“Champagne! In victory one deserves it, in defeat one needs it” - Napoleon
Tom Toy's Soldiers
I've been working slowly away at a Morkanaut and he wanted me to take it. So even though it isn't finished I agreed. I'm sure regular readers (thank-you both) will know how this ends.
Anyway, 75 Power Level I vetoed playing The Relic (as he thinks he has a cunning ruse to always win that) and we played Big Guns Never Tire.
Here's the pics:
Da Ladz arrive
Gruzzkup shouts orderz
I was also asked to take my (unfinished) Kill-o-Zap gun
Morky strides forth
Deffkoptas (not as good as you think)
The field of war!
Crusader disgorges death!
I think I lasted three turns. The combined firepower of the Crusader and devastator centurions rapidly turned the Morkanaut into a heap. Then when the boys got into combat Space Marine saves came to the rescue.*Sigh*
I have now prepared some more Nobz with Power Claws and am working up some Tankbustaz.
So I gace Steve a call and we got together for a three way 50PL game.
Steve has been gifted some Oldhammer 40K Eldar, so he used them.
The GH is convinced he can always win the Relic scenario, so we played that - using the Space Milkman model as the objective.
Good job there's no more template weapons!
Gruzzkupp urges da ladz forward
'Ere we go!
Clank, whirr, bang!
The Space Milkman
The Templars begin to rumble on
Hope that's not full of Terminators and a Chapter Master. Oh.
The advance continues
Over dere! Get 'em!
Tank trap blocks the way
Da ladz get stuck in
And run over some pointy ears
Da Nobz join in
While da shoota boys take on the Rhino
Gruzzkupp hangs back and ishoos orderz
Helbrecht and the Terminators disembark
And start to kill everything
However time runs out and the Orks have the Milkman
We only managed about three turns - I forget how a three way battle slows things down.Steve's Eldar were pretty ineffectual - his Scorpions were unable to deal with my Warbuggies, though they did manage to get the Land Raider down to just a single wound.The Orks did OK, but again struggled against the power armour of the marines. I need more stuff that can just flat out kill marines.
All in all a good fun game.
I like Dragon Rampant (I like most of Dan Mersey's rules) however Steve and General Ballroom won't play it. Steve because if we're getting the Warhammer dollies out he wants to play Warhammer (whic is fair enough) and General Ballroom because he wants to play Age of Sigmar (I know he's had a stroke, but even so...).
So I decided to throw my hat into the ring and make an effort to get to the club once a month to take part. It also gives me impetus to paint some more Kiselvites.
And so it came to pass that I rocked up at the pub to play Rage.
Rage had an all Demon army led by a Balrog. I had an assortment of Kislevites, with a couple of Yeti's along for the ride.
Forward brave horse archers!
Boris Krapotsky and the Legion of the Bear
Turns out demons are quite nasty
The Legion goes to work
But the Demons keep on killin'
Rage and I had a lot of fun playing. After a couple of turns of looking everything up we soon knew what we were doing.Tactics and finesse were, I think it's fair to say, words that did not trouble us greatly. We just sort of ran at each other and smashed stuff up.After a brutal and bloody slaughter we were each left with but a pair of models.However as Rage's models were worth more than mine he achieved a Mighty Victory and I slank off back to my dacha to think about what had gone wrong.
All good fun and really nice to get the Kislev toys out on the table.I'm not sure I'd want to play Dragon Rampant all the time, but for a couple of hours once a month it'll be just great.
Simon was also available and keen for some more WW1 action, so we were set for more Square Bashing. Which suits me. I like Square Bashing.
James (optimistically as it turns out) suggested we play two games - re-fighting Cambrai in the morning and then some sort of Verdun game in the afternoon.Although we'd played Cambrai on the anniversary of the battle back in November we hadn't fought it to a conclusion, so this was the chance to see if the British tanks could break through.
Simon and I once more took command of the Tommies with James in the guise of dastardly Hun.
A pilot's eye view from over the British lines
And from the German side
Supported by tanks the regulars set off at zero hour
The Germans await the advance
Serried ranks of grey
We originally intended to attack on the right and largely refuse the left. However the initial depletions rather changed this plan as the trenches on our left were held by only a handful of badly mauled Germans. Would our raw troops be up to the fight?
The central push gets caught on the wire
The tanks give the Tommies confidence
Forward the Humberside Regiment!
'Morris Corner' looking lightly defended
But the centre is firmly held
Our attempts to call yup assets mostly went awry. Clearly the preliminary barrage had severed the phone lines. Pilots wouldn't take off and barrages did not arrive. Fortunately we were able to sure up the morale of our wavering new recruits.
Our attacks on the left achieved good initial progress, but the inevitable German counter attack reclaimed the trench for the KaiserFinally the rolling barrage arrived (several turns after we could have made good use of it!)Some of the shells inevitable fell short on the advancing British.
Gott in Himmel die Englander artillery is zu short!
Despite an initial plan to bypass the central bunker and take it out from the flank we did rather get bogged down taking pot-shots at it that did no damage for the entire game.
The tanks crush the wire!
The German guns do not tire
'Morris Corner' defenders stand firm
The Tanks rumble ever on
Finally over on our right we had a breakthrough! In fact we'd tried three assaults all at once, and the one on the right looked least likely to succeed.Inevitable they cleared the trench with ease whilst the attack fortified with tanks against a weakened enemy was hurled back - Von Morritz rolled six. Count 'em, six! Six saves out of six and we failed one out of three. Then we took three more casualties as we withdrew.
The Scottish spearhead at least breaches the trenches
Fall back! Fall back!
Jocks in the trench
Flushed with success the Scots ran down the last defenders and achieved one of the British objectives by capturing the village. The rest of their attack then settled to the grim business of trench clearing
Bring up the machine guns
Sporadic shelling continued to impede the Britrish left and centre
And in the end we withdrew at that side of the field to avoid further attrition.
In the end James attempted to give victory to the British, but we pointed out we'd only achieved one objective out of two and at quite considerable cost.A draw was probably the fair outcome, and the result was pretty redolent of Cambrai (and 1917 in general).
This was a splendid day's leisurely gaming. Although two games would have been nice, one played without feeling under pressure and with plenty of time to break, chat and have lunch and still be finished during daylight was a much better outcome.Square Bashing gave a good game, horribly reminiscent of WW1 and James and Simon were (of course) great to play with and against.More games are now planned - perhaps a Spring Offensive game across more open terrain at Easter?