasion of France and the low countries. He's fought in North Africa and Italy before his unit was almost wiped out by the degenerate Americans. He respects the authority of command and enjoys the respect that his rank and physical prowess engenders.
Obergrefreiter Matthias Schultz
Schultz, a former dock worker from Hamburg, joined up when his communist leanings became known to the local authorities. At 27, his quick wits and powerful voice led to him leading a squad of ‘Hitler's finest’, nobody knows about his past or his political sympathies, but come the day, he's got a plan….. His fame as the companies finest scrounger and black-marketeer means that he and his squad eat well (a little too well based on his expanding belt size!).
Obergrefreiter Felix Weber
An office clerk since school, and now the army needs office clerks. Although, they seem to have made a mistake now he's been given a rifle and a squad to lead. At 32, the oldest NCO on the Platoon, yet, at least in his eyes, the least experienced and prepared.
At the Sharp End details a basic ladder structure and then gives several examples of how to adapt that to suit your own needs and preferences.Given that Gen B. and I have limited attention spans and that we'd be fitting games around other games with Steve I think the full 13 rung, 11 or 12 game campaign is probably a little ambitious for us. So I've gone with an abbreviated 4 rung, seven games max. campaign.
In AtSE Rich illustrates such a campaign with a well researched historical example. I'm far too lazy and less well read than the Lardmeister so I decided on a different approach. I rolled some dice for the scenarios and then made up a story to fit. I knew I wanted scenario 6 Attack on an Objective as the climax so rolled 3 dice for the other scenarios, getting 3, 2 and 4. So Attack & Defend followed by Probe and then A Delaying Action. We also know that as I have US infantry and General B. Heer and a collection of French buildings Normandy would be the setting. This then is what I came up with.
Early July 1944. After some fierce fighting around the small village of Tromné-sur-Ilq the Germans have pulled back to a defensive line in the woods and hills beyond the village.Some distance behind these defenses, on a prominent hill stands the church of Saint Martha le Préféré. Command believes the Germans are using the church tower to coordinate artillery in the area and so Lieutenant Wilson and his platoon have been ordered to break through the defense and "kick the krauts out of the goddam egg lease". The Germans, understandably wish to prevent this.
Assuming Wilson and his men break through the defences, they'll then fight a kind of running battle with the Germans in the bocage (Probe) before the Heer form a defensive line to try and hold up the advance (Delaying Action). Get past that and they can oust the Krauts from the church tower.
What can possibly go wrong?
There may not be many more of these...
Black Reach Nob.
Playing with my new camera to get slightly different results. Not sure which I prefer...
At some point we'll need to work out the ladder were going to use, but to start with its time to muster the men and give names and backgrounds to all the officers.
At the Sharp End has a complete system built in for doing exactly this, do you end up with proper characters rather than just little expendable metal men.
Here's what the dice and a little imagination came up with.
Lieutenant Michael J Wilson, is 26 and hails from Sheboygan, Wisconsin. Though his father's family are descended from Dutch immigrants his maternal grandmother was a Menominee native American, a heritage Wilson is proud of. He let home at sixteen to work in construction traveling across the country building skyscrapers and factories. At the age of 20, seeing storm clouds gathering in Europe he volunteered to join the army. Starting as a simple private his quick wits and mental strength have seen him rise steadily through the ranks. He's already seen service in North Africa where he sealed his rise to Lieutenant and is itching to bring the fight to the krauts in Europe. His rise through the ranks and skills mean his men respect his leadership.
Platoon Sergeant Robert "after E. Lee" Patterson, known to the men as 'Red', is 26 like his Lieutenant and a tough no nonsense former truck driver from Memphis.
Corporal Luke Masterton is, at 23, the youngest officer in the platoon. Newly arrived he grew up on his father's farm in Kansas, bookish and short his experience managing his father's farmhands stands him in good stead.
Corporal Vincent Jefferson III is a tall thin 26 year old who jumped at the chance to leave the drudgery of working as a ledger clerk for an oil company in Houston in the aftermath of Pearl Harbor.
Finally Corporal Sidney Tusk is a 27 year old barrel of a man who used to be assistant manager of a small town bank in Vermont.
These then are the men who will lead me to victory against the dastardly Germans!
Annuva Tankbusta type.
He bought the soldiers, I provided the flat surface and scenery.
James had a fertility goddess, Tailtiu with a bunch of Fir Bolg whereas I had the Morrigan, Slaine and some proud Celtic warriors.
Hideous Bag Blokes
Fir Bolg Druid
Slaine bars the way
We played a scenario from the Celts supplement that required the Fir Bolg to cross the river.Naturally I dropped the big lad in their way.There then followed a Druid arm wrestle as the Fir Bolg shaman popped a wood up where none had been and I retaliated by moving my Celts where I wanted them.
Then the game began.
Egged on by their fertility goddess the Fir Bolg shambled forwards.
Slaine decided to have it out with the Fir Bolog hero.
Unfortunately this didn't go as planned. James rolled a 6 and I rolled a 1 and Slaine went bobbing off downstream.
With the big lad out of the way hairy Fir Bolgers swarmed across the ford.
So I set my dogs on the hero.
And threw in Fergus for good measure.
Fergus proved altogether more heroic than Slaine and set about heroes and Fir Bolgs alike.
Meanwhile the sneaky fertility goddess had parted the river so more of her hirsute followers could cross. So I sent the Morrigan over to sort them out.
The bloodbath continued at the stream.
Whilst the deceptively peaceful Tailtiu bent the waters to her will.
The Morrigan however unleashed a fearsome storm of plague on the Fir Bolg and (with the aid of some nobles) wiped them out.
However I was losing the ford.
Finally, fed up of sending feckless men to do a woman's job Tailtiu crossed the stream and struck down Fergus herself.
The huge Fir Bolg warhounds munched the Celtic slingers.
And the Morrigan, her followers almost all slaughtered, took her deadly dance elsewhere.
A great little game. As I've said before I really like to Song of... mechanic that drives OGAM. Balancing your risks and choosing when to gamble make for a great, immersive skirmish game.James' models (the Fir Bolg are Alternative Armies, the Celts a mix of GB and Foundry I think) looked brilliant.I'm now considering a small force of Celts of my own. NorthStar has some lovely Slaine/Conan looking Celts in the pipeline that I think would make for a splendid little force.
As this would effectively "christen" the Soldier Shack we went large and decided on a game of Triumph and Treachery.
Spandex took a filthy combo of filthy rats and even filthier Dark Elves, Stephen had Orcs with some Skellybob allies and I took a very small force of Ogres with a unit of Dwarfs in support.
The Orc horde
Brown and ratty. And that's just the bloke rolling the dice.
The alliance of filthiness built a firebase up on a hill. I shot at the squishy elves with Leadbelchers. Hur-hur.
Plague monks with a big bell manned by a big bell-end lumbered towards me. Spandex protested that he really didn't want to fight me. But he did it anyway.
How I chuckled when his own mortar killed a bunch of monks.
Meanwhile the boarboys failed an animosity test and charged some slaves.
By the time it was my turn (I was in the middle and went last, inevitably) I was already in trouble. The Ironguts charged and failed to kill the giant, then got a chariot in the flank.
The frankly terrifying big rat gribbly charged across the swamp at the Leadbelchers. Things looked bleak.
However we'd never really used a swamp before so Steve and I were both delighted when the roll came up for a Mist wreathed one.
It's OK Andy you just need to pass a toughness test...
One roll of a six later and the mighty beast had sunk beneath the murky waters of the swamp. Steve and I were very sympathetic.
Turning on the boarboys a shooting attack from the bell saw them flee the field. From a position of perilousness I was suddenly winning.
The Ironguts murdered the giant in the face and then wailed on the skellys and the wraith.
At this point the foolishness of playing T&T on a school night sank in. We'd managed two turns and it was time for bed
However the important thing was we'd had loads of toys out, played The Best Wargame Ever and Warhammer was the winner.
The Gaming Heir got two free sets of sentries and wisely decided to take two full squads of marines, which rather filled the table.
I bundled forward with a couple of squads and murdered some marines, nice and quiet like.
Then searched the nearest piece of terrain. And found the nob!
This was both a blessing and a curse. I'd got him, nice and early, and near my table edge, but I couldn't just run him off the board, I had to keep him alive for (at least) four more turns. And what's more all the Templar reinforcements would be turning up!
I quickly bundled the rescued Nob onto a truck and sped off away from the bikers and jump marines who began descending on him.
Then I just threw boys into the meat grinder.
Fortunately Nobs with power claws are quite frisky and dealt with both bikes and jump marines.
However the Chaplain on Bike and Emperor's Champion now had the Objektive Ork cornered. I was running out of boys.
Fortunately the boss nob sacrificed himself to the EC, andthe Chaplain failed his charge. And his BT charge re-roll. And then I rolled a five and the game ended with the Objektive Ork still alive.
A win. At last a win for the Greenskins!
So we went for something simpler this time.
750 point forces (change between games if you like) using the ladder campaign from the 40K rulebook.
So first game was Patrol.
Unfortunately the result was (yet) another defeat for the Ork forces.
This means the next game will be Rescue and he'll have extra points to spend on even more sentries!