Timurilank's 'Storm Within The Empire'

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DBA 3.0 armies, projects and campaigns set in the ancient, medieval and fantasy periods. Timurilankhttp://www.blogger.com/profile/12856114016218310524noreply@blogger.comBlogger383125
Updated: 10 min 33 sec ago

Late Imperial Roman vs. the Later Moorish

November 15, 2017 - 10:19
Against the Middle Imperial Roman and Early Byzantine, the Later Moorish have not won any matches but have made their opponents battle hard for their victories. Difficult hills will hamper command efficiency and this will be a matter of greater concern for the Roman commander than his wily opponent. 
The terrain comprised of the compulsory difficult hills (2x) and woods (2x) and a BUA with an option to exchange the latter with a river in game three.
Game 1Rome deployed its forces in a standard formation between a village and a series of high hills; an infantry line with the legion in centre flanked by auxilia and a second line comprising of cavalry and a detachment of auxilia to act as a flank guard.
The Moorish bandits formed two wings with all its cavalry formed up on the open plain and on the hill tops could be seen a horde of various infantry.

On the Roman right, auxilia and skirmishers would keep the Moorish infantry occupied while the infantry line moved steadily forward against the Moorish horse.

Unexpected as a desert sand storm, the Moorish lines surged forward to attack the Roman infantry. These easily repelled the Moorish light horse but on the right the skirmishers were now deprived of their auxilia support (1 – 1).

The skirmishers withdrew to a suitable spot on a second hill. This had the desired effect of luring their infantry forward exposing an open flank; an opportunity seized upon by the equites Illyriani. The Moorish cavalry were now is disarray as the infantry line pushed forward with the support of the cataphracts driving the light horse back. This left their chieftain and supporting troops exposed.

A desperate struggle ensued with the Moorish chieftain falling destroying the heart of the army. The bandits fled the field. Score 4g – 2 for LIR.

Game 2 A line of hills cut through both deployment lines, such that Roman infantry were positioned in few open spaces available. One hill offered a good defensive position and the legion deployed between the hill and a small village.

The Moors, deployed in three groups concentrated their effort on seizing the Roman held hill. The assault would be covered on both flanks by light horse.

The Moorish infantry gained a foothold on the hill while below, Moorish light horse were heavily engaged with a unit of Roman heavy cavalry.

The Roman centre and right finally stirred into action and moved forward (low pip scores). Unfortunately, the effort came too late as the hill on their left was covered with jubilant bandits waving Draco standards and vexillum. Score 4 – 0 for the Moors.

Game 3Rome, now defending, deployed its infantry on the forward slope of a hill leaving the open ground below for the cavalry to form their battle line. From their hill position, the Moorish infantry formed a centre ‘division’ with cavalry deployed on either flank.

Noticing that the Moorish cavalry were a diversion, the Roman infantry moved forward in the direction of the Moorish held hill and Roman cavalry, moving in two groups, moved in support.

Emboldened by their previous victory, the Moorish cavalry hurled themselves against the Roman left wing and while Moorish infantry moved forward to occupy the second Roman cavalry wing. The latter were encouraged as they could see a column of Moorish light horse had infiltrated the Roman rear.  

The Moorish chieftain leading the charge severely mauled and dispersed a unit of Roman heavy horse. Next to fall were the equites Illyriani (2 – 0).

The savage fury did not relent as the Moors brought down a second equites wiping out the Roman left flank. Seeing a unit of auxilia broken, the Roman commander called a general retreat. Score 4 – 1 for the Moors.

II/57 Later Moorish 26 – 496 AD Terrain type: Hilly, Aggression 11 x general (LH or Cv), 5 x horsemen (LH), 6 x javelinmen (3Ax or Ps).

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Late Imperial Roman vs. the Alani

November 11, 2017 - 13:15
All three battles took place in Alani homeland, the steppes. This would raise the level of difficulty for the Romans and that was the point of the exercise. A a bolt-shooter was selected as an option. Two gentle hills are compulsory and two pieces of scrub were added to the selection for the defending player to position.
Game 1Rome took up a position at the base of one gentle hill with a second line positioned at its crest in reserve. Both front and flank were covered by scrub but aware of the mobility of the Alani, these would be easily traversed without difficulty.

A strong Alani left wing moved to threaten the Roman right prompting its general to dispatch units from the reserve to strengthen the right. At this moment the Alani elite levelled their lances and crashed into the legion and successive ranks added to the impetus helping to grind the legionnaires into the ground (2 – 0).

Recovering from the shock, the Roman general recalled troops from the inactive left to fill the exposed position and the equites Illyriani bested the Alani to front were rallying on their commander.

The battle now resembled a brawl with units concerned with their isolated conflicts, but this worked to the advantage of Rome (2 – 2). The following bound, the situation became desperate as Alani could not evade the increasing number of Roman units assailing them from different directions. Score 4 – 2 for LIR.

Game 2For the second engagement Rome deployed its infantry in defensive formation around a gentle hill. From a central position the Roman general could view the entire battle array of the Alani cavalry; elite formations in the centre flanked by light horse archers.

Out of the range of the ballistae, the Alani elite snaked their way toward the refused Roman wing. This same wing was assailed by waves of Alani horse archers. Shortly thereafter, Alani were attacking all up and down the Roman line.

The equites Illyriani overtook and mauled the horse archers but by this time the Alani horse were covering the slopes of the Roman held hill (3 – 2).

The situation took a critical turn when the Roman general was unhorsed sending a cheer from the Alani elite. To add to the confusion of the moment shouting and cheering could be heard at the other end of the hill bringing the score even (4 – 4g).

Rome responded to the loss of their general by falling on nearby Alani and cutting down enough Alani to send them fleeing off the battlefield. Score 6 – 4g for LIR.

Game 3The final battle found Rome in an exposed position with no nearby cover.

Forming a defensive line Rome was pressed on all sides by an aggressive Alani attack. Those horse archers on the right bested a unit of Illyriani while on the opposite flank the ballistae scored its first kill (1 – 1).

The small victory by the ballistae was short lived as the Alani levelled their lances and crashed into the Roman line and those Alani on the left joined the general attack. This time, Fortuna was nowhere to be seen as the Alani quickly dispatched Roman light troops, equites and legionnaires in short order. Score 1 – 5 for the Alani.

II/58 Alans 50 – 1500 AD Terrain type: Steppe until 400 AD, then Arable, Aggression 11 x general (3Kn or LH), 2 x nobles (3Kn) or horse archers (LH), 8 x horse archers (LH), 1 x peasant archers (Ps).
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Late Imperial Roman vs. the Pict.

November 7, 2017 - 10:22
The Late Imperial Roman is taken from the II/78a (Western) sub-list and confronts the Picts in their homeland beyond the ‘wall’. The Picts have the advantage of terrain and possible use of the sea (Littoral).

Pictish infantry are for the most part armed with pike and move in loose formation (fast) which gives them an advantage when negotiating non-good going terrain. Pike gain the support in combat of a second element directly behind them in good going, so the terrain advantage is of little value to a pike column.  
Game 1 Rome deployed first positioning light troops and auxilia along the slope of a difficult hill. The legion and equites extended the battle line to match that of the Picts. Anticipating a Pictish landing behind the Roman battle line a screening force of auxilia and the equites Illyriani were positioned at key locations on the far right.

The Pictish landing came as no surprise and the screening force moved forward to counter. Together with the landing, the Picts launched a frenzied assault with one column of pike destroying half the legion.

Pictish fury did not relent as Roman casualties began to increase bringing the score to 3 – 0.

With a grim determination every Roman unit counter attacked inflicting casualties on the Picts to bring the score after two bounds to 3 – 3.

Roman cavalry now fell on the vulnerable rear of Pictish pike to help bring the battle to an end. Score 5 – 3 for LIR.

Game 2Now defending, the Picts placed all their troops to face the Roman line. The left, comprised of all the archers would seize the hill position while the main battle formation would attack the Roman centre.

The open field between wood and difficult hills narrowed, such that Pictish light horse were re-positioned elsewhere. Pictish archers were engaged with Roman auxilia along the slope as the main Pictish battle line closed the distance to the Roman centre.

Pictish archers had done well eliminating a unit of auxilia, however, Roman resistance in the centre gained the upper hand by killing the Pictish Chieftain leaving their army leaderless.

Pictish resistance collapsed as pike columns and light horse were quickly dispatched ending the battle with a clear Roman victory. Score 6 – 1 for LIR.

Game 3Rome was now on the attack and caught the Pictish army on open ground. Unfortunately, the Roman army had to negotiate a defile. Rather than move out of the defile, the Roman commander decided to hold the position and assemble all his cavalry into a mobile wing to flank the Pictish army.

The Picts, despite their previous losses, happily moved forward to intercept the Roman cavalry and the Roman infantry in the defile.

The Picts suffered from a momentary mis-communication (low pip score) as their main battle line hesitated leaving the archers and light horse to fare for themselves. Taking advantage of the lull, the Romans inflicted a number of casualties to bring the score to 3 – 2.

In desperation, the Pictish pike surged forward in an effort to turn the battle. Dominating the hill positions the legionnaires eventually destroyed the last Pictish effort to end the battle. Score 6 – 2 for LIR.

II/68 Pictish 211 AD – 842 AD Terrain type: Littoral, Aggression: 31 x General (LCh), 3 x horsemen (LH), 5 x spearmen (3Pk), 3 x archers (Ps).
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Early Roman Marching Camp

October 26, 2017 - 10:13
This had been posted to the Fanaticus Forum in January of this year, but changes in Photobucket policies made viewing the camp and its extension no longer possible. I decided to post this here with new pictures and revise the text describing its construction.
The style of camp is one used during the Consular period or Polybian era. making use of the ubiquitous cocktail stick, string and Milliput.
Materials required:Cocktail sticksMilliputStandard paperContact cementWhite glueModelling knifeSewing thread
Cocktail sticks are cut to 15mm (with point) and 5mm lengths. The shorter pieces would function as spacers placed between the longer pieces and due to the embankment will not be visible.
Cut a 10mm strip of standard paper. The length should equal the two sections of wall to be constructed. The strip is scored in the middle (lengthwise) so bending this will form an ‘L’ shaped support.
Alternating lengths of sticks, these are glued with contact cement. Do this in small sections as you will need ensure that sticks are level and upright. With a second ‘L’ shaped support, glue this to seal the lower portion of the wall. After this dries the wall should stand erect.
I use a 3BW x 1BW base for my camps, so the wall should be set back 5mm from the edge to allow for an embankment. Pencil a line on the base to indicate the position of the wall and an opening (15mm – 20mm).
You will need to bend the wall section to form a corner. Cutting a section of paper support (a wedge) with a modelling knife will help. Glue this to the base and allow drying.
Using Milliput, roll this into lengths equal to your wall section. It is best to do this four times (two interior and two exterior sections) as Milliput will lose its tackiness rather quickly.
At this stage, I used an old toothbrush to bring texture to the embankment so sand or grass will adhere better than on a smooth surface. Let this dry overnight and the following day you can add the thread to simulate rope binding the stakes near the top. Spread thin white glue to bind the thread in place and after this dries, the camp can be given an undercoat.

To finish the piece, I covered the embankment and base with a white glue and sand mix. Paint the camp and ground to taste and add sparingly some electrostatic grass to the ground and embankment.
Expanding the camp.Two such camps were constructed and included a middle section measuring 2BW x 3BW. Together, these create a larger "fort" which measures 4BW x 3BW.
The earth colour is Citadel's Angrellan Earth (Technical) diluted to a 1:5 ratio. Daub the paint on as brushing may loosen the sand. Dry brushing the earth with Citadel Ceramite White (Base) will pick out stones and "dust" the ground surface.

This has become a standard ground colour for all my collections. 
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Fighting the Battle of the Tagus, 220 BC

October 25, 2017 - 09:24
Carpetani scouts brought word that the Carthaginians were no longer in their camp and had crossed the Tagus during the night sent the Iberian troops tumbling out of their make shift tents. Stirred to a frenzy all had but one thought on their collective mind - pursuit. 

The Tagus offered little problem to cross, but a strong current did slow their pace. Those Iberian troops that had reached the far bank called for their comrades to hurry as the Carthaginians could be seen 1,000 paces away.

To the Iberian right Numidian light horse and Balearic skirmishers moved forward to confront the Carpetani. The remaining Carthaginian line moved slowly forward, a wall of shields bristling with spear points. Further to the left,  Gallic cavalry and skirmishers could been followed by the dreaded elephants.

The Carpetani were the first to form a battle line followed by the Olcadians.The columns of Vaccæans on the far left were nearly out of the water when they saw the elephants approaching their troops.

Hannibal could be seen behind his spearmen as they were pushing the Vaccæans back toward the river. Vaccæan skirmishers were dealing as best as they could against the elephants, but they too were steadily pushed back toward the river bank. Fatigued by the crossing and a missed meal, the Vaccæan resistance collapsed and they were the first to break with many losing their lives attempting to cross the river. 

Hannibal calling for his Gallic cavalry and skirmishers to cease their pursuit redirected their presence toward the centre. Here, half of Mago’s command was containing the Olcadians while all his Numidian light horse and skirmishers were holding the Carpetani at bay. In the centre, the Gallic warband supported by loyal Celtiberian troops were gaining the upper hand on the Olcadians.

Redoubling their effort, Mago’s spearmen tipped the scale to send the Olcadians fleeing back to the river and thus ending the game.

Summary Two Iberian commands were broken bringing the total number of elements lost to more than thirty percent. Surprisingly, Carthage lost none. Suffering from poor pip scores, the Carpetani made little impression in the battle. 
All three Iberian commands did form battle lines on the south bank, but these lacked an effective coordination which  was the effect envisioned. Raising the number of Iberian commands to four would convey an impression of ‘mass’; giving them a two to one advantage of number, but doing so would create considerable congestion on the far bank when trying to deploy (the actual playing area was 1 ½ times the standard board size).  
Alternatively, one could increase the number of columns for each command from two to three, but then the Carthaginian deployment should be moved closer to the centre line (3BW). This would generate a faster game, however, this particular test needed less than an hour to play. 
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