“Champagne! In victory one deserves it, in defeat one needs it” - Napoleon
Tabletop Gaming News
A grand magic tournament is being held. Wizards and Witches from all over are looking to compete. The top prize will go to the magic-user that summons the greatest creature to their side. That’s where you find yourself in Alakazoo, a new board game that’s up on Kickstarter now.
About the game:
Alakazoo is a family board game for 2-4 players based mostly on Set Collection and Pattern Building with additional Card Drafting and Dice Rolling mechanics. To prove their skills in the magic domain players will summon Fantastic Creatures trying to beat their opponents. Are you powerful enough to impress the Magic Jury and reach for the title of Arcanimus?
Meet the Magic
In Alakazoo, you take the role of the young adept of the art of summoning, competing in a magic tournament. Roll the Spell dice to activate runes on your Portal, collect the Spell cards or use your Castle Keeper’s powers.
All these actions will help you summon all parts of your Fantastic creature and score the magic points, not only during, but also when tournament ends. Collect the most points and receive title of Arcanimus!
However, this is not an easy task. The dark power locked within portals is awaiting your mistakes to grant you dark crystals. So be careful and planyour every move, because once you gather 3 dark crystals, you will have to rest before your next summoning.
• Set collection
• Pattern Building
• Card Drafting
• Dice Rolling
The Kickstarter is over its funding goal, but there’s only 6 days left to get in on the action if you want.
Next week, MegaMetroCity will be making its way to Kickstarter. The game emulates old-school beat-’em-up games like Double Dragon. In the game, players will work cooperatively to clean up the mean streets of enemy thugs. Make it to the end and make these slums safe for the average citizen again. The Kickstarter campaign will launch on the 24th.
About the game:
MegaMetroCity is an old School Beat´em up Board Game. It is co-operative, for 1 to up to 4 players, and games tipically last between 45 and 90 minutes.
We will launch our Kickstarter campaign next week, on tuesday 24th at 15:00 EST. And we are counting on your support!
There will be a first 24 hours eraly bird where you will be able to get the core box for 84$ dollars and all the Stretch Goals that get unlocked.
MegaMetroCity is one of the largest cities on the planet, with poor slum areas left forsaken. Years after being forced to leave the city, Jack and Travis, the McClane brothers, are back in their childhood district. Only to find it ruled by a gang called the Bloody Chains. Now with the help of their old friends they will make those scoundrels bite the dust.
The core box will include 54 miniatures, 148 cards, 12 reversible modular tiles, 119 tokens, 10 ten-sided dice and more.
I guess that headline should have “spoiler warning” in it, but at this point, if you’ve not read the fluff for the Exiles box for Guild Ball, that’s on you. Long story short, not everybody made it out alive, and Harry is no more. However, his hat lives on and has found a new owner in the form of a young Engineering student. And so we get Harriet the Hat. Check out her new cards below.
From the post:
It’s another Exile reveal today folks! Just before we bounce into this, to catch up with last week’s reveal of Veteran Hemlocke, check it out here.
Even though the New Alliances box has already been pre-released at Salute, we’re still going to be going over the remaining two models in these blog posts and talking about options and cool things they can do. This week we’re going to go for a calculated approach. A carefully engineered article about one of the cogs in the mighty machine of the New Alliances box. That’s right, it’s Veteran Harriet ‘The Hat’!
Slogging it on foot into battle is no fun. You’ve got enemy small-arms fire, the possibly difficult terrain, and have you ever had to smell what’s going on out there? Whenever possible, taking an APC to the combat line is going to be a better option. And for your Imperial troops, they can now hop onboard an Aurox Armored Transport. You can order yours now from Forge World.
They’re also doing a “last call” for Elysian Drop Troops if you want ’em.
From the post:
With the influx of material resources and template constructs recovered from newly compliant worlds throughout the expanding frontiers of the great crusade, early attempts were made to standardise the equipment and war machines of the Imperial Army. The Aurox Armoured Transport is one of the earliest examples of this vision of a single standard for equipping the Imperial Army. The Aurox Armoured Transport is an armoured troop transport tank primarily used by various arms of the Imperial Army to carry veteran grenadier units to battle or to protect their commanders while dictating the course of battle. A further variant of the Aurox is used by the Solar Auxilia, re-fitted for extreme environmental conditions.
This multi-part resin kit contains the components necessary to assemble an Aurox Armoured Transport. A utilitarian transport vehicle, the Aurox is little more than a cube of extremely dense armour with an enormous tank track either side – each surface of the hull has at least 1 set of doors, used for the rapid disgorgement of the up to 10 models carried within. At the front is a driver’s hatch with a sensor array beside it, and a mounted heavy stubber at the top, with hatch behind. A large exhaust pokes out from either side, and yet another hatch (there are actually 6 in total, making this a rather hatchsome transport) makes up the bulk of the rear.
The Aurox Armoured Transport comes as 21 components. Rules for fielding this model in games of The Horus Heresy are available as a PDF download.
You’ve gone into the world of Terrinoth via a couple board games and a kinda-RPG, but if you’ve really wanted to go all-in and immerse yourself in that fantasy realm, you’ve not had a way… until now. The Realms of Terrinoth sourcebook for the Genesys RPG is now available from Fantasy Flight Games.
From the release:
Terrinoth is a land of danger and decay, of lost legacies and forgotten glory. Devastated by the undead army of Waiqar, demon-possessed hordes of Uthuk Y’llan, and the terrifying dragons of the Molten Heath, Terrinoth has suffered from despair and destruction for hundreds of years. But in the depths of this despair, heroes await. Bold adventurers are ready to reclaim lost glory and take their place in a new age of heroes.
Realms of Terrinoth, a new sourcebook for the Genesys Roleplaying System is now available from your local retailer or digitally through Drivethrurpg.com and rpgnow.com.
Realms of Terrinoth is a book meant to spark your imagination as a Game Master running a game in the fantasy setting of Mennara. Realms of Terrinoth includes a full history of the land of Mennara, with an overview of its various regions and a breakdown of the enthralling NPCs that can be found there. Even beyond the rich fantasy trappings, you can look for new mechanics like Heroic Abilities and a slew of new talents, weapons, and more. These new mechanics stem from the world of Terrinoth, but they can be expanded to any fantasy setting that you imagine. Use Realms of Terrinoth to run a campaign in the world of Mennara, or as a source of inspiration for your own setting. With Genesys, the choice is always yours.
Awooo! Werewolves of… well, anywhere you happen to be, really.
Werewolf is a game that you can play just about anywhere with just about anyone. But you do kinda need one person to be in charge of things as you play the game. Well, with GROWL, you don’t need that moderator. Everyone gets to join in on the fun! The quick, simple-to-teach, social-deduction card game is up on Kickstarter now.
About the game:
Number of Players: 4-7 (4-10 with Howly Growly bonus cards)
Time Required: 15 min
Recommended Ages: 10+
Growl is $16 for the basic game, and $24 for the ‘Howly Growly Box,’ which includes all stretch goals and boosts the player count up to 10.
About the Game:
There are werewolves among us! We’ll stab each other, heal each other, and try to avoid getting bitten, but when a human receives their third bite, they secretly become a wolf and turn against us! When a Night card shows up, players anonymously pass cards to their neighbors, and that’s how werewolves can strike in secret. Humans need at least one human to survive at the end of the third night to warn other villages of the werewolf outbreak.
Designer Statement on the Game:
“My goal with GROWL is not to supplant Werewolf or One Night Ultimate Werewolf, or The Resistance, or Secret Hitler. My goal is to make something totally different that solves major problems with the social deduction genre.” – Joey Vigour (designer of Chaosmos and GROWL)
SOCIAL DEDUCTION GAMES:
• Often require either a moderator or phone app to “host” the game
• Can take an hour to play or more.
• Require large groups of players
• Suffer from the “alpha gamer problem” where the loudest players often take charge
• Usually don’t work well if both experienced and casual players are in the same game
• No moderator or app
• 15 minute playtime, regardless of the number of players
• Everyone gets to bite, stab, heal, and give gold, so all players have power not just the loud people
• Takes only 5 minutes to learn, and works with all kinds of players together
The Kickstarter is already over its goal and into stretch goals with still 21 days left to go.
Sometimes, you just don’t want to be competitive. Maybe there’s one person who just always wins, or you’ve got simply a non-competitive attitude. But even with all the cooperative games out there, you might have a non-competitive game you really want to play. That’s where Dragon Phoenix Games comes in with their Games for Friends and Lovers line. They take competitive games and turn them into cooperative ones. They’re currently running a Kickstarter campaign to license more games for their series.
About the campaign:
Do you have games sitting on the shelf because your first-choice play partner is tired of losing to you? Dragon Phoenix Games can help. Since August of 2017, they have created cooperative-play adaptations of over 30 popular tabletop games that they offer free on their web site.
The creative team at Dragon Phoenix Games calls this series of adaptations “Games for Friends and Lovers.” Each entry includes complete instructions plus a YouTube video that introduces the game play changes that allow players to play together to achieve a joint goal, rather than trying to defeat each other to win.
“We prefer to avoid using a dummy player when we can,” says Harvey Cornell IV, Lead Designer and Publisher at Dragon Phoenix Games. “We do this by creating an objective-based win goal. This creates an interesting puzzle for players to solve together.”
Today the Dragon Phoenix Games team launched a Kickstarter project to help fund acquisition of new games for the Games for Friends and Lovers line. They are looking for $500 to fund the project. Funding at this level will support development of adaptations for 7 Wonders, Azul, Dominion, Star Trek: Fleet Captains, Cottage Garden, Clans of Caledonia, Ethnos, The Quest for El Dorado, Broom Service, Small World, Tiny Epic Quest, and Tzolk’in.* Of course if funding exceeds the goal, the team will add more games.
“We started Games for Friends and Lovers because people in our game group tell us their significant others won’t play with them,” says Carlie Cornell, head of art, marketing and travel departments at Dragon Phoenix Games. “We learned from some of our followers that they also use our adaptations for solo play by playing two positions.”
The Games for Friends and Lovers project will run until May 13, 2018. Backers can pledge to support this project on Kickstarter.
The Kickstarter is over its goal, so more games will be added. You’ve still got 22 days to jump in, if you want.
The world is ripe for exploration. Undiscovered civilizations, never-before-seen species, and forgotten treasures are out there for whomever can come across the first. But it’s also a dangerous world. Good adventurers know when to proceed with caution while others might rush ahead. Getting a fine balance between the two is what you need to find in Exploriana, a new board game headed to Kickstarter on April 24th.
About the game:
It’s the late 1800s.
Nations across the globe are sending their greatest explorers into the wild, charged with documenting the unknown. Fierce creatures, ancient wonders and forgotten civilisations await them.
Success is not guaranteed. Many will lose their way in the pursuit of renown and fortune. For the brave and prepared explorer, however, this is not an opportunity to miss.
Exploriana is a light strategy game for 2-5 intrepid explorers, which plays in 30-60 minutes.
Combining bidding, set-collecting and luck-pushing, Exploriana is quick to learn and family friendly.
There’s a lot of very important things that came about directly due to WWI. Arguably one of the most important was the revolution in Russia. The Czar and his family were out, and the proletariat were in. In Dual Powers: Revolution 1917, players will vie for control of the runaway train that was the Communist uprising. Will they be able to maintain control, or will they get run over? The game is up on Kickstarter now.
And yes, I find it a strange coincidence that halfway through doing this article, I realized that this was playing (note, possibly NSFW language through link).
From the campaign:
Thunderworks Games’ Dual Powers: Revolution 1917 is now funding on Kickstarter!
In Dual Powers, 1-2 players direct the forces of either the Petrograd Soviet or Provisional Government. Using a hand of Command Cards, players struggle for dominance on a map of Petrograd through political action, social maneuvering, and military conflict. The player with the most support at the end of the game will shape Russia’s future and either launch or suppress the impending Civil War.
“It’s a card-driven game. It’s an engine I like very much, a mechanic I like very much when it comes to historical games… This is a fun game that I find quite enjoyable.”
— Marco “Wargamer” Arnaudo, Game Reviewer
Dual Powers: Revolution 1917 is designed by Brett Myers. Illustrations are by Kwanchai Moriya and graphic design is by Luis Francisco.
Dual Powers would be Thunderworks Games’ fourth published title behind other successfully funded Kickstarters, including Roll Player: Monsters & Minions, Roll Player, and Bullfrogs.
The campaign’s a bit more than 1/3 funded with still 19 days left to go.
And we’re already into Thursday. The week continues along, speeding at full pace to that weekend that I know I love so much. Plus, it’s game day up at the library. So I’ve got that going for me. How about you? Any gaming planned this weekend Does it involve terrain? If it does, let’s make that terrain table look just a little bit better.
Today in the Terrain Corner we have: New Shipping Container Bridge Available From Mechanical Warhorse, New Grimdark Signs from Tabletop Scenics, Volkano Gaming Mat Available From Pwork Wargame, Heroic Maps Releases Fenherrick Monastery & Salt Marsh Maps, and Deep-Cut Studio teams up with Steamforged Games to releases official game mats for Guild Ball.
What a new kit!?! Have I been under a rock?? No but long run radiation treatments.
This is the snazzy Shipping Container Bridge kit. The bridge made from our shipping containers is supported by two of our Double Tall shipping containers.
The bridge can fit onto any of our shipping containers so you can build it as tall as you want for each game you play.
This set contains one 1,5mm thick HDF plate full of Grimdark Signs that you can use for your modelling projects. Each sign needs to be pushed out from the plate.
Supplied unassembled and unpainted. Designed for 28mm heroic scale.
Smallest: 2cm x 2cm
Medium: 2cm x 3 cm
Large: 2.8cm x 3 cm
Volkano! Fantasy Gaming Mat from Pwork Wargames!
Play your battles on a volcanic landscape, where cracks in the ground allow the lava to escape from the subsoil, on an inhospitable land, where sharp rocks, sulphurous vapors and incandescent magma represent a greater danger to the enemy itself!
Materials: PVC / Syntethic Cloth / Mousepad
Available size: 4×6′ / 4×4′ / 3×3′ / 3×6′
Built upon a small island of relatively dry land in the middle of a salt marsh, the monastery at Fenherrick is home to a small community of monks who use the solitude to pray and live simple lives, away from the dangers of the world.
Contents: A 20 x 30 map depicting a small Saxon / Dark Age style monastery built on a small island in a tidal mudflat salt marsh. The monastery has a small chapel, a refectory, scriptorium and simple dormitory. The map joins seamlessly along one edge with the Fenherrick Salt Marsh map.
Fenherrick Salt Marsh
Treacherous sucking mud, tidal pools and small hillocks covered in tussocky grass
Contents: A 30 x 30 map depicting a tidal mudflat salt marsh. The map joins seamlessly along one edge with the Fenherrick Monastery map.
New game mat release! We teamed up with Steamforged Games and released the very first official and dedicated game mat for Guild Ball. Ratcatchers are about to see the daylight and they get their very own pitch to show who’s boss. Needless to say, this is a top quality mousepad playmat and is a must for anyone playing Pipers’ tune.
The climate’s getting f… uh, fouled up. Temperatures worldwide are going up, and that means less sea ice in the Arctic. That’s bad news for the polar bears that live there. Now there’s a rescue mission underway to help them out. That’s where you and your special research vessels come in. That’s what’s going on in Rescue Polar Bears: Data and Temperature, a new cooperative board game up on Kickstarter.
From the campaign:
Rescue Polar Bears: Data & Temperature is a cooperative game based on Rescue Polar Bears with a new data and temperature system added to the game design to make the strategy more diversified.
The consumption of fossil fuel and releasing of greenhouse gases yield the global warming. Around the north pole, the last icebergs are melting and the polar bears are facing the risk of being extinct. The players form a scientific organization. They try to collect data about climate change to persuade the governments to change their energy policy. At the same time, they also need to prevent polar bears from sinking into the freezing water.
The campaign is more than 8x funded, though there’s only 4 days left to help all those poor bears out!
When you want to keep up with what a company’s doing, it’s helpful if they have some sort of concentrated place where you can find all such info. A newsletter’s a good place to start, and Wyrd does one monthly. Their April one is up now, and you can check out what releases they’ve got in store for Malifaux, as well as some news about War of the Spirits, and Through the Breach.
From the post:
It’s time again to give you all the monthly dose of all things Wyrd! After getting back from Adepticon and meeting a bunch of you fine folks, we’ve been super busy ramping up a few projects on our end for the upcoming con season. If you didn’t have the chance to catch us at Adepticon, we hope to see you at another con sometime in the near future.
This month’s newsletter covers War of the Spirits (the Darkness Comes Rattling expansion), April’s Chronicles, the Through the Breach campaign, the Creature Feature painting contest, and a game designer position that just opened up!
Your friend is lost in the woods. All you’ve got to go on is a magic compass and your intuition to go on to find him. That’s what you’ll be doing in The Faceless, a new board game from Alter Ego Games that’s up on Kickstarter. It’s a cooperative affair where you’ll move around a map and alter the direction of the magical compass as you go. That’s because your characters will have special magnets in their bases that will cause the compass to move and spin as you go.
From the campaign:
The Faceless is a game with a never seen before mechanic: you move indirectly a compass through the movement and rotation of the miniatures on the gameboard. Every time you move one, you will influence the magnetic field generated, thus indirectly changing the direction where the compass is pointing to. At each step of the compass, the direction of the needle can potentially change forcing you to move on new directions. Learning to control and predict these movements is vital to succeed in the Duskworld!
The campaign’s closing in on 4x funded with still 22 days left to go.
Black Anchor Industries is Privateer Press’ “really, really big” minis division. They’ve got their next figure available for pre-order. This time around, it’s a new siege engine for Khador. It’s the Man-O-War Assault/Siege Chariot (depending on what gun you put on top). Pre-orders will come with a free trucker hat.
From the website:
Preorder Man-O-War Assault/Siege Chariot by May 7, 2018, and receive a FREE Black Anchor Heavy Industries Trucker Hat.
This kit includes:
Horses (x 2)
Weapons and equipment for Man-O-War Assault Chariot
Weapons and equipment for Man-O-War Siege Chariot
Preorders ship at the end of May 2018. Quantity limited to the first 1,000 preorders. The Man-O-War Assault/Siege Chariot will be available as a normal item in the online store after June 1st.
In Starfinder, players can go anywhere they want within a vast universe of planets, moons, and stars. But just going haphazardly around isn’t going to be the best. Instead, it’s best to know what you’re getting into. That’s where the Pact Worlds book comes in. It gives you stats and info about 14 different major worlds.
And, I mean, you can go fight tyrannosaurus-aliens. How cool is that!?
From the announcement:
Paizo Inc. has released Starfinder Pact Worlds, the 216-page hardcover guide to the Starfinder Roleplaying Game’s core worlds and civilizations. Starfinder puts players in the role of bold science-fantasy explorers, investigating the mysteries of a weird and magical universe as part of a starship crew. Starfinder Pact Worlds is available for purchase at game retailers and paizo.com now.
Starfinder Pact Worlds includes:
• In-depth gazetteers of the system’s 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastelands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more.
• New playable alien races, from the undead borais to plantlike khizars.
• New starships, from the living vessels of the Xenowardens to sinister Hellknight Citadels.
• A codex of themed NPC stat blocks to help Game Masters create vivid encounters.
• New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.
• Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.
• Cover art by Remko Troost.
“Starfinder Pact Worlds takes a deep dive into the worlds and cultures of the core Starfinder setting and details some of the most notable locations on these worlds,” said Robert G. McCreary, Paizo’s Starfinder Creative Director. “The book is full of exciting adventure hooks, and it has a ton of new rules content, too, like themes and archetypes associated with worlds and factions within the setting. There are also some beautiful new starships, like the Iomedaean Cathedralships and the living Gardenships of the Xenowardens. But I’m especially excited about the new playable races, including the bantrids, curious aliens who roll around on foot-orbs and are always in motion!”
Starfinder Pact Worlds is also available as part of the Starfinder Roleplaying Ongoing Game subscription and as a single-purchase PDF download at paizo.com.
Sure, we might think of the various parts of a dead animal as potential food, but for a witch, that’s fresh spell components. In Sickest Witch, players are looking to defeat various creatures together, but it’s only the witch that doses out the killing blow that gets the fresh ingredients to create new spells. The semi-cooperative card game is up on Kickstarter now.
From the campaign:
The witches of Black Branch are on the hunt. KICKSTARTER EXCLUSIVE custom dice.
In Sickest Witch, you and your friends will isolate enemies and take turns attacking until you can harvest a body part. Hands, hearts, livers — witches imbue them with magic to make themselves more powerful. Although a group of witches attack the same target, it’s the witch that strikes the killing blow that gets to harvest a body part and imbue it with powerful magic. The witch with the most body parts (spells) wins.
15-60 minutes. You control the length of the game during setup.
This is a casual RPG-like game that you can take anywhere. By controlling the number of enemy cards, you can dictate how short or long your game needs to be. The rules are simple. Even if you aren’t familiar with RPGs, you will pick it up in minutes.
Replayability is unquestionably high. Though this is a simple game, the tension and fun relies on the nearly limitless variables of the spell cards and dice rolls. No game will ever be the same.
Competitive yet somehow collaborative. All players are attacking the same target and no players die. It’s just the best (and sometimes luckiest) Witch that wins. It’s a feel good game of endless slaughter.
The campaign’s around 1/3 of the way to their goal with still 33 days on the clock.
It’s easy to accidentally miss out on a Kickstarter campaign. With all of them running all the time these days, one can slide under your radar. But, thankfully, all is not lost in terms of getting those sweet Kickstarter prices and extras, as there’s usually a Late Pledge period. And such is open now for The Reckoners from Nauvoo Games.
From the announcement:
Where There Are Villains, There Will Be Heroes
The Reckoners is a co-operative board game, based on the books by Brandon Sanderson, where you must defend the city of Newcago and defeat Steelheart!
• The award-winning new game from the creators of Stockpile
• Features simultaneous turns for 1-6 players
• Includes nearly 100 unique illustrations, 15 custom plastic trays, 43 resin dice, and 40+ miniatures
Last chance to Late Pledge for the DELUXE and EPIC pledge levels with metal components, coins, miniatures, and never before seen content written by Brandon Sanderson.
I love when I see a new twist on a theme. We’ve seen giant robots before. We’ve seen alien invasions before. But normally, that sort of stuff is focused on Japan. Well, in the case of Nagual, it’s Meso-America that’s got the giant robots that are fighting off the evil, invading aliens. You can check out this RPG on Kickstarter now.
Oh, and of course, Giant Robot Alert! We have Giant Robot Alert!
I dig giant robots.
From the campaign:
Nagual is a tabletop roleplaying game based around a world of Aztec-inspired giant robots who are the last line of defense against an alien invasion. It is as much inspired by Mesoamerican mythology and spirituality as it is by 80s and 90s mecha series.
Nagual distinguishes itself from other games with it’s very easy to learn, non-intrusive, open, fast-play system, unique mechanics, and its totally novel premise.
We are Little Red Goblin Games LLC and we’ve been publishing role playing games for about 8 years. We have released over a hundred products and have had 3 successful Kickstarters of this scope before! We’ve mostly done 3rd party support for Paizo’s Pathfinder & Starfinder systems, but we’ve branched out into our own games like Doodle Dice Monsters, TV the RPG, and Free Wars. We want to bring a new and exciting system and story to your table!
The campaign’s getting close to 1/2 funded with still 22 days to go.
Everblight has spread his vile corruption all across the north, bringing the northern elves under his control, along with the ogrun that inhabited the region. These already-really-hearty creatures were made even tougher and more fierce. If you’d like to torment your players with these lumbering behemoths, Privateer Press is here to help.
From the announcement:
With next month’s release of various terrifying and maddened Blighted Ogrun, Matt Goetz is here to bring some of that insanity into Unleashed with the Blighted Ogrun Adventuring Company!
Blighted ogrun warbands emerge from the wilderness as a pack of primal terrors, hacking, howling, and gnawing their way to victory over the enemies of Everblight. The new Primal Terrors theme force adds great new options to a Legion of Everblight player’s ogrun arsenal, so to celebrate, we are expanding the options for these blighted characters for Iron Kingdoms Unleashed. Blighted ogrun warbands, insanity, and rotwings make for great antagonists for a traditional Unleashed group to face, but they also expand on the options for those interested in playing the servants of Everblight.
The middle of the week already? At least, it feels like I should add “already” to the end of that. Week seems to be going by quickly. As you all know, I’m certainly looking forward to the weekend. Hard to believe it’s already the 3rd weekend of the month, which means Board Game Day up at the library. I’ve had to miss a couple of the previous sessions, so I hope to make it for this one. But if I’m going to have a full day of gaming, I should have a stomach full of bite-sized gaming stories. So let’s stock up.
Today on the platter we have: Victoria Miniatures Releases Svargan Shock Soldats, New LRDG Minis Available From Askari Miniatures, and More MYTHEXPLORERS Figures Available From RN Estudio.
I am thrilled to announce the release of the Svargan Shock Soldats, Victoria Miniatures newest regiment.
The women and men are available in squads of five and ten troops.
More Svargan bits and accessories will become available over the next few weeks.
One of our customers, after purchasing some of our Sikhs, asked whether we could make Long Range Desert Group (LRDG) figures. I thought, “Why not?”
The request was for figures in traditional Arab headgear: a khaki keffiyeh with a black agal. But a wide variety of headgear was worn, among them woolen cap comforters and black berets copied from the Royal Tank Regiment (RTR).
As it turns out, British Commandos wore the wool caps and the berets too. So many of the new figures can be used as LRDG, SAS or Commandos.
In addition to the headgear, we modified the weaponry a bit. Photos show more Thompsons and pistols than usual, so more of our figures carry those. We also figured that these troops wouldn’t be using bayonets so we removed them from the remaining Lee-Enfields.
We also made what has become my favorite, a team of “road watchers.” The main missions of the LRDG were mapping and reconnaissance. So we have a set of four figures, all with binoculars, two standing and two lying behind cover.
And that’s how a customer’s simple request became a release of 30 new figures in 4 sets. Enjoy!
We’ve collaborated with our friend Gareth Nicholas,
and have finished some awesome models to start
our new MYTHEXPLORERS little line!
Upgrade your RPG experience with premium miniatures.
15 mm scale, finest quality, hard resin miniatures.
Free shipping worldwide.